Opening doors???
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Kirkkoherra
- Posts: 3
- Joined: 2006-05-17 08:36
Opening doors???
Hello,
I'm a long time lurker here...anyway, it just crossed my mind that would it be possible to code [or whatever it is you guys do to make a game] doors into the BF format? It would open a whole new era of possibilities. Think about it, closed doors, a bit of CQB in the mix. Rainbow Six style embassy mission for example?
What do you think?
I'm a long time lurker here...anyway, it just crossed my mind that would it be possible to code [or whatever it is you guys do to make a game] doors into the BF format? It would open a whole new era of possibilities. Think about it, closed doors, a bit of CQB in the mix. Rainbow Six style embassy mission for example?
What do you think?
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Its possibal I think, there is a door in 1 of the stock models that where never used but if you put it in a map, you got a CTD on load.
the big problem is, if you include 1 door, then every door "could", be a real door. So ppl are going to try every door they can see to see if its "locked" or unlocked ect. Which will take for ever on karkand
the big problem is, if you include 1 door, then every door "could", be a real door. So ppl are going to try every door they can see to see if its "locked" or unlocked ect. Which will take for ever on karkand
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A.J.Sawyer
- Retired PR Developer
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Butmonkey
- Posts: 255
- Joined: 2006-06-01 16:23
Well unless open doors were Red and fake ones were blue or something? Perhaps only larger doors, like say shove a door on the front/back of the TV station'[R-DEV wrote:Rhino']Its possibal I think, there is a door in 1 of the stock models that where never used but if you put it in a map, you got a CTD on load.
the big problem is, if you include 1 door, then every door "could", be a real door. So ppl are going to try every door they can see to see if its "locked" or unlocked ect. Which will take for ever on karkand![]()
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
I'm happy with it is at the moment. The bulk of fighting takes place in the street, but with the few open houses it's still possible to do mini room clearances. I think it's more of a need for some talented modellers to make a few more interesting open buildings based on existing models that the DEVs could replace current buildings with. I'm getting tired of just having the TV station and that same house with the steps and rugs on the floor...
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Skinwehr
- Posts: 143
- Joined: 2006-06-05 06:23
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
i agreeSkinwehr wrote:I like the idea of the occasional door. Only put them in signicant places, and sparingly; Such as in places immediately ajacent to an objective.
i also like the idea of new buildings to go inside, maybe some buildings that over look objectives, or an objective is on a roof, and you have to go through one building to gain acess to that roof.
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Thunder
- Posts: 2061
- Joined: 2006-05-30 17:56
if opening and closing doors couldnt done, id be happy with a few destrutable doors, it would be add to the game if we could attach a breaching charge to them or ram them with a jeep to gain entry(rember that scene when british commandos stormed a basrah place). More indoor enviroments away from angry tanks and roming arty would be a big plus..... just along way off
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Copy_of_Blah
- Posts: 195
- Joined: 2006-05-14 21:55
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ghosty
- Posts: 447
- Joined: 2006-03-05 00:56
Im not in the same building that our Programmers are at so I cant ask them, but I did email them and sent the link.. prob is they will just look at the link and say pay for the info.Copy_of_Blah wrote:If it was a destructible environment then it would be a static object, no?
Ghosty, how was it done? Are they vehicles? That's the only way I've figured it can happen. I can't script for my life so if that's it then it figures.
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