Automatic rifleman
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Automatic rifleman
Considiring, that this discusion has upgraded in most,
i Edit the main topic of this treat.
LMG kit are quite overpowerd no because they are Acurrancy or evem powerfull.
Is because they actuly don't have real weekness.
the LMG kit, is a Heavy infatry kit, that have low mobility, In PR actuly we have a kit whicht a good mobility for the fire power it has.
also, we have a BUGUED deviaition sistem, that works similiar to BF2142, that how more you shoot whicht you LMG kit, more acurracy it gets.
also, LMG in PR, is more acuracy in Assault fire (while in 3 nunber posisition) that any other assault rifle.
in real life, LMG are firend up brust of 3 shoots while gunner stand up, in prone, he gives brusts of up 10 shoots. i see this on vidios posted troung this tread.
reading most of the treat i sugest a good balance between ALL ideias, of ALL Players, both conservators, and both people how agreed most whicht this forum.
okay here is it.
AR kits on pacth 0.88 (well?)
Suposed to by unmacthed by any other infantry in when deploying, evem snipers at long ranges will have modereted tread by a deployend LMG.
Suposed to have no Assault capability (walking while fire)
Poor in clearing rooms ( but still able to get some punks inside of buildings)
VERY VERY LITLE DEVITION SISTEM WHILE DEPLOYEND.
Large devition sistem while Stand up Fire in (nunber 3 position) (a bit less that G3 assault rifle, but considerable more that all other assault rifles)
UNMACTH in close quarter while you deployend, and have you targuet coming by front of you.
weak in flaks, and weak to do flak atacks.
weak while abushed, but no Defeseless, a skiled AR player can defend he self in close quarter whichout have to deploy it, but it's nothing copared to a skiled Riflemen player in close quarters while Ambushed.
when deployend have a ARC of fire, of over 90 graos.
Less stamina (encourage AR players to stand in back of the squad)
Some Problem whicht Munition (ALERDY IN GAME, fine to my, and i guess it is also fine to you guys).
cannot deploy the LMG in stand up, (actuly you can, this is unreal)
Still able to spawn whicht AR kits in Rally points.
well, if you guys read the forum, you will see that all those sugestions are posted, by many players. and that autmost people agreed that the problem is not whicht the acurracy or damage tread that AR kit do, but they mobilitiy that is autmost good has a riflemen. some people agreed that AR actuly have no considerable weekness, the true weekness of the LMG kit in RL are not expressed on PR. that is my matter.
I thick this Edit post will make this HUGE TREAT easy to undestand.
Cheers
i Edit the main topic of this treat.
LMG kit are quite overpowerd no because they are Acurrancy or evem powerfull.
Is because they actuly don't have real weekness.
the LMG kit, is a Heavy infatry kit, that have low mobility, In PR actuly we have a kit whicht a good mobility for the fire power it has.
also, we have a BUGUED deviaition sistem, that works similiar to BF2142, that how more you shoot whicht you LMG kit, more acurracy it gets.
also, LMG in PR, is more acuracy in Assault fire (while in 3 nunber posisition) that any other assault rifle.
in real life, LMG are firend up brust of 3 shoots while gunner stand up, in prone, he gives brusts of up 10 shoots. i see this on vidios posted troung this tread.
reading most of the treat i sugest a good balance between ALL ideias, of ALL Players, both conservators, and both people how agreed most whicht this forum.
okay here is it.
AR kits on pacth 0.88 (well?)
Suposed to by unmacthed by any other infantry in when deploying, evem snipers at long ranges will have modereted tread by a deployend LMG.
Suposed to have no Assault capability (walking while fire)
Poor in clearing rooms ( but still able to get some punks inside of buildings)
VERY VERY LITLE DEVITION SISTEM WHILE DEPLOYEND.
Large devition sistem while Stand up Fire in (nunber 3 position) (a bit less that G3 assault rifle, but considerable more that all other assault rifles)
UNMACTH in close quarter while you deployend, and have you targuet coming by front of you.
weak in flaks, and weak to do flak atacks.
weak while abushed, but no Defeseless, a skiled AR player can defend he self in close quarter whichout have to deploy it, but it's nothing copared to a skiled Riflemen player in close quarters while Ambushed.
when deployend have a ARC of fire, of over 90 graos.
Less stamina (encourage AR players to stand in back of the squad)
Some Problem whicht Munition (ALERDY IN GAME, fine to my, and i guess it is also fine to you guys).
cannot deploy the LMG in stand up, (actuly you can, this is unreal)
Still able to spawn whicht AR kits in Rally points.
well, if you guys read the forum, you will see that all those sugestions are posted, by many players. and that autmost people agreed that the problem is not whicht the acurracy or damage tread that AR kit do, but they mobilitiy that is autmost good has a riflemen. some people agreed that AR actuly have no considerable weekness, the true weekness of the LMG kit in RL are not expressed on PR. that is my matter.
