hello everybody, and welcome to my first post

let's see if we can get this thread back on topic...
If I got the drift here right, quite a few here agree with my feelings that the snipers currently don't feel quite sniper like.
Talking of myself as example: with the semiautos I have the most success when I bring up the scope, wait a second or two, and then squese off 3-4 shots in rapid succession (rapid for a sniper beeing 1-2 shots per second).
Of course the hit rate is higher if I wait 5 seconds before EACH shot. but it's not so much higher to warant shooting 5 times less bullets...
so the way the snipers handle at the moment, they have better optics then the assault rifles, but not so much better accuracy (hardly noticable).
This leaves us with the question: how could we make the snipers handle more like snipers - without making them TOO good (we don't want the game to turn into a sniper festival after all, right?)
well, how about driving this whole "letting the sight settle" story to extremes?
Allow me to explain: currently it seems like lettin the sight setle a few seconds (without moving the body) before shooting increases accuracy a bit (personal feeling is you have about double chance to hit a head at 100m after waiting for 3-4 seconds).
Now, if snipers should feel like snipers, they should be certain to hit with this ONE shot - that's currently not possible. But if we make it possible... then snipers are too good - UNLESS it takes forever to archieve that accurracy....
So how about giving snipers near-perfect precission - but needing to let the sight settle for a looong time, and basicaly beeing unable to hit anything before a few seconds have passed.
If possible to implement a optimum would (imho) be:
after moving the body, about 10 seconds to reach current accuracy, 15 seconds for "perfect" shot
about 5 seconds between shots for "perfect" aim... maybe 4 to reach current accuracy...
but before that time, have the deviation really, really big, so hitting something would require quite alot of luck.
Maybe it would even work having abit longer "aiming and adjustment" times - if the resulting shot is worth the wait.
Result: snipers CAN do repeatable one shot kills, but not everyone is going to play as sniper, because they require paitience and a lot of skill to get into position stealthy - there is no way to just dive into prone and pop some head 150 meters away.
abouve suggestions would transform PR snipers into true snipers: capable to reach out and touch somone (e.g.: that guy manning the stinger on the other side of the river, the machin gun gunner... what ever) but beeing pretty screwed if a full squad realises where they hide and start moving that way using cover and trying not to present a target, supressive fire on his position (if he moves for cover: re-aim again, not just popping up and shoot....)