Highen Overheat Threshold

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Highen Overheat Threshold

Post by Ccharge »

Alot of the time i feel like i should only have about 30 bullets in a gun because of the overheating. Especially with the 50. cals. Its ridicously low. I understand bursts but then again am i going to burst fire at a guy with a hat or another vehcile about to kill me?
if you miss him... try, try again
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Highen Overheat Threshold

Post by Celestial1 »

[R-CON]ReadMenace wrote:The ARs' LMGs do not currently overheat.

-REad
Well, then I failed. I haven't used an AR for sustained fully automatic fire since v0.5, when I originally despised it for overheating so quickly, and I've been having bouts of insomnia lately leading to strange thoughts. Thanks for correcting my ignorance! :p

I still vote for .50 cal and <20mm cannon overheat being heightened in the same manner as the AR currently is, with the 'realistic' values.


IFV overheat imo should also be addressed... But I'm a little iffy on it. As a gunner on a BMP, I get agitated when my gun runs off 30 rounds in a second and a half and overheats, but I don't know whether removing the overheat completely from IFV weapons is in order. I don't remember what the full amount of rounds in a BMP's cannon is, but I know I wouldn't quite like 100 HEAT rounds smacking into my squad's backside as we scream and run for our lives. (But then again, just a few well placed heat rounds would do the same anyway, just a bit less of a need for our squads to request new boxers from a supply crate afterwards).
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Highen Overheat Threshold

Post by Tim270 »

The new PLA '50's need to be changed, they are way to short.
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Highen Overheat Threshold

Post by ReadMenace »

Celestial1 wrote:Well, then I failed.
If you read the thread you'll see that I was corrected by Chuc Norris. The ARs do overheat -- but at such a rate that I have not encountered it. I regularly spend several belts of .308 trying to take down Humvees.

-REad
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Highen Overheat Threshold

Post by Celestial1 »

'[R-CON wrote:ReadMenace;1119673']If you read the thread you'll see that I was corrected by Chuc Norris. The ARs do overheat -- but at such a rate that I have not encountered it. I regularly spend several belts of .308 trying to take down Humvees.

-REad
Yes yes, I know, but the conditions in which it applies is so extraordinary that it doesn't apply much to the original comment.

So, in all honesty, I was wrong as the AR doesn't overheat as it used to (which encouraged short bursts), and you were right in that same sense.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Highen Overheat Threshold

Post by SkaterCrush »

I wonder if the tests for the approximate rounds till overheat were taken in some air conditioned facility in the states or out in the Middle Eastern desert.



I wonder...
Image
Image
Image
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Highen Overheat Threshold

Post by Celestial1 »

SkaterCrush wrote:I wonder if the tests for the approximate rounds till overheat were taken in some air conditioned facility in the states or out in the Middle Eastern desert.
A temperature difference that small in relation shouldn't make a large difference, considering that a desert in the middle east would likely exceed 100 degrees (whereas an air conditioned facility would likely be around 50-70 degrees depending on the area, so that's around 50-100 degree difference), whereas the explosion that occurs inside the gun would, I assume, easily exceed 100 degrees by far.

Fire/Explosion temperature > Desert Temperature







(Besides that, I would be concerned about firing something like a 20mm cannon indoors. Something is just waiting to go wrong, IMO. I believe that a lot of test firing is done on an outdoor range, rather than an indoor range. I've only heard of pistols being frequently used on indoor ranges.)
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Highen Overheat Threshold

Post by Psyko »

Read this, its important!

when im in the LAV firing APFSDS rounds at a suicide vehicle i fire in 4 round bursts. most wont believe that i do that and may jump to the conclusion that i hold down the fire button untill its dead. i dont, because im not stupid! if you know how to play the game properly, you'll know that the game rules and deliberate limitations are not for me and you, they are for the enemy. and overheating is just another way of giving the enemy an advantage over you and if you havnt cared enough to take your time and relax, your going to get killed over and over until your soured off the game and end up coming to this thread blasting suggestions at people who allready are aware that the system works but you cannot bring yourself to admit its your fault for being out of control!!!! (i say it with angry tears of pity for the people who i relied on so much to save my squad from a better skilled player with a bigger gun, and failed.)

ok brash flaming aside. let me say this. All the players who drive and gun in APCs need to have a thought revolution.