I thick this Edit post will make this HUGE TREAT easy to undestand.
Cheers
Last edited by HAAN4 on 2009-09-02 20:02, edited 3 times in total.
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Jordanb716
- Posts: 186
- Joined: 2008-04-10 22:58
Re: Automatic rifleman
er... its based on how long you wait to stabilize the weapon. try waiting a few seconds before firing. As far as overpowered its kinda supposed to be its a powerful accurate weapon that is made to keep the enemies heads down. It can still be taken down just like anything else with proper tactics.
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OkitaMakoto: Talking squad level tactics in bed is actually a little known aphrodisiac.
Jigsaw: saying "lock please" accomplishes just about the square root of fuck all
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: Automatic rifleman
That is how the deviation system works, the longer you have your gun aimed at a target the more accurate you will get.
Try waiting 7 seconds before you fire and your first shots will be accurate, it sounds like you are just firing as soon as you start aiming and the longer you fire the more your deviation settles.
Try waiting 7 seconds before you fire and your first shots will be accurate, it sounds like you are just firing as soon as you start aiming and the longer you fire the more your deviation settles.
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America is literally a third world country - NYgurkha
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Automatic rifleman
i not talking about the Deviation sistem,nick20404 wrote:That is how the deviation system works, the longer you have your gun aimed at a target the more accurate you will get.
Try waiting 7 seconds before you fire and your first shots will be accurate, it sounds like you are just firing as soon as you start aiming and the longer you fire the more your deviation settles.
i am talking about the deviation sistem is working and the 7 sec still pasing when you are shooting whicht you AR (automatic rifleman), so, the frist 20 shoots you miss, but the after shoots in 7 second of constant fire, beguin do go exactly on targuet,
try aiming and start shotting whicht you AR, you will see. homw more you shoot, more acuracy it get.
yet it is a bug, Now you understand?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Automatic rifleman
basically you want a longer settle time.
I don't think so tbh, its pretty long already.
I think the only real way to balance the kit is overheat. (just so you can't fire a mag full auto without pauses)
I don't think so tbh, its pretty long already.
I think the only real way to balance the kit is overheat. (just so you can't fire a mag full auto without pauses)
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Automatic rifleman
Haan the reason you are getting more accurate as you shoot is because the longer you are delpoyed and in a stationery position the lower your deviation which means the more accurate you are. You are supposed to Deploy, get into firing position, wait 8 seconds then open fire.
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Automatic rifleman
Every weapon has it's place, MG is hindered in close quarters and is more about area denial than fast assaulting.
Staying still will get you shot, and you must stay still with MG.
I almost never use the kit and never have thought it as overpowered as I like to do more fast "room clearing" so to speak.
Marksman or sniper will still own lonely squads better than MG as he can hide his position better.
When the patch was new they seemed to rack up kills fast but now I'm starting to see people counter it and watch open spaces more.
just IMHO.
Staying still will get you shot, and you must stay still with MG.
I almost never use the kit and never have thought it as overpowered as I like to do more fast "room clearing" so to speak.
Marksman or sniper will still own lonely squads better than MG as he can hide his position better.
When the patch was new they seemed to rack up kills fast but now I'm starting to see people counter it and watch open spaces more.
just IMHO.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Automatic rifleman
I dont think its overpowered as well. Finaly, theres a game where theres an LMG that actually surpresses people. Even at longer distances.
First time I encountered it with a squad I was in we where out on the open with an LMG watching us. We all got mowed down. First thing I thought: OMG WTF! But than I thought about the purpose of those things and its accactly what its supposed to do. I did it myself once as well. Mowed down an entire squad who was out on the open on the side of a hill top.
First time I encountered it with a squad I was in we where out on the open with an LMG watching us. We all got mowed down. First thing I thought: OMG WTF! But than I thought about the purpose of those things and its accactly what its supposed to do. I did it myself once as well. Mowed down an entire squad who was out on the open on the side of a hill top.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Automatic rifleman
I agree with you completely.
Go on a training map sometime, pick up the SAW, go prone, scope in, and wait for about 5 seconds. Now fire your entire magazine, holding down the fire button. Deviation stays 0'd.. >_>
I think it should be like the assault rifles. No matter how long you stay prone, firing more then 2 shots in quick sucession makes your deviation greater.
Go on a training map sometime, pick up the SAW, go prone, scope in, and wait for about 5 seconds. Now fire your entire magazine, holding down the fire button. Deviation stays 0'd.. >_>
I think it should be like the assault rifles. No matter how long you stay prone, firing more then 2 shots in quick sucession makes your deviation greater.
