What are we, the community, expecting to be here by 0.9

General discussion of the Project Reality: BF2 modification.
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HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

Re: What are we, the community, expecting to be here by 0.9

Post by HeliaXDemoN »

The insurgents need to pick up weapons in the cache, not wasting kits in caches that are not being protected.
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SGT_Griggs
Posts: 70
Joined: 2009-05-14 12:58

Re: What are we, the community, expecting to be here by 0.9

Post by SGT_Griggs »

Sr-25s!!!
"The rush of battle is often a potent and lethal addiction, for war is a drug
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My anti EVERTHING gun :P
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: What are we, the community, expecting to be here by 0.9

Post by Arnoldio »

I want to see much larger "out of bounds" area for jets... so those poor guys dont have to fly in circles like a dog on a leash (yes, dogs can fly), and we can actually call them in for support preferably with fighter escort...
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Orgies beat masturbation hands down. - Staker
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: What are we, the community, expecting to be here by 0.9

Post by SkaterCrush »

Warri0r91 wrote:1)We should have ranks. Not for weapon unlocks but for privileges like the ability to drive vehicles, tanks, planes and choppers. Players would get promoted by going through training (for a specific vehicle).more training=more experienced pilots, tank drivers,etc.=more happy players
2)Kiowa Recon helicopters. :smile:
3)It would be nice to have a "medivac" feature where a medic would join a heli squad and get on the blackhawks or hueys and heal wounded teammates. (I know a medic can already heal any teammate in a vehicle...but it would be awesome to have this feature as a SL in my opinion)
3) if it hasn't been suggested, is it possible to remodel the Aricraft Carrier and make it look like a CVN carrier instead of the Amphibious carriers?
4) OR we can keep the carriers and add chinooks (already suggested) and Seahawks
5) A Delta Force team. (from everyone's favorite movie....)
6) Sniper Training, similar to the idea in no. 1

That's all i have in mind...for now.
This isn't a thread for resuggestions, its what we want to see by .9 . 50% of the stuff you said has been suggested before or is hardcoded. The rest is a waste of time because no one will use it. Theres a reason they have a 25 post requirement before posting in the suggestions section. Personally I think it should be 50-100

Me personally all I want is the Canadian faction done, have the sniper GTLD transfered over to the specialist and have foregrips on all the AR-15 weapons (purely cosmetic, they just look awesome)
Last edited by SkaterCrush on 2009-08-25 08:54, edited 1 time in total.
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7eveN
Posts: 131
Joined: 2007-12-28 15:27

Re: What are we, the community, expecting to be here by 0.9

Post by 7eveN »

Two or more maps connected together so that the fights woould gradually advance through various maps. Sort of like Kashan, EJOD, Al Kufrah or something all connected to each other, so lets say once the US capture everything of Kashan you get one more airfield for transport and thus so we can use the Hercules or something to drop troops to Ejod and the battle would move to Ejod and viceversa. This would be pretty epic if we could get 128 people servers, although the lag would be massive.
And then the Ac-130 would come in and blast everything.
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SGT_Griggs
Posts: 70
Joined: 2009-05-14 12:58

Re: What are we, the community, expecting to be here by 0.9

Post by SGT_Griggs »

i swear DCon had a Ac-130 spectre in it so its not hardcoded either.... but it was crud on the maps
"The rush of battle is often a potent and lethal addiction, for war is a drug
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My anti EVERTHING gun :P
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: What are we, the community, expecting to be here by 0.9

Post by Elektro »

SkaterCrush wrote:This isn't a thread for resuggestions, its what we want to see by .9 . 50% of the stuff you said has been suggested before or is hardcoded.
No its about what we would like to see in .9, and if he has high hopes then let him. And all the stuff he sayed is not hardcoded, its just hard to code
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: What are we, the community, expecting to be here by 0.9

Post by Cassius »

[R-DEV]Jaymz wrote:@ everyone wanting CA feature ported over,

I started working on porting over some of the exceptional work the CA guys have done into PR. Unfortunately, right before 0.86, real life smashed me in the testicles. Once I get a new computer up and running that allows me to develop and test, I'll get back to it and back to PR development in general.
Watercooling leak :p ?
|TG|cap_Kilgore
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7eveN
Posts: 131
Joined: 2007-12-28 15:27

