I'm not exactly fond of the only destroy caches by c4/incendiary grenades. But, i do like the idea of having to confirm the cache was destroyed and all enemy are dead, etc.snooggums wrote:I had once suggested having the caches only destroyable by incendiaries or even c4 (to represent both the destruction and the confirmation of destruction) and that would also solve the chopper issues. Basically when a cache is destroyed by artillery rounds or missiles from a range there is no confirmation of the destruction other than the map markers magically telling the blufor it was destroyed. Without confirmation the blufor would not move on from the cache in reality, and it would improve gameplay.
Either that or have a method to confirm the cache's destruction. I think I'll write something up after lunch.
So i'm wondering what everyone thinks we could do about cache markers to encourage this. I was thinking about the marker staying for 5-10minutes after the cache has been destroyed, and no message '1 of 10 caches destroyed'
This way the coalition aren't just going through the motions, always knowing exactly when the game will end or exactly when their objective has been met.
One thing i can already see is the need for a destroyed cache model, like the wrecked vehicle models we have now, so that the coalition can see with their own eyes that the cache has indeed been destroyed. Perhaps when that model times out and disappears the intel marker could also disappear.
I was going to post this in suggestions, but i would rather have a discussion about possible ways to encourage this type of gameplay.