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manligheten
- Posts: 202
- Joined: 2007-03-25 21:01
Re: Automatic rifleman
IRL you never fire more than 5 - 20 bullets in a row depending on distance (point blanc excepted).Dev1200 wrote:I agree with you completely.
Go on a training map sometime, pick up the SAW, go prone, scope in, and wait for about 5 seconds. Now fire your entire magazine, holding down the fire button. Deviation stays 0'd.. >_>
I think it should be like the assault rifles. No matter how long you stay prone, firing more then 2 shots in quick sucession makes your deviation greater.
/The Machine Gunner
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Automatic rifleman
I think the Auto rifleman is pretty true to life. The weight of the weapon and the bipod really do allow you to send a considerable amount of lead down range very accurately from the prone position or with the weapon supported on a window ledge or whatever you happen to have available.
The current auto rifleman kit is what I personally have been waiting for since I've been playing PR. It can provide effective surprising fire at range for a decent length of time. Some of you may think that you do not need accuracy to provide effective surprising fire. However I do not know of any better way to keep the enemy's head down than that of being able to blow it off if it comes up.
The answer here is not to tone down the auto rifle but to develop better tactics. IE: If an AR is suppressing your squad, have your AR suppress him back so you can move away or move to kill him. This is why each squad is allowed an AR.
Lastly, if you haven't fired a auto rifle in real life what are you comparing the in game weapon to? The team has plenty of military advisors to help them get this right.
The current auto rifleman kit is what I personally have been waiting for since I've been playing PR. It can provide effective surprising fire at range for a decent length of time. Some of you may think that you do not need accuracy to provide effective surprising fire. However I do not know of any better way to keep the enemy's head down than that of being able to blow it off if it comes up.
The answer here is not to tone down the auto rifle but to develop better tactics. IE: If an AR is suppressing your squad, have your AR suppress him back so you can move away or move to kill him. This is why each squad is allowed an AR.
Lastly, if you haven't fired a auto rifle in real life what are you comparing the in game weapon to? The team has plenty of military advisors to help them get this right.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Automatic rifleman
No, i dont what more time for deviation time.Dr2B Rudd wrote:basically you want a longer settle time.
I don't think so tbh, its pretty long already.
I think the only real way to balance the kit is overheat. (just so you can't fire a mag full auto without pauses)
i what, the inacuracy grow if you keep shothing,
i has playing whicht a AR, and all you need to make up, is aim, and Stain shoothing, and keep shoting evem more.
that's i am talking about
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Automatic rifleman
thats is the problem, you shoot and keep shothing, and the shiet keep gething Accuracy, insteand of losing it.Dev1200 wrote:I agree with you completely.
Go on a training map sometime, pick up the SAW, go prone, scope in, and wait for about 5 seconds. Now fire your entire magazine, holding down the fire button. Deviation stays 0'd.. >_>
I think it should be like the assault rifles. No matter how long you stay prone, firing more then 2 shots in quick sucession makes your deviation greater.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: Automatic rifleman
Hahahaha, SAW with scope owerpowerd ? u gotta be joking xD
Dude in reality, the only thing that's owerpowered is a nuke and we dont even have one in here xD
U know a SAW type weapon is ment to supress the enemy, and when ure the enemy and ure peeking out of the corners to kill the SAWer then ...
URE DOING IT WRONG
Dude really, hehe

Dude in reality, the only thing that's owerpowered is a nuke and we dont even have one in here xD
U know a SAW type weapon is ment to supress the enemy, and when ure the enemy and ure peeking out of the corners to kill the SAWer then ...
URE DOING IT WRONG
Dude really, hehe
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Punkbuster
- Posts: 879
- Joined: 2008-10-24 23:12
Re: Automatic rifleman
This is like the AR from Battlefield 2142....
The longer you shoot the better accuracy it gets...
but why over powered? as soon as you start to shoot when you have bad accuracy someone can kill you.
The longer you shoot the better accuracy it gets...
but why over powered? as soon as you start to shoot when you have bad accuracy someone can kill you.
In-game name: =[BF]= Rudy_PR
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Automatic rifleman
FINALLY SOMEONE UNDESTRAND THIS TOPIC!.rudy_eila wrote:This is like the AR from Battlefield 2142....
The longer you shoot the better accuracy it gets...
but why over powered? as soon as you start to shoot when you have bad accuracy someone can kill you.
this is what i am talking about, you keep shothing and it keep gething acurracy, just like BF2142.
maybe if DEV make up a small delay after you put the TRYPOD on the ground(maybe 3 seconds) but make up it on full acuracy after. but also not alow it to move. the meaning of suport will become evem more realistic. because it is HEAVY INFANTRY, and this soldirs move slower that others.
also let make suport class, run less that all other's, like BF2.



