Spinning grenades

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Spinning grenades

Post by ReadMenace »

[R-COM]Scot wrote:So what... you knock the guy out with the spinning handle, it falls at his feet then BOOM.

Genius.
...

No, seeing as it has a directional warhead -- having it rotate at a logical speed would make it more intuitive to use. As is, it does not rotate, and you just have to hope that it a) blows up at the right time and b) is facing the correct direction.

-REad
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: Spinning grenades

Post by CyrusPI »

I'm not sure if grenades can spin in the BF2 engine. Whenever a projectile is thrown, the projectile's model is in one fixed state. I believe the US grenades in-game stay upright all times after being thrown.

Maybe I'm wrong, but I've played most of the ReFractor 2 Battlefield games, and I've only seen thrown weapons in a constant state and pointing the same direction.

Or perhaps no one's tried to have spinning throwables, or it's not worth the trouble.
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working on a little something something
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Spinning grenades

Post by Arnoldio »

What about homing grenades?, so it finds you and follows until it explodes...would partially fix the problem...

If we could live with this for so many years, i think we can continue.
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Orgies beat masturbation hands down. - Staker
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Spinning grenades

Post by ralfidude »

Does this need focus though?

How exactly do you think its gonna go down in the first 2 weeks of gameplay in the new patch when that gets implemented?

"Hey Joe, throw a nade at me, i wanna see if it spins"

-> 'FireCracker Teamkills Joe'


Lol, come on, lets move onto something else that really matters.

(Like figuring out this darn APC lag!)
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Spinning grenades

Post by dtacs »

Engineer wrote:If it is hardcoded to make grenades spin, can you make the environment spin around the grenade? This way we could get the same result.
what if two grenades are thrown at one time?

END OF WORLD
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Spinning grenades

Post by ballard_44 »

You can get the rotation to work on a local working, no idea if it will work on a dedi?

Not sure if you can only see it in the 1st person or if 3rd person view will work, too.
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