[?] Custom skin in woodland map

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

[?] Custom skin in woodland map

Post by Rudd »

Hi guys

I have a custom skin for a certain air vehicle, and its on a woodland map. (this isn't so I can see the texture in MP games, its for an audit)

If I wanted to put this skin on the vehicle I would do this correct?

1) put skin in correct directory (vehicle/air/blah/textures/) in objects_client.zip inside the map folder with the _woodland ending.

2) put a clientarchives.con in to teh server.zip so that the objects_client.zip is loaded

win?

But not so, the texture isn't loaded, the default woodland is.

I can get it to work if I change the custom texture preffix in the init.con to 'customtexture' and change the ending of the texture to "_customtexture"

but then everything is in its default texture APART from the vehicle (i.e. everything is in its desert configuration)

Now, my understanding leads me to believe that a custom texture on a woodland map is therefore impossible without copying all the woodland textures in to the map and adding it to my "customtexture" texture group correct?

I do notice that only the desert maps have got object_client.zip folders with custom textures....e.g. archer.
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Rhino
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Joined: 2005-12-13 20:00

Re: Question - Custom skin in woodland map

Post by Rhino »

ye this is a tricky one, would have been nice if DICE coded BF2 to allow a primary and secondary texture suffixes for maps...

I take it the vehicle your giving a woodland texture for already has a woodland texture? if it dont it should be pretty simple just to add it into the map's objects_client.zip like you said. If not then its a little pain in the *** since the game will always load files from the mod first then the map, and what files it loads first it dont reload.

The simplest way to get around this is to clone the vehicle and give that vehicle the new texture. Its not the best solution but it is the easiest I can think of at the moment :p

If its a chopper it wont be soo simple to clone as just copy, paste, rename and then find and replace since it needs its rotors cloning and renaming too, and then its engines etc etc.
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J.F.Leusch69
Retired PR Developer
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Joined: 2008-04-23 16:37

Re: Question - Custom skin in woodland map

Post by J.F.Leusch69 »

just add that new "texturename_woodland" within the maps client.zip.

just add a new folder "objects/vehicales/air/your_vehciale/textures" and it should load this woodland skin and not the already existing one (if one exist), and your directory might be a bit different!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Question - Custom skin in woodland map

Post by Rudd »

just add that new "texturename_woodland" within the maps client.zip.
ah! ok, with this would I still need a clientarchives.con? I guess no?
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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: Question - Custom skin in woodland map

Post by J.F.Leusch69 »

no, this is just used if you make a seperate zip (mostly called objects_client.zip or objects_server.zip) in the map folder, but if you put the objects/textures/sound/etc inside the map zip´s than there is no need for that
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