Automatic rifleman

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Automatic rifleman

Post by Rudd »

ah, finally i understand.

Yeah you have a point.

The deviation increase per bullet should be increased in that case, the 2142 AR system was dumb, I just never really had to shoot the thing in PR until I was settled so I never noticed.

either give rifles the same system (gameplay) or make shooting increase deviation slowly rather than have deviation decrease despite firing. This would encourage controlled bursts.
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

And about other suport class that don't uses a SAW, the only REALISTIC balance we can make is to granb Scoped suport kits (like SAW) only from suply crates, the remaning Automatic riflemans that spawed on a Rally point will be unscoped,
Last edited by HAAN4 on 2009-08-30 11:42, edited 1 time in total.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

Dr2B Rudd wrote:ah, finally i understand.

Yeah you have a point.

The deviation increase per bullet should be increased in that case, the 2142 AR system was dumb, I just never really had to shoot the thing in PR until I was settled so I never noticed.

either give rifles the same system (gameplay) or make shooting increase deviation slowly rather than have deviation decrease despite firing. This would encourage controlled bursts.
YEAH, now this topic is working.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

Dev1200 wrote:I agree with you completely.

Go on a training map sometime, pick up the SAW, go prone, scope in, and wait for about 5 seconds. Now fire your entire magazine, holding down the fire button. Deviation stays 0'd.. >_>


I think it should be like the assault rifles. No matter how long you stay prone, firing more then 2 shots in quick sucession makes your deviation greater.
Also this is one of the point,

deviation stays 0???

SAW is weopow like all other weopows.

and if SAW is perfect, the gunner is't, he is just a human
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Automatic rifleman

Post by SkaterCrush »

I don't think anyone has realized this is to continue the discussion of his previous thread which has been locked.
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Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Automatic rifleman

Post by Vege »

HellDuke wrote:well duh. of course staying still will get you shot. every single kit requires you to stay still. and you have to know how to use such kits as AR and sniper. Both use the same principle: shoot, then change your position. The only difference being: as a sniper you get off 1-3 shots and move until you get noticed (stay longer at your own risk and show-off of inexperience). With the AR: you lay down suppression and rank up kills until you get noticed and they get their sh** together. Then you run like hell only to redeploy at a better position. That's on assault. On defence just entrench in a place with lots of cover.
Well, what i ment is that AR is useless on the move. AR fixed to an area is blind to his back most of the time.
Ironsights in the other hand knows whats happening around them and will be superior in close combat.
Most of Irons/reflectscopes don't really need you to be still to be leathal(except g3).
But ofcos what you say is true.

Personally i prefer the unscoped ARs.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Automatic rifleman

Post by rampo »

I think evrything is in order whit the kit, and im realy wishing haan4 would stop suggesting these kind of suggestions that are hard to understand and pretty much never makse sense :P
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

To me what is missing is actuly the weekness of the LMG, not the Advatages of a LMG.

I don't kwon if all this sugetions are possible to make up. but we can try, Okay?

Decrese AR stamina and speed. (so long the AR kits become more sedentary soldirs has they are suposed to be). this also encourage suport troops to stand on back of the squad.

Make up limited ARC ( i don't kwon how it's spell, i talking about, the ammount of range you can make you AR to right to left from up maybe 90 Graus) and you cannot move you aim, unless you undeploy and deploy agaim you AR, it works like a HMG bunker but can move along the batlefield like a kit (that's is the suposed to do the AR kit.

Incresed the ammount of time to deploy the AR on prone, but in exange make the deviation time slower, i guess to deploy the LMG quite 7 seconds, and to deviation reach 0 up 3 seconds. this also cut off alot of the mobility of this kit.

make the LMG kit impossible to move when deployend.

make autmost impossible to fire depoyend sistem on Stand up, and quite hard but also faster to deploy on knees.

make up hight incresse acurracy when you deploy a LMG on the nearby wall, (just like shoting on prone), (this maybe be hardcoded but will be a real implement for PR mod)

To my, AR is suposed to be, Sedentady kit. that focus on Direct defesse of a point, mobility heavy cover of one men, Supresion fire, Slow heavy infantry, Unmacth while deployend facing the enemy, litle reaction against Ambushs, or neither flak atacks.