Why not just try out the 4 round burst. 7 X 4 round bursts will destroy any light vehicle, with almost zero likelyhood of overheat, also you save a buttload of ammo. If you expend all your rounds on One APC on muttrah without cooldown time, you will not survive a second APC attack. but if you use 4 round burst on APC, (same goes for HMG) you will have a massive increase in productivity, massive. Pro tip: It takes a lot more energy and time for a suicide car to travel in a straight line towards you than it does to kill it with your cannon. Also if your not happy with the time, you can shave a second or two off that 8 seconds by using coaxial machine gun. (holding down both mouse buttons, in my case) Use heats and coax to beat suicide vehicles, if you cant, theres somthing badly wrong with your aim. Obviouslty coax doesnt work against APC, but just drive around them in circles when on forest maps, and blast em in the side when you find them in the city then follow them as they run and blast them in the rear, by the time they have a chance to turn the gun at you, they are allready on fire and your finishing them off with a final couple of blows.

See the light, read my book, buy my grill. Its the truth, 4 round burst...try it! :mrgreen:
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Highen Overheat Threshold

Post by Vege »

HellDuke wrote:mmm... if your gun is overheating, you'd probably want to stop shooting and get to cover. because if you fire of a round, it get's stuck and you fire another, in case of explosive apc shells, that can be ugly...

And if we put this in to simulate a high limit of rounds fired and then waiting, that would mean that you have to wait each time you finish shooting. Not very practical when taking out infantry behind cover...
But overheating would only occur if you make it happen. This way you would be able to shoot trought your magazine fast but would have to wait more before reloading because the gun has overheated.
This would mainly effect 50cals and apc:s as those tend to overheat in the middle of the mag.

So it would be a choice, shoot bursts and reload with normal speed, or shoot all and wait because of the overheating before reloading.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
bondsan
Posts: 193
Joined: 2008-03-31 02:55

Re: Highen Overheat Threshold

Post by bondsan »

short controled bursts and u shouldn't over heat
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Highen Overheat Threshold

Post by manligheten »

Psykogundam wrote:Read this, its important!

when im in the LAV firing APFSDS rounds at a suicide vehicle i fire in 4 round bursts. most
...
See the light, read my book, buy my grill. Its the truth, 4 round burst...try it! :mrgreen:
Still, it's more about luck and knowing where the threshold is then skill.

Look here. This is how a 20 mm fire at 400 m at MT-LB:


This is how not to fire a a-cannon:


YouTube - CV9040, PBV302, and Pskott in Action Part 1 of 2

and so on...

If the target is close YOU WILL NOT fire in bursts.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Highen Overheat Threshold

Post by DankE_SPB »

manligheten wrote: This is how not to fire a a-cannon:
you mean not firing in bursts? as for accuracy, i'll send you to this thread
https://www.realitymod.com/forum/f22-mi ... annon.html

as for overheating and shooting in bursts i'll quote myself, stuff below is about 2A42 cannon mounted on BMP-2
DankE_SPB wrote:Image
it says maximum allowed to fire on high ROF round count is 100(50 round persistent burst then 50 in bursts). Afterwards full cooling of barrel required

taken from here "technical description and exploitation instruction"
and about firing in bursts
Image
In order so save ammo it is recommended to fire on low RoF at ground targets in bursts of next length:
distance <500m - 2-3 rounds
distance <1000m - 4-5 rounds
distance <1500m - 8-10 rounds
Main RoF for aerial targets is high RoF with burst length of 17-50 rounds
as I can judge from it overheating is not a big deal to worry about
4 round burst...try it!
and you will still eventually overheat somewhere at ~50 shots, especially if you take bmp-3
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Highen Overheat Threshold

Post by manligheten »

DankE_SPB wrote:you mean not firing in bursts? as for accuracy, i'll send you to this thread
Obviously the gunner can't aim, but only video of btr 80 I found after a brief search.
DankE_SPB wrote: rest
Nice. Is that exercise regulations or combat regulations?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Highen Overheat Threshold

Post by DankE_SPB »

manligheten wrote:Obviously the gunner can't aim, but only video of btr 80 I found after a brief search.
imo its a low quality ammo problem, not cannon or crew
i have a 40 minute footage from one exercise "tank regiment in defence", there are some BMPs firing at long range and its far better than in that vid where round hits the ground at 100m lol
i'll look if i can upload some parts of it
Nice. Is that exercise regulations or combat regulations?
not sure here, i think exercise one
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Post Reply

Return to “PR:BF2 Suggestions”