Sandbox respawn menu

Suggestions from our community members for PR:BF2. Read the stickies before posting.
evya
Posts: 207
Joined: 2008-08-17 11:21

Sandbox respawn menu

Post by evya »

well, we allrdy have LMG, medic and two officers kits, but whats about grendier, LAT and marksman? all are part of most squads, but you can only request them, and is extremle annoyning dieing with them, as because of kit gone after about 30 seconds, so you get respawn with other kit, and your squad loses a kit they might need and cannot get again.

with LMG, medic, specialist, 2 riflemans and 2 officers all spawn menu places are hold, so you cant add them, but what about something like sandbox mod have, that they have you option to spawn as zombie, builder that both have first person and third person look, and every kit from bf2v! what they have is you got the zombie and builder normally with a button there to switch and the 3 factions icon, that when click on, picture changes and show all kits of the same army, then you click on one and respawn with it!

why not make something like that in PR so those important kits be more on the field, giving more options to squad leaders, and to squad layout? yes, they need to be limited more, and squad shouldnt be able to AR,GL,Medic,Marksman,LAT and officer, but only medic and two of the other or something?

Hat, sniper, CE shouldnt be respawnable, since they should anyway be in cover and in friendly territory, while crewman and pilot are anyway only needed near their vehicles, not in middle of the field, but GL, marksman and lat are more needed, and out of lat rarly seen of the field, especially in middle of the game, when they mostly needed.

it can also be more improved with weapon customizition, on kits such as the officer, showing few weapon options[ACOG, ironsight, redot, such]

also, it dont seem to need the unlock thing, as i did joined sandbox with my PR account few times[than never played on BF2V] and still could did it. i will get a picture of it later on.

i search on both AAS theard and the forum using "sandbox, kit respawn menu,selection,spawn" i didnt did RL work on squads weapons and such, but im pretty sure that UGL and LAT is on battles most of time, and i am pretty sure so are marksman and so.

edit- heres a video of the sandbox spawn menu to show what i talks about:

sandbox respawn menu - Xfire Video
Last edited by evya on 2009-08-28 14:42, edited 1 time in total.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Sandbox respawn menu

Post by SkaterCrush »

(From what I understand of the USMC, or US Army, I forget which)

It goes something like this for a 12 man squad.

3 Fireteams

Fireteam Alpha

Fireteam leader
Rifleman
SAW
Grenadier

Fireteam Bravo

Fireteam leader
Rifleman
Grenadier
Marksman

Fireteam Charlie

Fireteam leader
Rifleman
SAW
Rifleman

I could see it for Grenadier, which for me personally is one of my favourite kits, and its used as much as the SAW. There is only 1 Marksman per Twelve man squad, so I'd say no to that. As for the LAT I would say one of those rifleman would carry an AT4.
Saving a kit should be a thing on a medics mind too, so the entire squad must remember to set up a perimeter and try to revive the wounded and get him to cover where he can be healed before his kit despawns.

And Weapon customization is a big no-no resuggestion.


FYI, I've actually been waiting for someone to suggest have the grenadier as a spawnable kit.
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Sandbox respawn menu

Post by Tarantula »

is it possible to reduce the number of people in a squad to 4 man fireteams ?
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Sandbox respawn menu

Post by evya »

SkaterCrush wrote:(From what I understand of the USMC, or US Army, I forget which)

It goes something like this for a 12 man squad.

3 Fireteams

Fireteam Alpha

Fireteam leader
Rifleman
SAW
Grenadier

Fireteam Bravo

Fireteam leader
Rifleman
Grenadier
Marksman

Fireteam Charlie

Fireteam leader
Rifleman
SAW
Rifleman

I could see it for Grenadier, which for me personally is one of my favourite kits, and its used as much as the SAW. There is only 1 Marksman per Twelve man squad, so I'd say no to that. As for the LAT I would say one of those rifleman would carry an AT4.
Saving a kit should be a thing on a medics mind too, so the entire squad must remember to set up a perimeter and try to revive the wounded and get him to cover where he can be healed before his kit despawns.

And Weapon customization is a big no-no resuggestion.


