Suggestion requested on new desert map: 'Udairi Desert'

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frankboer
Posts: 13
Joined: 2009-01-12 17:14

Suggestion requested on new desert map: 'Udairi Desert'

Post by frankboer »

Due to lack of interest this concept was cancelled. :(
Last edited by frankboer on 2009-04-06 17:46, edited 6 times in total.
Reason: Cancelled
artwie
Posts: 88
Joined: 2009-01-12 19:08

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by artwie »

If you do make an map like that please make the respawn rate for tanks and CAS much shorter otherwise it would turn out in a too huge infantry map anyway

Also, only 1/2 CAS planes for each team should be allright
having the time set around noon-sunset would be cool too

just for the love of god don't make it an kashan V2...
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by Mora »

Hmm, interesting just make sure that it will keep all the asset in the final version. Ive seen too many maps going to final without CAS.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by jbgeezer »

This map is really interesting I must admit ;)
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krisfx
Posts: 88
Joined: 2008-03-26 18:58

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by krisfx »

Is it possible to have two forces ie britain and the US against insurgents or mec in the same map. ?
jbgeezer
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Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by jbgeezer »

No only to teams may play versus each other, harcoded I belive
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by Jedimushroom »

CAS choppers please, they are far more teamwork oriented than planes.

Also if there won't be a dedicated infantry area could you possibly make little infantry hotspots for ambush and the like? Hills with trees, little buildings with lots of windows, just something to stop it being a great big open desert of nothin'.

EDIT: Does it have to be US? No-one plays Qin Ling and so the Brits have no big map anymore, also having Brits would make your map more clearly separate from Kashan Desert.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by McBumLuv »

I'm really interested in the map so far, though while I agree that you shouldn't consider Infantry in any way for the main part of the objectives (IE, capping flags), you should still try and consider them to some degree with chances for Recon/CAS spotting/Anti-tank support roles. In other words, don't just make it an asset playground, provide some areas for infantry to support, such as a few sparsely yet logically placed villages/buildings. Don't make them main objectives, either.

I agree that you should keep this as an asset based map, but I wouldn't bother worrying about the assets and their numbers yet.

Make the view distance FAR! make it about 1.5 km, and you'll get epic battles, both on the ground and in the air. I would also keep part of the map pretty flat, which would be like a "death valley" kinda thing because you'd be out in the open for a while.

But overall, it's looking good for a start.

PS. Jedimushroom, Attack choppers are in no way any more teamwork oriented than planes. I'd love to see them included, but don't just invent stuff up :| They are only ever as teamwork oriented as their crew are, and I've seen both the ups and the downs for both.
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by PlaynCool »

krisfx wrote:Is it possible to have two forces ie britain and the US against insurgents or mec in the same map. ?
If we create a new faction called Usa and Britain then have half of the players with the US geometries and half of the players with the British ones, and half the comm rose with British accent, half with US accent(like the comm rose for EU forces) basicly its going to be British and US simulated by one team, is that possible?
Forgive my bad English... :?
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by Jedimushroom »

Still want to see this map given to the Brits, too many people just assume these sorts of maps should be US vs MEC, and I say why? Brits got all the necessary assets and they've been unbugged quite well. I think it would give your map (which is looking pretty slick at the moment) its own air and original flavour.

Also I love playing as Brits and I don't wanna see them not having any of the fun :)

EDIT: Relating to combined Brit and US faction, possible yes but a damn lot of work and probably not worth it in the end.
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artwie
Posts: 88
Joined: 2009-01-12 19:08

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by artwie »

McLuv wrote:I'm really interested in the map so far, though while I agree that you shouldn't consider Infantry in any way for the main part of the objectives (IE, capping flags), you should still try and consider them to some degree with chances for Recon/CAS spotting/Anti-tank support roles. In other words, don't just make it an asset playground, provide some areas for infantry to support, such as a few sparsely yet logically placed villages/buildings. Don't make them main objectives, either.

I agree that you should keep this as an asset based map, but I wouldn't bother worrying about the assets and their numbers yet.

Make the view distance FAR! make it about 1.5 km, and you'll get epic battles, both on the ground and in the air. I would also keep part of the map pretty flat, which would be like a "death valley" kinda thing because you'd be out in the open for a while.

But overall, it's looking good for a start.

