There is still INSTA PRONE!
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hop_ic
- Posts: 126
- Joined: 2006-05-12 17:50
There is still INSTA PRONE!
If you are going to solve this problem you need to make it very slow to prone. Time how fast you can prone in real life with out hurting yourself and with pounds of equipment on. Then base it off that.
Also shouldn't the MG have to be set up and then they can shoot accurately? I bet the BF2 engine cannot do it but have you ever thought of making the supports have to set up like on Day of Defeat:Source. If you cannot make the MG set up then you need to make them move slower or make their prone longer.
This is not something you can ignore. It NEEDS to be fixed within the next patch.
Also shouldn't the MG have to be set up and then they can shoot accurately? I bet the BF2 engine cannot do it but have you ever thought of making the supports have to set up like on Day of Defeat:Source. If you cannot make the MG set up then you need to make them move slower or make their prone longer.
This is not something you can ignore. It NEEDS to be fixed within the next patch.
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
It's not an MG, it's an LMG. As someone who's used one said, the M249 is just a little larger and a little heavier than the M16. The RPK-74 and Type 95 are also only a tiny bit larger than their assault rifle counterparts. Setting up bipods takes seconds, seeing as the bipods in BF2 are already deployed. You just... put the gun down and hey presto, it's set up.
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Copy_of_Blah
- Posts: 195
- Joined: 2006-05-14 21:55
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Heh .. uh .. dude just a lil sanity check...... this kind of attitude towards PR team members who are giving up their time to make a game FOR FREE will NOT be tolerated.hop_ic wrote: This is not something you can ignore. It NEEDS to be fixed within the next patch.
Please respect the fact that we're not idiots and this would already be fixed if it was not significantly difficult to fix. We dumped a good few days into it during the 0.30 dev cycle, but got nowhere.
At this point I am not even sure if there is anything exposed that puts this under out control, the stuff we have tried didn't work.
But we are going to continue to see what we can do because it's something that we are not happy about either.
egg
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Gran
- Posts: 265
- Joined: 2006-02-10 23:29
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Copy_of_Blah
- Posts: 195
- Joined: 2006-05-14 21:55
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hop_ic
- Posts: 126
- Joined: 2006-05-12 17:50
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twisted
- Posts: 127
- Joined: 2005-09-15 02:27
TheVoodoo wrote:well, new animations would be needed to fix this instant prone problem.
or they tweak the weapon settings, that the spread is extremly hight at the beginning after going prone or you can't even shoot your weapon for 1 second.
a high spread combined with a high volume of fire means the air is saturated with bullets so there's less need to aim . this would result in prone diving being even more effective with LMGs.
the no shoot for a time to simulate gun being put into position is the go imo. malik had a great post on it a while back.
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NiGHTWoLF
- Posts: 880
- Joined: 2006-03-12 16:41
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TheVoodoo
- Posts: 52
- Joined: 2006-05-28 22:16
well, if they do have coders they should compare the changes that were introduced with the standup shootingdelay in patch 1.2...
it should be possible to port this changes to the prone position...
=> anyway, i dont believe that those changes can be made through the weaponsetting scripts, so dont search there.
it should be possible to port this changes to the prone position...
=> anyway, i dont believe that those changes can be made through the weaponsetting scripts, so dont search there.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
ITs hard coded.....TheVoodoo wrote:well, if they do have coders they should compare the changes that were introduced with the standup shootingdelay in patch 1.2...
it should be possible to port this changes to the prone position...
=> anyway, i dont believe that those changes can be made through the weaponsetting scripts, so dont search there.
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coolhand
- Posts: 387
- Joined: 2006-05-23 18:50
I dont have much problem w/the 'insta-prone' - the animations are pretty nice; a little fast but I don't mind. What annoys me is the accuracy the SAW/RPK has when and while diving till you hit the ground. The LMG's deviation should be WILD the minute the player press the 'prone' key and then slowly (2-3 secs) settle as he remains proned.

The only time you have too much fuel is when you're on fire.
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
A wee bullet for your thoughts...
honestly i dont have any problem with it as it evens out all the cheesy snipers.... I think the snipers are the most unrealistic of the classes...who has ever sent a squad of snipers into an urban battle ground?????(actually it was done in Iraq) but generally snipers are a rare commodity with obscene amounts of training..so just be happy you can "pretend" to be a sniper and ill be happy to throw tons of bullets around with my hvy machinegun!! like the true hack i am.!!! anybody who stands face to face with a machine gunner and gets killed and complains is OBVIOUSLY not with a squad who can protect and HEAL him... geeez...honestly a tight group playing well together can beat any individual unit so it irrelevant..
To you snipers...can you do enough damage to take out a moving jeep? (level research)
thats my 2cents and there is no change at all...
Peace soldiers...Taxi
To you snipers...can you do enough damage to take out a moving jeep? (level research)
thats my 2cents and there is no change at all...
Peace soldiers...Taxi
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IronTaxi
- Retired PR Developer
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- Joined: 2006-05-31 12:56
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Lev_Astov
- Posts: 85
- Joined: 2005-08-30 21:43
I was going to add some complaints, but I think Taxi has a great point. My main complaint in Red Orchestra was that the LMGers were too weak, as you have to lay down, find some support, then set up your gun. Granted, the WW2 LMGs such as the MG42 were far more devastating and powerful than the SAWs in BF2, but still, the day the MG becomes weak is the day the game is broken. (Red Orchestra still rocks, but LMGers have to be really careful as there are only one or two per team.)
Also, I am pretty sure I could hit the dirt and lay down some fire with a SAW within 1 second. It would hurt, but with training, anyone could do it. Next time I see a SAW, I am diving for cover.
Also, I am pretty sure I could hit the dirt and lay down some fire with a SAW within 1 second. It would hurt, but with training, anyone could do it. Next time I see a SAW, I am diving for cover.
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