PRMM 0.3 Released
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S.O.P
- Posts: 180
- Joined: 2005-05-28 04:20
Our Aussie server plays with a 15 second critical time + no attrition and you would be totally surprised what this minor change does to the amount of teamwork. Having played both sides of the coin, I much prefer the team orientated 30 seconds.
[url='http://www.gamearena.com.au/messageboards/3191/thread.php/3635844']
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[SS] Raikkonen21
- Posts: 3
- Joined: 2006-06-03 00:31


