after project reality 1.0 and PR2 start

General discussion of the Project Reality: BF2 modification.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: after project reality 1.0 and PR2 start

Post by CodeRedFox »

shephart11 wrote:or smaller maps will be good ;)
If you take a look around small maps will not be apart of the future PR: PR1 and PR2.
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"apcs, like dogs can't look up" - Dr2B Rudd
[wow]titan
Posts: 143
Joined: 2009-04-19 19:38

Re: after project reality 1.0 and PR2 start

Post by [wow]titan »

GoreZiad wrote:128 players is the only thing PR needs.
one man from our server(admin on ural server)tryed to break that barrier
but he is close the work on it because of lack peoples for testing :(
DankE_SPB: shoot first, questions later :D
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E|33t@[WoW]titan
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job86
Posts: 48
Joined: 2008-08-30 13:02

Re: after project reality 1.0 and PR2 start

Post by job86 »

Why stop at 128. I'd like to see huge maps with 200-3se00 player restrictions where you have several groups doing very niche things and fulfilling very specific roles. And you'd have some guy commanding all the recon units, and this guy would take orders from the main commander. Hell 1000 player maps would be cool.
You'd have separate battlefields to which the highest ranking commander could direct troops and resources if needed. "Sir, we need tanksupport at Al Kuffra Oilfields" "Negative, they're tied up at Kashan desert atm".

*drools*
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: after project reality 1.0 and PR2 start

Post by ChiefRyza »

If only huge player limits were that simple my friend :-P


Current project: Operation Tempest
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: after project reality 1.0 and PR2 start

Post by KingKong.CCCP »

GoreZiad wrote:128 players is the only thing PR needs.
GoreZiad, I agree...
... and a new map every now and then...
TeamSpeak3 should do the trick with positioning (instead of Mumble).

Other than that, the thing I would like to see are certain "game" elements to be removed, and go for more realistic feeling - like removing all the HUDs from your screen (including annoying chat, ammo count, commo-rose, map even).
I think some guys I play with are completely capable of movin around without a HUD, or a quick-map... they would be respected more by the newcommers...

Also I would like to see less people on the radio, more realistic voice sounds with maybe one guy per squad as a radio-man (others on positional only).
Last edited by KingKong.CCCP on 2009-08-27 13:35, edited 1 time in total.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: after project reality 1.0 and PR2 start

Post by Adriaan »

Hmmm, the more players the better!

@KingKong
Mumble is open source though, allowing certain things of it to be modified for PR use, while TS (afaik) isn't.
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