Airdrop Gamtype?
-
hop_ic
- Posts: 126
- Joined: 2006-05-12 17:50
Airdrop Gamtype?
I was thinking of a new gametype that would be really cool if it was made. Everyone is parachuted down in random places around the outside of the map. No commander supports on the attacking side, but commander supports on the defending side. This would be a mostly infantry gametype for the attacking side and a few vehicles for the defending. The defending side would have tons of mounted mg's. The attacking side would focus on attacking and taking the flags and the defending would only be focused on defending.
-
Copy_of_Blah
- Posts: 195
- Joined: 2006-05-14 21:55
It sounds like a good idea. Maybe a little town on the defending side surrounded by a wide open rural area like you would see in OFP.
Of course the entire assaulting force would have to contain nothing but Special Ops.
I still actually think it would be fun. Maybe incorperate some obstacles for them to use their c4 on. It could work.
Also, while PRMM haven't seem to have trouble making new gametypes 1.3 created new problems that could be big trouble.
Of course the entire assaulting force would have to contain nothing but Special Ops.
I still actually think it would be fun. Maybe incorperate some obstacles for them to use their c4 on. It could work.
Also, while PRMM haven't seem to have trouble making new gametypes 1.3 created new problems that could be big trouble.
-
coolhand
- Posts: 387
- Joined: 2006-05-23 18:50
How about a map with 2-3 flags but arrange smack in the middle of the whole map. The paratroopers then drop all around the base and the defenders goal is to sit back and repel. The base should be heavily defended w/bunkers with MGs and some armor (that can't drive around outside defense perimeter). Then, the SpecOps that droped can then use their C4's to start eliminating the MG Bunkers that take 10 minutes to resepawn thus having the chance to start capping the flags. I think that'll be fun. Pure assault and Pure defense map.

The only time you have too much fuel is when you're on fire.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
not bad thinkingcoolhand wrote:How about a map with 2-3 flags but arrange smack in the middle of the whole map. The paratroopers then drop all around the base and the defenders goal is to sit back and repel. The base should be heavily defended w/bunkers with MGs and some armor (that can't drive around outside defense perimeter). Then, the SpecOps that droped can then use their C4's to start eliminating the MG Bunkers that take 10 minutes to resepawn thus having the chance to start capping the flags. I think that'll be fun. Pure assault and Pure defense map.