I belive all of this sujestions will make up AR more realistic.

but also dont forguet up the deviation sistem don't work like BF2142.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

rampo93(FIN) wrote:I think evrything is in order whit the kit, and im realy wishing haan4 would stop suggesting these kind of suggestions that are hard to understand and pretty much never makse sense :P
i whish you to read the forum rules, give me respeact, be construtive. and read what is just up there.
corp_calqluslethal
Posts: 204
Joined: 2009-05-17 20:18

Re: Automatic rifleman

Post by corp_calqluslethal »

The automatic rifle is very realistic. Its hard to overcome suppression fire. If he alredy got you lined up, just don't try to fire back, take cover and/or move position. If you see him same time he sees you, you have the advantage as you can fire before he even has his gun out. They already made it less powerful when they put in the setup time and the accuracy time. I say leave it as it is. Untill one of you dev's actually shoot one a few times then you could change it compared to your expierence.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

corp_calqluslethal wrote:The automatic rifle is very realistic. Its hard to overcome suppression fire. If he alredy got you lined up, just don't try to fire back, take cover and/or move position. If you see him same time he sees you, you have the advantage as you can fire before he even has his gun out. They already made it less powerful when they put in the setup time and the accuracy time. I say leave it as it is. Untill one of you dev's actually shoot one a few times then you could change it compared to your expierence.
yeah, this is one of the points, but, do you kwon how hard is to be keep deploying, and undeploying, but if you deploy you AR, it is ummacth, you will kill they all.

but considery to make the wekness of the AR more Significant, has i talked just up there.

actuly the Suport kit is a combination of a Assault rifle and a Sniper rifle into one.

because it's prety quick to deploy, just start depoying the AR, Aim and beguin to shoot.

and you kill IT.

remeber to listem all the sugestion put just up, in other post.

also make out the zoom make up more realistic enchancement to the game,
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Automatic rifleman

Post by Jedimushroom »

What I would like to see is for the AR to keep the same 6 second or so steadying time, but make it so inaccurate that it is totally and utterly useless until the time is up, when its accuracy would return to current levels. This would prevent people just prone diving deployed and spraying an entire group of guys but would keep the kit very accurate and effective for suppression.
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Automatic rifleman

Post by Jedimushroom »

But you are still quite able to seriously suppress or kill someone with only 1-2 seconds of prone at around 50-100 metres in most circumstances. Considering how the settle time is meant to be a metaphor for setting up the gun on a ledge or whatnot, it should be totally unable to harm or cause significant suppression until the time is up.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Automatic rifleman

Post by Drunkenup »

Alright, first of all, You've made countless threads about this subject, only to get warned and you are probably on the brink of getting banned (And I don't see why this next rant hasn't gotten you just that). The Automatic Rifleman has its damn weaknesses, Do you realize it has a long scope in time? It also has settle right after that scope in, So you can't scope in and make a quick kill, Plus, It sucks in close range since you have to guess where the middle is, And around 40 Meters to 80 Meters you're screwed because undeployed cannot deliver that much accuracy, but deployed will take way too long. Period.

I hope to god this thread gets locked and you get banned for your constant annoying rants. And I bet I'm not the only one that wishes this.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

HellDuke wrote:Re-reading this seems to be like a long post. Bear with me HAAN4 because this should hold most of the answers for you.

HAAN4, I trully believe you are starting to loose all hope because you are really changing the first idea. I perfectly understand that it's frustrating that you don't know how to use the kit and others do. Yes it's frustrating when you get killed every time you pick up a kit, and get shot every time you come up against it. But it's the same for ALL kits. If you don't know how it works, best leave it to others and avoid them if possible.

For one thing. Being unable to move is already there. Only difference is that you can actually move, but your deviation get's reset. It takes a lot of time to settle with AR (more then any other) and any slight movement (except tracking enemies with the scope) resets it. So if you are settled and just accidentaly tap W A S or D and someone sees you - you are dead. Furthermore the fact that you cannot move would be utterly unrealistic. The fact that the bipod is deployed does not mean it's like sticking the AR with supperglue to the ground. It mearly uses the basic principal of physics - all action has an equal reaction of the same force but oposite direction.

