Somthing from the Mil. Advisors of USM

Suggestions from our community members for PR:BF2. Read the stickies before posting.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

The snipers have really gotten rediculas with the insta-prone and then popping up and shooting you in the head in a second. Snipers are suppose to be useless close range except for their pistol, so this is a really good idea. If sniping takes patience, that should get rid of 70% of the people playing it because they will either miss often and get frustrated, or not take the time to get into place etc. which will root out the good snipers from the other noob ones.

The amount of snipers in this game is just getting rediculas and it is partly to blame for the noobing down of the sniper rifle and the new US one. It should be a specialty class and not just another class.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
[k]MuffinMaster
Posts: 172
Joined: 2006-04-20 17:37

Post by [k]MuffinMaster »

If it was possible to code a "setup" like in DoD... All sniper and LMG Problems would be solved...
-MuffinMaster, former [R-CON]

".....there's a life past those weapons you know." -[R-DEV]Gaz
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Shining Arcanine
Posts: 429
Joined: 2006-05-29 21:09

Post by Shining Arcanine »

Army Musician wrote:You mentioned about the US Army but don't forget the british and the L85A2 with/without sights, bayonet or UGL
The United States Marine Corps also uses bayonets in real life. From what I understand, they have not had a need for them in recent times but they are still issued them. One of my teachers is a former US Marine so I asked him some questions. :D

I think that the assault class should be issued bayonets, which would be useful in close quarters combat and also make the assault class something more people would be willing to play.
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