Opening doors???

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Kirkkoherra
Posts: 3
Joined: 2006-05-17 08:36

Opening doors???

Post by Kirkkoherra »

Hello,

I'm a long time lurker here...anyway, it just crossed my mind that would it be possible to code [or whatever it is you guys do to make a game] doors into the BF format? It would open a whole new era of possibilities. Think about it, closed doors, a bit of CQB in the mix. Rainbow Six style embassy mission for example?

What do you think?
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

I remember reading on this forum that it is indeed possible, but with too many doors comes lag, apparently.

Yet to see it put to use though.
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

My guess is that the answer will be that something as simple as opening doors is far too advanced for the BF2 engine :-\
Butmonkey
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Post by Butmonkey »

well they do have those ndrawbridges in SF
Rhino
Retired PR Developer
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Post by Rhino »

Its possibal I think, there is a door in 1 of the stock models that where never used but if you put it in a map, you got a CTD on load.

the big problem is, if you include 1 door, then every door "could", be a real door. So ppl are going to try every door they can see to see if its "locked" or unlocked ect. Which will take for ever on karkand :roll:
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A.J.Sawyer
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Post by A.J.Sawyer »

Yeah, its a bit like CoD, all doors that you can go through are unlocked and open, so you always know where to go
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duckhunt
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Post by duckhunt »

I think bf2 is just to fast paced and doors wouldnt really fit in with the style of action. The 'Open' buildings are fine imo, this isnt exactly SWAT4. Given the complications of programming aswell.
Butmonkey
Posts: 255
Joined: 2006-06-01 16:23

Post by Butmonkey »

'[R-DEV wrote:Rhino']Its possibal I think, there is a door in 1 of the stock models that where never used but if you put it in a map, you got a CTD on load.

the big problem is, if you include 1 door, then every door "could", be a real door. So ppl are going to try every door they can see to see if its "locked" or unlocked ect. Which will take for ever on karkand :roll:
Well unless open doors were Red and fake ones were blue or something? Perhaps only larger doors, like say shove a door on the front/back of the TV station
Garack
Posts: 624
Joined: 2006-05-04 07:20

Post by Garack »

Doors would be very great!!!!
Malik
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Joined: 2006-04-20 16:49

Post by Malik »

I'm happy with it is at the moment. The bulk of fighting takes place in the street, but with the few open houses it's still possible to do mini room clearances. I think it's more of a need for some talented modellers to make a few more interesting open buildings based on existing models that the DEVs could replace current buildings with. I'm getting tired of just having the TV station and that same house with the steps and rugs on the floor...
ghosty
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Joined: 2006-03-05 00:56

Post by ghosty »

I think it would change the game play... make it a little slower, but were going after realism right?
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Skinwehr
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Post by Skinwehr »

I like the idea of the occasional door. Only put them in signicant places, and sparingly; Such as in places immediately ajacent to an objective.
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ghosty
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Post by ghosty »

We were able to put a couple of doors in our map with triggers seem to work really well. I like the idea of checking houses on the way down a street.
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RikiRude
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Post by RikiRude »

Skinwehr wrote:I like the idea of the occasional door. Only put them in signicant places, and sparingly; Such as in places immediately ajacent to an objective.
i agree

i also like the idea of new buildings to go inside, maybe some buildings that over look objectives, or an objective is on a roof, and you have to go through one building to gain acess to that roof.
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Thunder
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Joined: 2006-05-30 17:56

Post by Thunder »

if opening and closing doors couldnt done, id be happy with a few destrutable doors, it would be add to the game if we could attach a breaching charge to them or ram them with a jeep to gain entry(rember that scene when british commandos stormed a basrah place). More indoor enviroments away from angry tanks and roming arty would be a big plus..... just along way off
Viper5
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Possible

Post by Viper5 »

Im pretty sure its possible. The door would be a destructible environment and it can take like 10 damage (Shotgun blast, C4, Kick would break) and add kick as a option
Copy_of_Blah
Posts: 195
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Post by Copy_of_Blah »

If it was a destructible environment then it would be a static object, no?
Ghosty, how was it done? Are they vehicles? That's the only way I've figured it can happen. I can't script for my life so if that's it then it figures.
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ghosty
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Post by ghosty »

Copy_of_Blah wrote:If it was a destructible environment then it would be a static object, no?
Ghosty, how was it done? Are they vehicles? That's the only way I've figured it can happen. I can't script for my life so if that's it then it figures.
Im not in the same building that our Programmers are at so I cant ask them, but I did email them and sent the link.. prob is they will just look at the link and say pay for the info.
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