Re: What are we, the community, expecting to be here by 0.9

Post by 7eveN »

SGT_Griggs wrote:i swear DCon had a Ac-130 spectre in it so its not hardcoded either.... but it was crud on the maps
In Desert Combat for bf1942 it had the ac130, it was fun as hell.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: What are we, the community, expecting to be here by 0.9

Post by Tonnie »

SGT_Griggs wrote:Sr-25s!!!
you will have to wait for the aussies before that mate ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Benya
Posts: 1
Joined: 2009-06-26 17:43

Re: What are we, the community, expecting to be here by 0.9

Post by Benya »

I'd like to see realistic crosshairs while using a scope
SGT_Griggs
Posts: 70
Joined: 2009-05-14 12:58

Re: What are we, the community, expecting to be here by 0.9

Post by SGT_Griggs »

yeah the problem with the AC-130 on bf2 though was that it got a wee bit boring if you were the pilot with idiotic gunners... :p would be awesome to see in PR though on a night map...
so when will the aussies be coming out tonnie? :p
"The rush of battle is often a potent and lethal addiction, for war is a drug
Image
My anti EVERTHING gun :P
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: What are we, the community, expecting to be here by 0.9

Post by arjan »

CHINOOK! <3 :razz:

And recoilles rifles on techies
Meester
Posts: 154
Joined: 2007-07-15 00:05

Re: What are we, the community, expecting to be here by 0.9

Post by Meester »

I expect Sangin and a chinese main battle tank.
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: What are we, the community, expecting to be here by 0.9

Post by Meza82 »

plz devs give the Insurgents AK-47 G3 kits WITH a grapple hook!
Violence is power
In .308 we trust
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: What are we, the community, expecting to be here by 0.9

Post by boilerrat »

I would like to see the FGM-148 Javelin for the US marines.

Best weapon IMO, could lock on by itself or be given laser targeting from a team mate.



YouTube - FGM-148 Javelin


and also having artillery / mortar teams where it would be like 4 people to operate a artillery gun, one loads the shells, one sights it....ect


Insurgents should get a mortar team where it would be a squad thing sorta like when you have to be in a squad to use an attack heli together. Each person would carry a part of the mortar / ammo, it would be totally manual, maybe have the civi spot for them or something.
Last edited by boilerrat on 2009-09-02 08:04, edited 1 time in total.
Reason: Uber cool idea came on.
666PROTECTOR
Posts: 87
Joined: 2008-12-15 21:27

Re: What are we, the community, expecting to be here by 0.9

Post by 666PROTECTOR »

simple

Make stabilization for marksman / sniper rifles like in SAW or pkm to simulate focus effect
bid pods are already in models

add grap linne hook to SVD KIt only, to keep realism -and
because in all post soviet countries + and countries that had been importing svd `s snipers/marksman worked solo in contradiction to western marksmen/ snipers that are working in tandem
Playing Battlefield series since 2002 & Studing Antropology :gamestudies
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: What are we, the community, expecting to be here by 0.9

Post by ChiefRyza »

666PROTECTOR wrote:simple

Make stabilization for marksman / sniper rifles like in SAW or pkm to simulate focus effect
bid pods are already in models

add grap linne hook to SVD KIt only, to keep realism -and
because in all post soviet countries + and countries that had been importing svd `s snipers/marksman worked solo in contradiction to western marksmen/ snipers that are working in tandem
I'm sorry, realistic compared to what? James Bond?


Current project: Operation Tempest
666PROTECTOR
Posts: 87
Joined: 2008-12-15 21:27

Re: What are we, the community, expecting to be here by 0.9

Post by 666PROTECTOR »

ChiefRyza wrote:I'm sorry, realistic compared to what? James Bond?
it would be more realistic if svd marksman wouldn't have to ask civilian or anybody eals to trow him hook as, i told before in communits influenced areas of glob marksman /snipers work alone , they have more mobility and independence, in contradiction to western tandem of sniper/marksman ,spotter

forgive me my bad English
Playing Battlefield series since 2002 & Studing Antropology :gamestudies
superhunty123
Posts: 70
Joined: 2009-08-31 19:03

Re: What are we, the community, expecting to be here by 0.9

Post by superhunty123 »

Protector is right and also if you give him a grapple it simulates being able to go into every building- as a insurgent sniper can in real life!
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