[Mini-mod Proposal] Zombie Addon

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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [PROPOSAL] Zombie Addon

Post by Anhkhoa »

Ask Chuc for the M14 without a scope and then we can use that as a "hunting rifle"!!
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
thewaytogo112
Posts: 14
Joined: 2008-08-19 00:55

Re: [PROPOSAL] Zombie Addon

Post by thewaytogo112 »

LithiumFox wrote:
-Only way to kill a zombie is to destroy the brain. This doesnt mean you can't slow them down though. =3 use youre imagination. traps are best
I shall call a foul because theres different zombies and there was accually a studie done and a chance of a real zombie would be romero zombies just like you and me but ragged to kill everything so vital shots to the chest would kill but ofcourse a headshot will always be insta zombie kill :twisted:
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [PROPOSAL] Zombie Addon

Post by gazzthompson »

thewaytogo112 wrote:I shall call a foul because theres different zombies and there was accually a studie done and a chance of a real zombie would be romero zombies just like you and me but ragged to kill everything so vital shots to the chest would kill but ofcourse a headshot will always be insta zombie kill :twisted:
links to study please.
thewaytogo112
Posts: 14
Joined: 2008-08-19 00:55

Re: [PROPOSAL] Zombie Addon

Post by thewaytogo112 »

gazzthompson wrote:links to study please.

here you go sir , ofcourse its a hypothetical studie but in practicallity it is possible

A Harvard Psychiatrist Explains Zombie Neurobiology - Zombies - io9
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [PROPOSAL] Zombie Addon

Post by M4sherman »

I have the kits made for a zombie mod but I am running into so many errors I am just going to give up :(

P.M me if you want the kits
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [PROPOSAL] Zombie Addon

Post by LithiumFox »

> > To be honest. o.o not to drag on, but seriously. I want to create a zombie simulator. Not that movie-picture based stuff. Like about as realistic as PR tries to be towards Real war, but towards zombies.

You guys might not like the idea... but then you guys can go play Left 4 Dead or Resident Evil 4 (5 is not zombieish at all... at least 4 was scary.. regenerators.... *shiver* uuuuughh..


;) I have a few ideas i think a lot of you might like... and since i'm going to be stuck in a hospital for 3 days... i'll have plenty of time to draw. XD

Kit wise, unless you already have done what i thought about, then we'll have to redo them... XD

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: [PROPOSAL] Zombie Addon

Post by M4sherman »

I have two kit sets for the survivors and 6 special pickup's made. (Shotty FTW) But I will change them if I get better access to more civilian style weaponry.


P.s full autos are WAY to powerful. That is why I only have one FA and it is the SL kit. hell the Siga was to powerful so I changed it to the Remington as a place holder for a 870
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [PROPOSAL] Zombie Addon

Post by foxxravin »

LithiumFox wrote:> > To be honest. o.o not to drag on, but seriously. I want to create a zombie simulator. Not that movie-picture based stuff. Like about as realistic as PR tries to be towards Real war, but towards zombies.

You guys might not like the idea... but then you guys can go play Left 4 Dead or Resident Evil 4 (5 is not zombieish at all... at least 4 was scary.. regenerators.... *shiver* uuuuughh..


;) I have a few ideas i think a lot of you might like... and since i'm going to be stuck in a hospital for 3 days... i'll have plenty of time to draw. XD

Kit wise, unless you already have done what i thought about, then we'll have to redo them... XD
That is exactly what i am thinking ;)
Roborob
Posts: 132
Joined: 2009-01-06 15:18

Re: [PROPOSAL] Zombie Addon

Post by Roborob »

I would love a Realism Zombie Sim, Zombie Survival Guide FTW
Call me Rob ingame
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [PROPOSAL] Zombie Addon

Post by foxxravin »

I wasnt thinking of SP tho
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [PROPOSAL] Zombie Addon

Post by Psyko »

are they the infected or the undead?
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [PROPOSAL] Zombie Addon

Post by LithiumFox »

Preferably infected. Makes more sense story wise, and as we could blame it on a kind of parasitic organism that passes on through bites.

:lol: Zombie Realism... like i've said.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [PROPOSAL] Zombie Addon

Post by LithiumFox »

Jonny wrote:Without it, you stand no chance. You may get a few downloads of it, but without a permanent server and strong, decent sized community, everyone will loose interest. SP lets you get around those problems.
That's just it tho... I know plenty of people that would love a zombie reality game and would possibly even join the PR mod as well...

:roll: We could base it more around a co-op thing, kinda like Left 4 dead.

But our main goal is for an MP attempt.

My thoughts our that we could create an MP version, then an SP version, maybe with some help from the guys who do the PR sp mod. > > Really the farthest i've gotten to doing anything is getting the BF2 editor running.. and i accidentally deleted that. XD

o.o First we'll probably need to plan some stuff so... come back and visit when we actually got something XD haha :roll:

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [PROPOSAL] Zombie Addon

Post by foxxravin »

We stand more chance with MP then SP because SP is to god damn boring in just a few minutes, so i wont make it for SP.

I rather play L4D or Killingfloor then Bf2 zombie mod based on just the same thing lol ;)
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: [PROPOSAL] Zombie Addon

Post by Dev1200 »

Omg. I've been thinking about this, but I always think about it when I'm defending the bunkers of kashan w/ infantry.. >_<


I think it would be great.. except the maps would need to be very small. remember that there can only be 64 players in a game at one time.. this would hinder it being very awesome. As long as you find a way to make it so there is a massive amount of zombies.. >_>


To be honest, Left 4 Dead is probably the most "realistic" zombie survival games out there.. zombies have near-human qualities.. that makes them FEEL like zombies.


Good luck trying to make the game, PM if you need assist in anything, like testing, ideas, etc ^-^
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [PROPOSAL] Zombie Addon

Post by Gore »

when i need to slay zombies i play l4d. use your skills on the main game, please :)
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Zombie Addon

Post by foxxravin »

Im not going to work on SP, so if someone wants it they will have to add it themselves, i will not use time on SP ;) just so you guys know, now more suggestions on the MP bit please :)

Btw the mod is currently being slowed down due that i am the one doing almost everything and i started at work and have alot of RL stuff to do :( but it will be a progress :)
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