[Vehicle] Commander UAV

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] Commander UAV

Post by Rudd »

[R-COM]Scot wrote:Where'd you get that idea?? :lol:
TG saw it done on Kashan on the US team, tanks APCs, Infantry all moving together under air cover.

Again on Qinling, TG agian, with Apaches covering, pwning all the stuff in our way :D

like a huge battering ram.
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[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Re: [Vehicle] Commander UAV

Post by [Fr]WhiteMoon »

When reading title of this new, I wasn't really enthusiast, feared it looks like too much the old system.

But it seems to be really well thought, integrating the gameplay with enough balance to keep the game as enjoyable than it is now without UAV.

My only regrets will be difficulty to switch for the camera to the map and identify the exact position as chosing the right asset description. That's a full job during the flight and it will complicate the implacation of the commander in his role.

It would be so simplest if we could right clic directly in the camera on the object to signal, choose the right description, and then the game take car of placing it on the map at the same location as the mouse on the camera.
I'm feared it would be harcoding to do.

(sorry if has already benn suggested, I can't find it in the thread)

Anyway, great job, keep going !
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DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: [Vehicle] Commander UAV

Post by DDS »

'[Fr wrote:WhiteMoon;1101133']When reading title of this new, I wasn't really enthusiast, feared it looks like too much the old system.

But it seems to be really well thought, integrating the gameplay with enough balance to keep the game as enjoyable than it is now without UAV.

My only regrets will be difficulty to switch for the camera to the map and identify the exact position as chosing the right asset description. That's a full job during the flight and it will complicate the implacation of the commander in his role.

It would be so simplest if we could right clic directly in the camera on the object to signal, choose the right description, and then the game take car of placing it on the map at the same location as the mouse on the camera.
I'm feared it would be harcoding to do.

(sorry if has already benn suggested, I can't find it in the thread)

Anyway, great job, keep going !
Having played these maps multiple times I wouldn't have any problem identifying locations after switching to the fixed map. You could also do a screen shot if you spotted an enemy out post or defensive position and use that as a reference.

I'd like to see this integrated and see the commanders role become popular again.. I'm seeing fewer and fewer commanders as of late which means less team teamplay.

DDS

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Vehicle] Commander UAV

Post by Scot »

Dr2B Rudd wrote:TG saw it done on Kashan on the US team, tanks APCs, Infantry all moving together under air cover.

Again on Qinling, TG agian, with Apaches covering, pwning all the stuff in our way :D

like a huge battering ram.
I was thinking more Black Hawk Down with the Littlebirds, sorry that was the first thing that came to mind!! :p
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Vehicle] Commander UAV

Post by McBumLuv »

[R-COM]Scot wrote:I was thinking more Black Hawk Down with the Littlebirds, sorry that was the first thing that came to mind!! :p
Yea, that's exactly what I infered :P

Anyways, back-to-topic, I can't wait to try out this bad boy.
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RedemptionAD
Posts: 1
Joined: 2009-06-09 23:48

Re: [Vehicle] Commander UAV

Post by RedemptionAD »

will you be able to zoom in or zoom out???
Heikkine
Posts: 57
Joined: 2008-08-29 22:29

Re: [Vehicle] Commander UAV

Post by Heikkine »

this makes me want to scream: dont spawn at unknown caches! :D very nice work, 100% approved!
Life is cruel, if you choose to see it that way.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Vehicle] Commander UAV

Post by Onil »

Expendable Grunt wrote:There never was a reason for "recon" squads, ever.

M.
maybe in your usual public gaming there isn't... doesn't mean that it isn't effective and sometimes needed depending on how organized the gameplay is.
Last edited by Onil on 2009-08-07 03:12, edited 1 time in total.
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Vehicle] Commander UAV

Post by wookimonsta »

i do recon squad quite a lot, if there is a commander, i will tell him where the enemy is. if there isn't i will try to talk directly to the squads that have armor or helis.

and every now and then i will snipe a hat kit trying to fire at one of our armor
MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: [Vehicle] Commander UAV

Post by MrScruff »

wookimonsta what servers do you play on?
GrimSoldier
Posts: 169
Joined: 2009-01-09 21:59

Re: [Vehicle] Commander UAV

Post by GrimSoldier »

Looks awesome, hope to see more people play Commander.
In Game Name - Gr1mSoldier
EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: [Vehicle] Commander UAV

Post by EnermaX »

EPIC! Great idea!
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: [Vehicle] Commander UAV

Post by DannyIMK »

there should be abillity to spot targets with the Q commo rose instead bringing the capslock menu
pacco
Posts: 13
Joined: 2007-09-20 07:04

Re: [Vehicle] Commander UAV

Post by pacco »

AMAZING :!: :!: :!:
privatel
Posts: 6
Joined: 2009-01-18 15:04

Re: [Vehicle] Commander UAV

Post by privatel »

AWSOME !
Please read the signature size rules.
http://www.realitymod.com/forum/forumrules.html

Dunehunter
Ghost_A_08
Posts: 15
Joined: 2009-08-05 07:35

Re: [Vehicle] Commander UAV

Post by Ghost_A_08 »

Looks good. Cant wait for its release.
Jairion
Posts: 3
Joined: 2009-03-09 09:49

Re: [Vehicle] Commander UAV

Post by Jairion »

You really should delete all posts with only "Thanks, respect, awesome" in them, and warn the users. Goddamn.

Can you crash an UAV to another UAV?

Didn't anyone else see those capturepoints on an INSURGENCY map? Is it just a modders thing, or are we going to have AAS with insurgents? Would be epic.

[edit]Isn't this a realitymod? If you can shoot such a thing with AA IRL, then you should be able to do it in this game. There are other options to make the game more enjoyable[/edit]
Just like this it's not worth making it vulnerable to AA, but if you had it laze things and shoot missiles, then it'd be pretty balanced when vulnerable to AA - Commander also wouldn't direct it to heated areas, as losing such an asset is bad. Which leads me to a question, if you made it desctructable and armed, wouldn't you make such an event lose tickets?

Again, you need to cut the number of useless posts with only one word in them.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Vehicle] Commander UAV

Post by ChiefRyza »

Jairion wrote:You really should delete all posts with only "Thanks, respect, awesome" in them, and warn the users. Goddamn.

Can you crash an UAV to another UAV?

Didn't anyone else see those capturepoints on an INSURGENCY map? Is it just a modders thing, or are we going to have AAS with insurgents? Would be epic.

[edit]Isn't this a realitymod? If you can shoot such a thing with AA IRL, then you should be able to do it in this game. There are other options to make the game more enjoyable[/edit]
Just like this it's not worth making it vulnerable to AA, but if you had it laze things and shoot missiles, then it'd be pretty balanced when vulnerable to AA - Commander also wouldn't direct it to heated areas, as losing such an asset is bad. Which leads me to a question, if you made it desctructable and armed, wouldn't you make such an event lose tickets?

Again, you need to cut the number of useless posts with only one word in them.
OR we could delete posts like yours that fail to read the OP and those posts that answer all of your questions before you even ask?

edit: User was warned for 'Useless/unhelpful' posting. This is not the kind of attitude we promote in this community towards other forum members, even less towards new ones.
Last edited by Saobh on 2009-08-21 12:48, edited 1 time in total.


Current project: Operation Tempest
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] Commander UAV

Post by Rudd »

Didn't anyone else see those capturepoints on an INSURGENCY map? Is it just a modders thing, or are we going to have AAS with insurgents? Would be epic.
that was PRSP

PRSP does not have an insurgency mode as the Bots do not understand it.
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