What in your opinion is deviation then?

Deviation is a difference betwen the forceen and actual trajectory. This is caused by: iron sight/scope being not alligned with the muzzle well; wind; gravity; Coriolis effect (this might not be taught in school, but you can find it on google, though basicaly it affects the trajectory only at very large distances like a kilometer); human accuracy and steadyness.

Now the bipod basicaly nulifies the steadyness. If the iron-sights/scope is alligned and calibrated well, the accuracy shouldn't be a problem. With an AR only medium-strong winds have effect. We hold that the Coriolis effect does not apply on short to medium distances because the Coriolis force is very small. Gravity again does not do much change over short distances.

As you can see the only problem is accuracy of the person and steadyness. The bipod makes it easy to hold the weapon steady. Since the ammount of bullets you fire off in one burst is not proportional nor does effect to the ammount of deviation or force for that matter the LMG is a deadly and accurate weapon.

As for turning. It's true. Haven't you noticed the arc is already limited? On the jeep of GB for example. No sence to do so on AR since all you do is lift the gun up and put it in the direction you want...

Everything is physics and most of it is elementary mechanics which should be taught in school (at least it is here)

EDIT: I agree that he should be able to sprint shorter since he does have a slightly heavyer load. But remember it's not as heavy as a LAT or HAT for he carries an LMG but he doesn't have a rifle, now does he?

In short: the AR isn't supposed to have such weaknesses. It's main weakness is outflanking and high ammunition consumption. I'd think if not for the ammo problem and mobility as well as CQB all you'd see on a battlefield (infantry-wise) would be AR.

Deploy/Undeploy: Mmm??? Is it REALLY that hard to pick up/put down something? Perhaps you think you do all that IRL like the animations in PR? Because francly to deploy an AR is just a matter of loosing the bipod and putting it on a stable firm surface (of course you need to get a bullet ready, which is why you pull that handle on the top side of the weapon, but only once every magazine) and blaze away.

Another thing. If I understood correctly

If you mean that it's not a weapon for atacking, but rather defence, then you are gravely mistaken. The HMG (heavy machinegun) which is as I believe an M60 is for defence. The SAW or FN Minimi is used in an atacking squad to provide support and cover fire.
Are you talking about i am noob? since i am a AR player since 0.85 pacth!, and i kwon this bullshiet.

so great is my experiency, that's i am posting this stuff because i kill LOT's of people whciht those Scoped AR.

to my fine, if all you guys are happy to be dieing, but i has trying to make something good.

any way, better to close this post. and wait, you will see that those LMG are quite overpowerd in some time, and i belive this is not the last one post that will apears.

AR kits has change quite alot from pacth 0.85 to 0.865, both in firepower, but also become much more easy to get.

i remenber when i has reading this forum in pass, large posting asking to put the AR kits to spawn on rally points.

And all guys has negative about this sugestion (i am meaning about AR spawn on rally points) now all guys see this like a normal thing!, because what? well because this is on game...

this is not the last discusion of AR kits.

trust my.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Automatic rifleman

Post by HAAN4 »

Drunkenup wrote:Alright, first of all, You've made countless threads about this subject, only to get warned and you are probably on the brink of getting banned (And I don't see why this next rant hasn't gotten you just that). The Automatic Rifleman has its damn weaknesses, Do you realize it has a long scope in time? It also has settle right after that scope in, So you can't scope in and make a quick kill, Plus, It sucks in close range since you have to guess where the middle is, And around 40 Meters to 80 Meters you're screwed because undeployed cannot deliver that much accuracy, but deployed will take way too long. Period.

I hope to god this thread gets locked and you get banned for your constant annoying rants. And I bet I'm not the only one that wishes this.
well, i has realize about this weakness, but they are not expressive enought yet,

any way, go up close this forum, this is making trouble across all the comunity.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Automatic rifleman

Post by jbgeezer »

MG is fine now imo. Get scopes on all conv MGs and I will be happy :D
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