Insurgent and Taliban commander informants

ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Gameplay] Insurgent and Taliban commander informants

Post by ma21212 »

hehehe have each blok of the city rigged with TNT and give the commander the ability to blow each blok when he wants. giggles
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PanzerGhost
Posts: 2
Joined: 2009-08-19 03:21

Re: [Gameplay] Insurgent and Taliban commander informants

Post by PanzerGhost »

ma21212 wrote:hehehe have each blok of the city rigged with TNT and give the commander the ability to blow each blok when he wants. giggles
well thats not what I meant by my suggestions; that would be over kill lol :shock:
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: [Gameplay] Insurgent and Taliban commander informants

Post by Elektro »

So if i place a way point 100 m from a cache and a coalition squad goes past it, then it will say " Enemy infantry spottet " and put a marker on where they were last seen?
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: [Gameplay] Insurgent and Taliban commander informants

Post by DesmoLocke »

I am interested in seeing how the informant system will work now with the news of limited map markers as commander. With the changed times from the to-be-released patch 1.5, it will take 7 minutes to place all 7 way markers, no?

Forgive me if this has been answered already. I read about 40 of the 80 or so posts and didn't see an answer.

I checked db's YouTube page but didn't find anything. May we get a short video on how this will work in-game?
Last edited by DesmoLocke on 2009-08-29 07:01, edited 1 time in total.
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