FYI, I've actually been waiting for someone to suggest have the grenadier as a spawnable kit.
but in real life you also got 8 man squads, so yea:/ but the point is, you see 12 man=2 squads, as you said one marksman and probaly one lat on them, thats my idea, since now you 1 marksman and one LAT most of the time, in 32 people teams... and medic cant always save kits, especially if they got suprised and ambushed, and so in CQC when enemy rushes in, and captures a floor in lets say the mosque in muttrah, squad is on roof, but their LAT just comes in from the ground, just near the entrance enemy squad mange to shoot him, and his dead body is outside, till medic comes outside+enemy squad spotted and suppressed+smoke kit gone, it was ok if kits stays for a minute or 2, but 30 seconds is not enough always...

i do think they should be more limited, IE medic+AR/UGL+MR/LAT or so, so squads need another squad to get all firepower, not one squad with all kits

also about weapon customizations well on chuc and ancientmen blog with the new early design of v0.9 rhino did approved about people be able to choose about acog/iron sight, at least for marksman and UGL, and etc so its just one way to make it easier, and needs less place in respawn menu, so why not?

here is the actull respone:
Some messing around... - Project Reality Forums
i DO know weapon customization is resuggestion, but since rhino post, why not do it with this, instead of wasting two places?

since there is no way to make 8 man squads, or 12, or 4[not that 4 is enough, that will make 8 full squads to fill a team, with only 9 squads, it will really make some problems on public] than squad should be limited to two of the four, and need another squad to get full firepower, encourging teamwork between squads to have higher success chances, and higher firepower, even more than now.

edit- just added a small video to show what im talking about
Last edited by evya on 2009-08-28 14:41, edited 1 time in total.
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Sandbox respawn menu

Post by Ccharge »

I belive this is a re sudjest. Anywho... I have always wanted to see something like this in PR. To bad that it hasnt been added yet. Though the only thing i see is the grenidier and the marksmen.
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Sandbox respawn menu

Post by evya »

Ccharge wrote:I belive this is a re sudjest. Anywho... I have always wanted to see something like this in PR. To bad that it hasnt been added yet. Though the only thing i see is the grenidier and the marksmen.
re-sudjest :? is it resuggest? if it is I didnt find anything like it, but in the other hand, i didnt did all possible search words...
anyway and R-??? says something?[possible, worthfull/worthless and so?]
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Sandbox respawn menu

Post by =Romagnolo= »

WOW! Im really impressed by the sandbox menu. I didnt see the last version yet, but from what I could see from that video, this new way to select a kit would fit perfectly with PR. I support this suggestion (if it is possible to work with PR).
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Sandbox respawn menu

Post by badmojo420 »

-Logistics chain
-Team wide kit limiting
-Rewarding the player for staying alive


Logistics chain: what good is having a LAT if you don't have any place to resupply? If you could spawn with all the important kits, the amount of crates being dropped would decrease dramatically. Also, the way it is now, a team using good team-wide 'teamwork' is rewarded with more options as far as kits go. A team that ignores all that and rushes in all scattered and rambo like, unsupported by any logistics chain, should not get the option to spawn with a special kit. It wouldn't be long before people would adopt tactics of firing off an LAT, then rushing in and getting killed, just so they can respawn with another rocket.

Team wide kit limiting: Are those kits you mentioned limited by number in the team? Or like the LMG by 1 per squad? I can't remember exactly. But lets say the LAT was limited to 4 per team now, with 8 squads, there will be 8 LAT kits roaming around with this system?

Rewarding the player for staying alive: The system we currently have is a good one. Although it may piss me and the rest of us off from time to time, it works. You request your special kit, and know that if you die within 5minutes, your stuck with rifleman when you respawn. So already you're encouraged to stay alive at least 5minutes. Then beyond that, maybe your special kit is in high demand, so even after the 5minutes you couldn't just request another kit, because they're all in use. And finally the recycle time. I believe it's 10minutes after you die and your kit disappears, before you can request it again off the crates. These game mechanics all reward the players who stay alive longer. I'm already seeing a trend of rambo type LMG gunners rushing in with no regard for their safety, why is this happening? Because they can just respawn with the limited kit. No waiting for it to recycle, no risk of other more cautious players taking the kit. And if we added more limited kits to the spawn menu, i believe this trend would carry over to those kits and get even worse.