PS. Jedimushroom, Attack choppers are in no way any more teamwork oriented than planes. I'd love to see them included, but don't just invent stuff up :| They are only ever as teamwork oriented as their crew are, and I've seen both the ups and the downs for both.
maybe a couple of humvees and support trucks or 2, but the mapper should keep it on tank battles and CAS

also, maybe it's a good idea of having a clear blue sky instead of the dull windy desert sky, makes the desert feel more.. hot?
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by Hitman.2.5 »

"CAS choppers please, they are far more teamwork oriented than planes" - Jedimushroom

Yeah sure the Helicopter has one more part of teamwork that is pilot + co-pilot team work, but a CAS jet has the same amount of teamwork because the whole team have to lase and state the grid ref of the target (which does not happen much in my experience on many pubbie games) if anything the jet has more teamwork as a chopper can go out and hunt (2 people, one unit = One person in effect = lone wolf) where as a jet needs comms with people on the ground and a spotter in his squad probably, and yes if the morral of the Chopper crew want to use team work then they will be more effective.

So the chopper and jet are really the same when using teamwork.
Derpist
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by Hitman.2.5 »

Not eough jets in maps these days and the maps that do have em arnt played much, nice idea tho, kinda like bringing back zatar but in the desert and no carrier ofc.

Isnt kashan and qinling a 4km map the jets fit pretty well on those maps?
Derpist
Eagle345
Posts: 122
Joined: 2008-08-03 15:01

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by Eagle345 »

PlaynCool wrote:If we create a new faction called Usa and Britain then have half of the players with the US geometries and half of the players with the British ones, and half the comm rose with British accent, half with US accent(like the comm rose for EU forces) basicly its going to be British and US simulated by one team, is that possible?
That's extremely possible..extremely tedious but possible ;-) worth it in my opinion too! Imagine, a convoy of Challengers and LAV's rolling in with air cover from Cobra's and CAS from Tornado's (With desert skins of course lol). Then the Chinooks! ooooooh the chinooks..

As for the terrain of the map itself, i would make the sky blue, sick of the depressing dark gloomy hell holes. I agree with Mcluv, 1km at the least would make for some EPIC tank battles and recon missions. As for assets, those are what distracted me when i made my first map. I was like "Ok i made a hill, and a flag, 2 spawnpoints, NOW I WANT TEH COBRA!!!". Once you get the terrain down , and the sky and undergrowth, etc, you will know what to put. I mean you shouldn't completely forget what your making this map for (Uber Tank battles and Great Teamwork) keep the kind of vehicles you're going to use in the back of your head. Put some nice Tank dug-ins here and there, some detailed positions for the vehicles, you get mah wift?

Anyways I love the way this map is looking!it would be ahmazin if it was Russia .vs. US/GB Coalition.

Good luck.

EDIT: After reading some of the other posts above, i agree a jet-less map would be well....needed to say the least. Coming from a man who absolutely LOVES fixed-wing.
The way bf2 engine limits the aircraft, i think it's a disgrace to have an almost super-sonic fighter, be stuck cruising at 1200 whatever's (Never seen a unit of measurement for the speed) and stall at 5000 feet. It would feel a lot more.....well it would just feel right.

It would eliminate all of those 12 year-old "Aces" from taking off from the parking spaces. Plus, i really wanna see that V-22!!!
Last edited by Eagle345 on 2009-01-19 02:08, edited 4 times in total.
"Though I fly through the valley of death,
I shall not fear for I am 45,000ft and climbing."
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Rafik_63
Posts: 19
Joined: 2008-06-06 18:08

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by Rafik_63 »

Personally i think infantry combat (half vehicular and half infatry based would be best IMO) would be very interesting in this sort of map, would need real cooperation in terms of CAS as well as real contact drills and the possibility of very LONG range firefights that could realistically last quite a while, just have a few patches of ground greened over with a few trees and bushes (something reminiscient of afghan terrain perhaps).

just a few thoughts.....
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by mp5punk »

looks good keep it up.
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NuclearBanane
Posts: 200
Joined: 2009-02-14 16:52

Re: Suggestion requested on new desert map: 'Udairi Desert'

Post by NuclearBanane »

frankboer wrote:Due to lack of interest this concept was cancelled. :(

Hey um if no one else is interseted i would like to have a go at it, al be it need soem work but nothing i can't handle

i am new to mapping but i want something to help me out, so if no one is on the project i'd like to give it ago?

-nuke

Note: I would Change the asset list and the layout a tad bit because of requested assets
but i have taken note of all the comments here and in other places \

i would be more then happy to see ur vision come true but something need changing
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