[Help] bf2 editor and insurgency, cache placement.

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EddieRizla
Posts: 46
Joined: 2009-08-07 19:02

[Help] bf2 editor and insurgency, cache placement.

Post by EddieRizla »

I was just getting to test my map and was wondering how do you place caches on insurgency maps. If i try to place them as statics objects they just go into the default layer.
Is this correct, or am i meant to put them into a gameplay layer, if so how do i?
Also is there anything else that i should know about mapping and insurgency map?
Thanks :grin:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help]bf2 editor and insurgency, cache placement.

Post by Rhino »

you are meant to spawn them as a vehicle :)
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EddieRizla
Posts: 46
Joined: 2009-08-07 19:02

Re: [Help]bf2 editor and insurgency, cache placement.

Post by EddieRizla »

and python takes care of the rest, ramdomising the locations?
Thanks
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help]bf2 editor and insurgency, cache placement.

Post by Rhino »

yep, pretty much. check the mapping guide lines.
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Help]bf2 editor and insurgency, cache placement.

Post by HangMan_ »

So you place them in lots of locations and then PR does the rest? Or do u need to set it up like AASv3 with groups and such?

Are we likely to see a tutorial on how to set up an insurgency map?

HangMan
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