[Map] Swat Valley (2km) [WIP]

Maps created by PR community members.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

re: [MAP] Swat Valley (previously Al'Madhi)

Post by arjan »

nice map, but in my opinion to much vanilla buildings :(
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Elektro »

It does remind me of mashtuur city from vanilla :razz: In a good way tho, as it was one of the only tactical maps on v.BF2

Map is going to turn out to be one of the best to date, I am sure of it ! Good luck with the french forces guys
Menigmand
Posts: 128
Joined: 2008-11-09 13:13

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Menigmand »

Sorry to say it, but I find this map doesn't look very believable as a real place and a real city.

When playing Korengal or Fallujah, I sense those could well be real places. This map looks better than Kerbala, but still it doesn't quite cut it for me.

(I guess its understandable, as you state it's been thrown together as a training map)

Also, I'd say it has too much orientalism about it.. the nice gardens and mosque look more like a westener's fantasy about arabian nights than a real place.

That being said, I really appreciate you're contributing, and I hope you will continue to improve on it, as it has potential and the area (Waziristan) is definitely interesting.
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Le_Damner »

Menigmand wrote:When playing Korengal or Fallujah, I sense those could well be real places. This map looks better than Kerbala, but still it doesn't quite cut it for me.
Maybee, it's because Korengal or Fallujah are real/made with the real map. ;)
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azreal64
Posts: 188
Joined: 2008-02-10 20:21

re: [MAP] Swat Valley (previously Al'Madhi)

Post by azreal64 »

arjan wrote:nice map, but in my opinion to much vanilla buildings :(
Static placement is superb and it looks like you've put a lot of detail into it, although I agree with the above statement. Try to remove some of the larger vBF2 buildings and you should have an awesome map.
Retired Forgotten Hope 2 Developer
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Le_Damner »

If you look carefuly, you will see that there is a mix between BF2 and PR statics. And if I have choose middle east, it's because I got the buildings already with Vanilia ones, xpack and PR. We are working on other statics with FF Devs but for now I haven't got enought materials ...
I am working on other maps on which I will put more PR environement ... Hope it will fit your desires mates !

NOTE: IT LOOKS LIKE I HAVE EXCEED MY PHOTOBUCKET BANDWITCH OF 10 GB A MONTH... I WILL UPDATE 1st POST SOON ! SORRY FOR THIS PROBLEM.
Last edited by Le_Damner on 2009-08-27 13:34, edited 1 time in total.
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Terry Tibbs
Posts: 48
Joined: 2008-12-17 17:13

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Terry Tibbs »

Great looking map, only thing I'm not sure about is the palm trees.

Are they really that common in cold, mountainous north-western Pakistan?

Somthing else I was just wondering; why not try and base the map on a real city there, such as Wana or Miran Shah? Having "Al" as part of a name, is an Arabic thing (as is Madhi while we're on the subject), you wont find Pakistani cities named Al-anything.
Last edited by Terry Tibbs on 2009-09-11 11:06, edited 4 times in total.
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Le_Damner »

Good point here Terry... its name can be change !
I have thinked to call it "Miran Shah" too, I'd choose a fake name because the city itself is fake.

Concerning the vegetation, the palm trees are only used in the city. The rest of the map will have a vegetation like this :

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Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Le_Damner »

Hi all, we are making some changes on name and background of this map ...
We are looking forward to use those assets for the French Forces :
> GBC 180,
> VBL,
> VAB,
> AMX 10 RC,
> Tigres
> Cougars.

... updating 1st post, but it could change during the developement.
Here are 3 screenshots of what I am working on:
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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

re: [MAP] Swat Valley (previously Al'Madhi)

Post by Hauteclocque »

Hehe, you have hidden that pics, Le_Damner... :smile:
Nice progress.

Can a moderator change the topic's name to the one indicated in the first post ?
Thank you very much. :-)


EDIT by J.F.Leusch69:
done :)

sorry but i love the edit function :)
Last edited by J.F.Leusch69 on 2009-10-23 17:36, edited 2 times in total.
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [MAP] Swat Valley (previously Al'Madhi)

Post by Priby »

Wow, those Frenchies really know how to build awesome maps... :-P
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Sgt_Doctor
Posts: 739
Joined: 2008-04-01 17:44

Re: [MAP] Swat Valley (previously Al'Madhi)

Post by Sgt_Doctor »

I love the new name. ;)

La Fayette nous voila !

"Expedition La Fayette" is an easter egg about the French La Fayette Brigade, which will be deployed soon in Astan.
Last edited by Sgt_Doctor on 2009-10-23 18:21, edited 4 times in total.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [MAP] Swat Valley (previously Al'Madhi)

Post by H.sta »

I love the map, byy far the best one i have seen
Epoc
Posts: 56
Joined: 2009-02-15 13:12
Contact:

Re: [Map] Swat Valley (previously Al'Madhi) (2km) [WIP]

Post by Epoc »

Can't wait !
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Map] Swat Valley (previously Al'Madhi) (2km) [WIP]

Post by Sniper77shot »

Any updates?
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Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [Map] Swat Valley (previously Al'Madhi) (2km) [WIP]

Post by Le_Damner »

Sniper77shot wrote:Any updates?
Yeah, I will post them soon ! I've been hard working on this map this days ...
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Map] Swat Valley (previously Al'Madhi) (2km) [WIP]

Post by Sniper77shot »

Can you give us a new mini map section? The map looks amazing, you should be proud you made this map, :) Looking great.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: [Map] Swat Valley (2km) [WIP]

Post by Sgt. Mahi »

I really love the feeling you have given the roads with all those details around it. If I ever get a prober map going I will definitly use your touch as an inspiration. Driving through a good looking map is one of the best experiences.
Peace is that brief glorious moment in history when everybody stands around reloading
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [Map] Swat Valley (2km) [WIP]

Post by Le_Damner »

Ok, I've taked some new screens to show you how the map is growing ...
It's all taken in the Battlefield Editor, so excuse the quality :o ops:

I have almost finish the city (Mingora), missing some lightmaps (do be done in 3ds), others have to be redone to final but it gives a good idea of how the colors will looks like ... (view distance is 850)
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I'm working on the differents CP locations, to make them tacticaly interesting to defend/attack ...
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I'm trying here to have the rivers making roads for amphibious assault (or boat patrol), and I'm looking for the design of the roads close to water ...
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To finish, here are two images of the US Control Center (mainbase).
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You'll have to wait for another minimap section, I'm planning to reveal the entire map when it will be playable in a 64 player version. ;)
Have fun all and see you in the fight !
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Swat Valley (2km) [WIP]

Post by Rudd »

Very nice and detailed mate, looks great, though very industrial :P

But...I thought the BLUFOR was FF here?
Last edited by Rudd on 2010-04-19 16:06, edited 1 time in total.
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