Amen .[R-DEV]Jaymz wrote: My retort to the OP is that "How close to real combat do you think PR is?" is contradictory. It's like saying "How close does looking at a sandwich come to actually eating it?"
How close to real combat do you think PR is?
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Robbi
- Posts: 3564
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Re: How close to real combat do you think PR is?

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barbdwyer22
- Posts: 93
- Joined: 2009-03-28 02:13
Re: How close to real combat do you think PR is?
Jaymz little quote there put it best, exactly like he said in his post, applying real world tactics does work very well in the game for a reason, just come to CHICAGO INS servers and play with me and you will see that.
But as stated, its apples and oranges man, looking at the sandwich versus eating it. It does not matter how many movies or documentaries you watch, or the books you read, in the end nothing will ever be even remotely comparable to actually doing it.
Nothing a veteran or actively serving person says will ever convey or make someone who has never done it, know what it is truly like. Honestly I and a lot of other actively serving or vets, really do not talk to people or want to talk to people about it, because it always ends in epic failure. That is why they have veteran reps and the like, because really, only fellow vets/service members can relate to each other.
Only some of my best friends will take the time to actually try and understand, otherwise, talking to regular people is pointless.
But as stated, its apples and oranges man, looking at the sandwich versus eating it. It does not matter how many movies or documentaries you watch, or the books you read, in the end nothing will ever be even remotely comparable to actually doing it.
Nothing a veteran or actively serving person says will ever convey or make someone who has never done it, know what it is truly like. Honestly I and a lot of other actively serving or vets, really do not talk to people or want to talk to people about it, because it always ends in epic failure. That is why they have veteran reps and the like, because really, only fellow vets/service members can relate to each other.
Only some of my best friends will take the time to actually try and understand, otherwise, talking to regular people is pointless.
[img]http://i466.photobucket.com/albums/rr28/barbdwyer22/n999931228_30013837_8327-1.jpg[/img]
USMC Infantry (0341) :d rillserg
USMC Infantry (0341) :d rillserg
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Matrox
- Retired PR Developer
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- Joined: 2006-04-27 21:13
Re: How close to real combat do you think PR is?
PR is so close to what i perceive realistic combat to be, that I ensure I wear camo paint and matching camo scheme to whichever side I'm playing on. helps me achieve my negative KDR.
If you can find the four ninjas in my post, pm me to find out the prize....
Soalic: Because Microsoft Word makes really good pictures.
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: How close to real combat do you think PR is?
We need a suit that you have to wear when you play PR. If you get shot, then you get an elektric shock
this will make people keep their heads down
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Matrox
- Retired PR Developer
- Posts: 2104
- Joined: 2006-04-27 21:13
Re: How close to real combat do you think PR is?
TN Games | ProductsElektro wrote:We need a suit that you have to wear when you play PR. If you get shot, then you get an elektric shockthis will make people keep their heads down
Alternatively, invite a mate round to punch you in the chest every time your hit.
If you can find the four ninjas in my post, pm me to find out the prize....
Soalic: Because Microsoft Word makes really good pictures.
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Twisted Helix
- Retired PR Developer
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- Joined: 2008-11-03 04:18
Re: How close to real combat do you think PR is?
OMG ... I want the pink one !
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: How close to real combat do you think PR is?
Looks like that marketing research ended up working like an advertisement 
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: How close to real combat do you think PR is?
i wonder if they make them in ski masks.'[R-DEV wrote:Matrox;1116344']TN Games | Products
Alternatively, invite a mate round to punch you in the chest every time your hit.
gratz to epoch for his epic precognition.
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: How close to real combat do you think PR is?
well never been in combat myself, bit i give PR a 2.5/5. Personally I think certain game of airsoft are more realistic which all depends, but than clikcing a mouse too
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Riflewizard
- Posts: 117
- Joined: 2008-10-03 22:10
Re: How close to real combat do you think PR is?
I find it very unrealistic, many of the basic mechanics and stuff are there, but it just lacks the sheer number of players needed for accurate combat and a large battle, too often PR is just wandering around and making random contacts, there usually is no clear objective or front line, and the game just lacks a lot.
Relative to other games though, it's a big step forward.
Relative to other games though, it's a big step forward.
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Gore
- Retired PR Developer
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Re: How close to real combat do you think PR is?
The players aren't realistic.
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DesmoLocke
- Posts: 1770
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Re: How close to real combat do you think PR is?
