[Update] PR v0.87, v0.9 and BF2 1.5 patch

Rudd
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Rudd »

[R-DEV]Rhino wrote:nope, hard coded :p

Only 16, 32 and 64 layers are possible, give a layer any other name and the game will refuse to run it. Last time I checked anyways.
could you clone the AAS gamemode to 'AASb' gamemode, then make the extra layers, and the game will load the map in as if it is a different game mode? (the game would interpret this as the same as AAS -> INS...except its not INS, its AAS)
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fuzzhead
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by fuzzhead »

Possible yes, but seeing how most servers never use the alternative layouts now or int the past, seems like a big effort that would probably never get used.

We really want to get away from aas in the future anyways, not focus more on it
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Zrix
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Zrix »

[R-DEV]fuzzhead wrote:We really want to get away from aas in the future anyways, not focus more on it
But.. but, free for all flags? :(


Or are you talking aas development here?
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Rhino
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Rhino »

Dr2B Rudd wrote:could you clone the AAS gamemode to 'AASb' gamemode, then make the extra layers, and the game will load the map in as if it is a different game mode? (the game would interpret this as the same as AAS -> INS...except its not INS, its AAS)
Skirmish is already "AASb" :p
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Rudd
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Rudd »

plent of letters left in the alphabet lol :D
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Spec
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Spec »

Zrix wrote:But.. but, free for all flags? :(


Or are you talking aas development here?
No flags at all is what they're aiming at, probably. "Objective gamemode" comes to mind :)
Rhino
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Rhino »

Dr2B Rudd wrote:plent of letters left in the alphabet lol :D
I'm pretty sure there is a limit on how many gamemodes you can have tbh, iirc but might be wrong :p

AM tested the 128 layer this morning to confirm what I had said and he found that even if he tried to run the 128 layer with crate local or a dedi server, it forced the 64p layer to load.
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Rudd
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Rudd »

[R-DEV]Rhino wrote:I'm pretty sure there is a limit on how many gamemodes you can have tbh, iirc but might be wrong :p

AM tested the 128 layer this morning to confirm what I had said and he found that even if he tried to run the 128 layer with crate local or a dedi server, it forced the 64p layer to load.
yeah that does sound like BF2, though you could remove the Counter Attack mode (nothing uses it anymore?)

only way around it would be to have mulitple seperate versions of each map, like loads of audits. Which does have possibilities imo, and would increase PR's lifespan as people wouldn't get bored of maps as quickly as so many things could be different on them for very little effort.

But I can also undestand if the PR team would rather have more unique experiences rather than teh same map with slight twinges.
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Raptor007
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Raptor007 »

[R-DEV]fuzzhead wrote:We really want to get away from aas in the future anyways, not focus more on it
Hmmm... Insurgency is fun, but I find myself enjoying AASv3 a lot more. I hope it will stick around.
Kilo_302
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Kilo_302 »

CF will be awesome.
Schroederfgson
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Schroederfgson »

Woot Woot Woot, The Canadians are coming, the Canadians are coming. My great uncle would be proud of you guys putting them in
Roddi
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Roddi »

Sounds great. Can not wait for the releases. :mrgreen:
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ma21212
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by ma21212 »

so no germans in .9??
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MCI
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by MCI »

ma21212 wrote:so no germans in .9??
Negative, only Canadians and IDF. Maybe we'll see the Germans in one of the next versions (0.95 or 1.0)
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Rangu
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Rangu »

MCI wrote:Negative, only Canadians and IDF. Maybe we'll see the Germans in one of the next versions (0.95 or 1.0)
There will be quite a few, smaller releases between 0.9 and 1.0. Like the .86 patch, so germans will probably be in before 1.0.
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SilentNoobAssasin
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by SilentNoobAssasin »

Damn i just can't wait for that!
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thedare
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by thedare »

just posted on BF2 website: Battlefield Blog
Rhino
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by Rhino »

cheers! :D
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DankE_SPB
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Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Post by DankE_SPB »

- Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)
this=win
also
Euro Forces and Armored Fury is now FREE for all Battlefield 2 players
does this mean you(dev-team) now can use statics from them?(or i missed something and you're already using them)
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