A other static i've made is penetrable, and suceeded. I don't know what I made different
I've made a test object just to see if I could make it penetrable but i didn't suceed.
Any tips?
BF2 obviously supports exit holes in some materials. Perhaps not for wooden materials?[R-DEV]Rhino wrote:BF2 dose not support exit holes, only entrance ones. The bullets and there effects go once they have passed though one penetrable material so if you shoot though a fence onto the ground the other side of the fence, the bullet will hit the ground but you wont see any dust pop up.
To me that looks like due to your sign and as such also your col mesh being so thin, that your not in fact seeing an exit hole but instead the entrance hole looks to be just showing though on the other side of the model, I might be wrong but I doubt it tbh.servus wrote:BF2 obviously supports exit holes in some materials. Perhaps not for wooden materials?

works for me[R-DEV]Rhino wrote:video dont work, but if that's the case might be worth looking into attempting to give other materials exit holes.
Youtube has some "wait while we encode your video"-waiting time. It's done now.[R-DEV]Rhino wrote:video dont work, but if that's the case might be worth looking into attempting to give other materials exit holes.
Ye, highly scientific[R-DEV]Rhino wrote:ye its working for me now, nice testing hehe![]()
Provided the test I didn't have a problem to start with, as Penetrable_Wood was penetrable all along. But at least I sorted that out[R-DEV]Rhino wrote:ye, a penetrable material has a value set to reduce damage of projectiles as they pass though them.