'[R-DEV wrote:Matrox;1116344']TN Games | Products
I wonder if they are working on driver support for BF2...Supported Games
* Bioshock™(v1.0/1.1)
* Blacksite™ Area 51 (v1.0/1.1/1.2)
* Brothers in Arms™ - Hells Highway
* Call Of Duty™ World at War (v1.1/1.2/1.3/1.4)
* Call Of Duty™ 4 (v1.4/1.5/1.6/1.7)
* Clive Barker's Jericho™ (v1.0)
* Combat Arms™
* Crysis™ (v1.1/1.2/1.2.1)
* Crysis™ - Warhead (v1.0/1.1)
* Dead Space™ (v1.0)
* Doom 3™ (v1.3.1)
* Enemy Territory Quake Wars™ (v1.4/1.5)
* Fable™ - The Lost Chapters
* Farcry 2™ (v1.0/1.1/1.2/1.3)
* F.E.A.R.™ (v1.0/1.08 )
* F.E.A.R.™ 2 (v1.4)
* Frontlines™: Fuel Of War (v1.1)
* Halflife 2™ (Steam Version)
* Halflife 2™ - Episode 1 (Steam Version)
* Halflife 2™ - Episode 2 (Steam Version)
* Mass Effect™ (v1.0/1.1)
* Medal Of Honor Airborne™ (v1.0)
* Mercenaries 2™
* Prey™ (v1.4)
* Quake™ 4 (v1.4.2)
* Rainbow Six™ Vegas 2 (v1.0/1.02/1.03)
* S.T.A.L.K.E.R.™ - Clear Sky
* TimeShift™ (v1.2)
* The Chronicals of Riddick™ - Assault on Dark Athena
* Turning Point - Fall Of Liberty™ (v1.0)
* Turok™ (v1.0)
* Unreal Tournament™ 3 (v1.1/1.2/1.3/2.0/2.1)
* World of Warcraft™
* You Are Empty™ (v1.0)
Game Mods:
In order for the mod to work, you will need to be playing an official licensed version of the appropriate game.
PR, for me, has never been about realism. It's always been about teamwork and coordination. I sometimes refer to it as Project Teamwork when describing it to other gamers.
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Frost-Duty
- Posts: 6
- Joined: 2009-08-18 09:35
Re: How close to real combat do you think PR is?
Well, having read some responses its quite clear that a better question would have been to ask how accurately the game simulates RL as opposed to how like RL it is.
Very interesting replies tho!
I like the vest, never knew about that b4!
Very interesting replies tho!
I like the vest, never knew about that b4!
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: How close to real combat do you think PR is?
i'd say about a 50/50 the realism is nowhere near real life but it's as close as we'll get in a game without having the computer kill the user when he dies in game lol. although alot of the systems in PR end up not being realistic they are good place holders and well simulated for example the deviation system replaces the breathing pattern. these things also force players to act in somewhat realistic ways, so all in all i say the in combat experience is pretty close to real life.
edit: minus the fact that we cant make it over the curb without having to jump, or jumping off the second step of a stairway and being horribly injured
edit: minus the fact that we cant make it over the curb without having to jump, or jumping off the second step of a stairway and being horribly injured
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gazzthompson
- Posts: 8012
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Re: How close to real combat do you think PR is?
on the contrary, people with combat experience have already stated its nowhere near.Bringerof_D wrote:so all in all i say the in combat experience is pretty close to real life.
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: How close to real combat do you think PR is?
Frost-Duty wrote:Greetings everyone!!
Just found out about PR and have been playing it for the last few days, its an awesome game!
Having played a bit i was thinking about how accurately the game simulates being in real combat, there seems to be a pretty high attention to detail in terms of the technicalities, and i was wondering how successful you guys think the game is in actually recreating what it must be like to actually be in a combat situation.
Thought i would stick a post up to see what other think!
P.R. is a REALISTIC game, but that dosent mean is close to war in anyway. Of course it try to be as close as BF2 engine allow it, but in a real war, there is no time limit, no ticket, no respawn, no requestable kit... etc..
The real war involve quite more teamwork as a P.R. game can ever bring to, is quite harder, and VERY NOT BALANCED at all. My friend who are in afganistan wont get legs back cause a medic bring a medipack close to them... You cant compare game with war.

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waldo_ii
- Posts: 961
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Re: How close to real combat do you think PR is?
No video game will ever approach even 1% of what real combat is like.
Even if the year is 2050, and a game exists in which every single aspect of a modern battlefield is appropriately modeled, from ballistics to carbon particles forming in the barrel of weapons to the way bullets create waves in the air that creates the sensation of sound to the way the M1A2 engine works straight down to the spark plugs, no game will ever approach real combat. Even if you are wearing a vest that gives the sensation of bullet impacts, you are wearing virtual reality goggles and handling a metal, full-weight mock-up of a weapon, no game will approach real combat.
