Taliban Civilian Suggestion

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SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Taliban Civilian Suggestion

Post by SqnLdr »

A report on Channel 4 news right now, after an ambush:
Latvian soldiers are angry, they spotted 3 men in the hills earlier in the day, but could not engage, as they could not see any weapons. But they could've been hidden in the rocks
For any small Afghan maps in the pipeline, or possibly Korengal, what does the community think with regards to a Taliban Civilian class, with the same penalities for killing them, that can request light weapons from 'small' weapons caches or ammo boxes, which are commander, SL, or mapper placed, or Regular caches?
(Obviously, when armed, they would forgo the civilian protection)

Just a thought.
Last edited by SqnLdr on 2009-08-17 18:18, edited 1 time in total.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Taliban Civilian Suggestion

Post by cyberzomby »

I think that would help create the randomness of insurgency fights even more! I mean that it will improve the randomness!
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Taliban Civilian Suggestion

Post by amazing_retard »

[R-COM]cyberzomby wrote:I think that would help create the randomness of insurgency fights even more! I mean that it will improve the randomness!
what? Can you elaborate? I never knew Insurgency was random?
Roborob
Posts: 132
Joined: 2009-01-06 15:18

Re: Taliban Civilian Suggestion

Post by Roborob »

the caches are random, what blufor does is quite random... it goes on
Call me Rob ingame
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llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: Taliban Civilian Suggestion

Post by llPANCHOll »

If you were going to implement this it would also necessitate being able to request a civi kit from caches, to simulate dropping your weapon.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Taliban Civilian Suggestion

Post by badmojo420 »

I like this suggestion as long as they keep their armed medic, and the civie is untouchable until he is considered hostile. For example, the coalition can't just knife/restrain him for no reason.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Taliban Civilian Suggestion

Post by cyberzomby »

amazing_retard wrote:what? Can you elaborate? I never knew Insurgency was random?
lol yea sorry! I think my english module had a malfunction when I posted this...

What I mean, in real life insurgency fights (patrolling a city that has insurgents in them) its quite hard to see who they are. So when you unarmed civilians near you, and suddenly they wip out guns and start shooting at you, that kind of makes it more like a real situation.

It also makes you want to at least try and arrest them. You never know when they wip out weapons. Witch in turn, should make the collaborator class more fun to play because you can try and ambush the army soldiers better.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Taliban Civilian Suggestion

Post by hx.bjoffe »

It sounds awesome, but in PR there's no real civilians and you'd know every civilian would whip out guns blazing.
It would work with civilian bots, but that don't work.
But if there were a way to implement that uncertainty -> awesome.
However, it sounds like a totally different gamemode than cache hunting.
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