PRMM 0.3 Released

Project Reality announcements and development highlights.
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S.O.P
Posts: 180
Joined: 2005-05-28 04:20

Post by S.O.P »

Our Aussie server plays with a 15 second critical time + no attrition and you would be totally surprised what this minor change does to the amount of teamwork. Having played both sides of the coin, I much prefer the team orientated 30 seconds.
[url='http://www.gamearena.com.au/messageboards/3191/thread.php/3635844']Image[/url]
[SS] Raikkonen21
Posts: 3
Joined: 2006-06-03 00:31

Post by [SS] Raikkonen21 »

S.O.P is right (and friggin good at this too) - i wish that the aussie server would let us play the other modes though. :(

Now that alot of my fellow clan mates have this mod, teamwork issue is no problem. i found that it was earlier due to the SL crash thing.
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