In a video game, there is no sensation of real fear. You do not fear for your own life, you do not fear for the life of the guy next to you, you do not fear for the guy in the pilot seat of the Huey flying another squad to the battlefield. You may coax yourself into thinking you are afraid, but you always know that it is fake, that your friend will be just as fine when the game is over, your subconscious mind knows it. In real life, you trained doing push-ups next to the guy next to you. In real life, you went through the toughest months of your life (training) next to the guy beside you. In real life, you trust the man next to you with your life, knowing that he trusts his life to you. You owe him the same respect that you owe yourself. In a game, none of these sensations exist, and none of these sensations are included in the thought processes that are behind your actions. In a game, even if the year is 2050 and the game is perfect, and a man is left behind, you either leave him behind because the risk is illogical, or you go back to get him because it is your mission. In real life, you go back to get him no matter what, even if it means strapping yourself to an Apache using your rifle sling, because you owe that man your life.
In real combat, you think foremost of the safety of your mates, the mission second. In games, the other way is true. Even if you decide to yourself that you will think that way in the game, you are still thinking that way because you told yourself to think that way. It isn't real.
This fear and mutual debt exists only in real life and can never be simulated. Real combat is far more about stress of the mind than it is bullets and ballistics. If you lived in 2050 and played a photo realistic sim where you were in a dugout fighting, it wouldn't ever compare to if you were in 2050 and you were fighting an enemy with real weapons in the real world.
Even if the year is 2050, and a game exists in which every single aspect of a modern battlefield is appropriately modeled, from ballistics to carbon particles forming in the barrel of weapons to the way bullets create waves in the air that creates the sensation of sound to the way the M1A2 engine works straight down to the spark plugs, no game will ever approach real combat. Even if you are wearing a vest that gives the sensation of bullet impacts, you are wearing virtual reality goggles and handling a metal, full-weight mock-up of a weapon, no game will approach real combat.
In a video game, there is no sensation of real fear. You do not fear for your own life, you do not fear for the life of the guy next to you, you do not fear for the guy in the pilot seat of the Huey flying another squad to the battlefield. You may coax yourself into thinking you are afraid, but you always know that it is fake, that your friend will be just as fine when the game is over, your subconscious mind knows it. In real life, you trained doing push-ups next to the guy next to you. In real life, you went through the toughest months of your life (training) next to the guy beside you. In real life, you trust the man next to you with your life, knowing that he trusts his life to you. You owe him the same respect that you owe yourself. In a game, none of these sensations exist, and none of these sensations are included in the thought processes that are behind your actions. In a game, even if the year is 2050 and the game is perfect, and a man is left behind, you either leave him behind because the risk is illogical, or you go back to get him because it is your mission. In real life, you go back to get him no matter what, even if it means strapping yourself to an Apache using your rifle sling, because you owe that man your life.
In real combat, you think foremost of the safety of your mates, the mission second. In games, the other way is true. Even if you decide to yourself that you will think that way in the game, you are still thinking that way because you told yourself to think that way. It isn't real.
This fear and mutual debt exists only in real life and can never be simulated. Real combat is far more about stress of the mind than it is bullets and ballistics. If you lived in 2050 and played a photo realistic sim where you were in a dugout fighting, it wouldn't ever compare to if you were in 2050 and you were fighting an enemy with real weapons in the real world.
|TGXV| Waldo_II


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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: How close to real combat do you think PR is?
GAMER – In Theaters September 4waldo_ii wrote:No video game will ever approach even 1% of what real combat is like.
Even if the year is 2050, and a game exists in which every single aspect of a modern battlefield is appropriately modeled, from ballistics to carbon particles forming in the barrel of weapons to the way bullets create waves in the air that creates the sensation of sound to the way the M1A2 engine works straight down to the spark plugs, no game will ever approach real combat. Even if you are wearing a vest that gives the sensation of bullet impacts, you are wearing virtual reality goggles and handling a metal, full-weight mock-up of a weapon, no game will approach real combat.
Sounds badass though.
Last edited by Scot on 2009-08-20 17:17, edited 1 time in total.

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turkkam
- Posts: 2
- Joined: 2009-06-23 09:20
Re: How close to real combat do you think PR is?
I think people dont even really want to experience real combat. Speaking of real war where both sides have more or less equal military strength.
There will be adrenaline, fear, sensation of staying alive and little mental damage afterwards.
Realism is not main factor in PC games anyway. How fun they are is. Like someone said before, PR is about teamwork.
Realism is not main factor in PC games anyway. How fun they are is. Like someone said before, PR is about teamwork.




