[HELP] Tree Bug

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woefie
Posts: 13
Joined: 2009-04-27 16:28

[HELP] Tree Bug

Post by woefie »

I have almost finished A map, but i still have a little thing i cant get fixed, maybe someone can help me with this?
It are some lines around the trees if you are far away from the trees.
I marked them with mighty paint :)

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Mapping for DAF.

Current Projects;
-Raid At Dawn: optimizing and finalization
-Tarin Kowt
-Suprise Map ^^
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [HELP] Tree Bug

Post by DankE_SPB »

you can find same thing on kozelsk, iirc you cant do anything with it, it need tweaks in statics model/texture but dont quote me on it ;-)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Squaddie09
Posts: 98
Joined: 2009-05-06 17:37

Re: [HELP] Tree Bug

Post by Squaddie09 »

yea that just looks like a problem with the alpha channels within the texture, but im not 100% to be honest mate, i could be something else but it looks asif thats the issue
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [HELP] Tree Bug

Post by Rhino »

All that is needed is a fix to your overgrowth atlas which aint straightforward.

Forget about it until your map is basically final is the simplest thing to do, once it is then look into doing it since doing it at this point will just mean you will need to redo it again later.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [HELP] Tree Bug

Post by LithiumFox »

wait.... o.o whats... up ... wit the...... scope... i likes... =3

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Black Magic
Posts: 6
Joined: 2009-08-20 02:23

Re: [HELP] Tree Bug

Post by Black Magic »

haha fox i know right sick *** scope
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [HELP] Tree Bug

Post by H.sta »

it is the Hk416 with Eotech sight on top.
Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [HELP] Tree Bug

Post by Sluismaster1 »

ok rhino (over any1 else)
please help me with this problem.
i completed the map woefie has on the screen, its 99% done..
except for that tree-bug..

i you don't want to tell me everything just tell me where to look..
i'll try to figure it out myself :p
is the problem in the overgrowthAtlas0.dds and can i fix it with photoshop or do i need to do it in the editor?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [HELP] Tree Bug

Post by Rhino »

its not a strait forward fix, I spent ages explaining how to fix it to IronTaxi the other day.

before the map is released I or Taxi will fix it but until then, just note it down on the todo list and forget about it is the best thing.
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Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [HELP] Tree Bug

Post by Sluismaster1 »

ok thanks man, i'll just forget about it then ;)
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