asad kashan

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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: asad kashan

Post by Spaz »

badmojo420 wrote:As far as putting the village from Asad into Kashan, if i had the editor files for both kashan and Asad Khal
If you have PR installed you have all the files you need and any trained monkey can put the buildings from one map on a different one but you are going to have to make a whole new village in the middle of kashan. And that is something you wont put together in one night.
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MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: asad kashan

Post by MonkeySoldier »

gazzthompson wrote:"the trend does seem to be with maps getting bigger and i was wondering just how big can we go ? would an arma size map be too big "
Didn't read the second part. :p
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: asad kashan

Post by Rudd »

badmojo420 wrote:As far as putting the village from Asad into Kashan, if i had the editor files for both kashan and Asad Khal it would be an easy task to put the buildings from Asad Khal into the center of kashan. The hardest part would re-creating the terrain or changing the town to reflect being in a big desert.(flat, no rivers, no big hills, etc)

But, i don't think it would create a good map. Kashan is good the way it is.
https://www.realitymod.com/forum/f189-m ... audit.html

But as I said....you might as well just make a whole new map to do it, as Kashan tbh is pretty bland. Might as well get a new landscape, texture etc and just use asad kahl as your center.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: asad kashan

Post by badmojo420 »

I didn't say i wanted to do it, only that is was very possible.

The task would be made even easier if you had the editor files for the maps. It's not impossible without, just more work.

As far as importing the buildings, you could easily import the buildings in their Asad Khal configuration with simply copying some text from one maps StaticObjects.con to the other. They might not be in the correct location on kashan, but it's such an empty map that it wouldn't be difficult to select all the pieces and move them to the center.

But, like i said before, i don't want to waste any time on this, since i don't believe adding a 3rd village and removing the bunkers would be beneficial for Kashan in terms of gameplay.
MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: asad kashan

Post by MrScruff »

I would love to see PR make their version of wake island. :)
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