These are just a few of the reasons i see this suggestion being a bad idea. The core idea of a bigger spawn menu, with more stuff on it isn't bad, but simply adopting the LMG/Medic limited kit spawning system to the rest of the kits, would not work correctly, there would need to be major reworking of the whole limited kit system for this to work, IMO.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Sandbox respawn menu

Post by Dev1200 »

Vehicles would be redundant.. since LAT is commonly available to everyone. APC would go down so much quicker because every squad will have a lat xD
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Sandbox respawn menu

Post by mat552 »

It's an awesome option for spawning with:
Rifleman Specialist with Optics
Rifleman Specialist with Iron Sights
Rifleman Specialist with CBQ Optics
Rifleman with Optics
Rifleman with Iron Sights
Rifleman with CBQ Optics
Corpsman with Optics...etc, etc, etc you get the idea. There's something like 15 combinations if you assume 5 basic kits with three types of optics (or lack thereof, and 14 considering you probably wouldn't mount a reflex/red dot on a SAW, but what do I know.)
It gets even better if this interface replaces the request kit menu (Wheeeee spontaneous speculation: it's hardcoded?)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Sandbox respawn menu

Post by Excavus »

It can't be hard coded if Sandbox did it.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Sandbox respawn menu

Post by Punkbuster »

Tarantula wrote:is it possible to reduce the number of people in a squad to 4 man fireteams ?
Nope, Due to EA EULA It is not allowed

And hey dude, I agree with what you said as marksman is my favourite, most used kit after the pilot kit!
In-game name: =[BF]= Rudy_PR
evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Sandbox respawn menu

Post by evya »

badmojo420:

to prevent from lat rushin and dying and from 8 lat per team, thats why i think only 2 of the kits can be taken at any time from those 4, and since you have usually 1-2 squads of vehicles+squad of air vehicles+sniper squad, this will really make them more common than now but not everywhere, out of maps which are inf maps, and than if you take lat, you probaly doing something wrong, or your squad really needed it. the only kit that might be problem i think is grendier, but it anyway need to be more common

also the problem with the system rewarding player for been alive, is that if you even get ambushed, even if your squad get out of it, kit dissaper before you get revived safely, and a smart ambushing squad will usualy go for important kits[IE officer, medic and limited/special kits] and make you lose them despite you dont die, it happend to me dozens of times, and if im not mistaken its hardcore to make the kit stay up for more than 30 seconds:/

also its shouldnot be hardcore if sandbox did it, and you can see i used my pr account in the video, which i never played bf2v with it, it even still have some of the tutorials running in the video i think.

yes respawning with those kits should be limited, especially team wide limited, but respawnable with, but if you want bigger weapons, IE AA,HAT and so, you need crate/apc, and APC will actully should fear coming close to enemy inf, because of LAT, it should be supported by inf squad that eliminate the enemy AT, as it now, you rarely get AT in squad when you need it. anyway APC should transport squads with them, which for now they go with one squad, and only go back to rearm and only than transport another squad, especially on carrier maps... they arent tanks. this will also an option vs 1 man apc, so they will have no chance at all, will 2 men apc will have high chance to fire back, or retreat before getting shot.
for now apc still can be used as tank, and sometimes does, but its pretty rare, that will make it even more! will kits like MR and grendier arent really a fight vs apc, but they really dangerous for INF in the right hand in the right situation, will APC can save a full squad from dying by them![go mech inf!]
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Sandbox respawn menu

Post by General Dragosh »

I think i once suggested that kind of menu style with more options . . .

Anyway i think that is a good idea, well i dont know what else ot say =P
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Sandbox respawn menu

Post by McBumLuv »

Well, regardless of whether or not more limited kits such as LATss, marksmen, and grenadiers get in the menu, this type of menu interface is so much more polished and further from vBF2, as well as giving you more options. Why have a separate slot given just for the Ironsight SL when you could make it select the SL kit, and then select your optics/other kit customizations from a sub menu.

I know I've at least spoken about this as well for the T-rose request kit system, which can also be greatly imrpoved and polished (once again shown by Sandbox).
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Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Sandbox respawn menu

Post by Ccharge »

i would be like a kid going thru a candy store if this made it in. So many choices.
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Sandbox respawn menu

Post by SkaterCrush »

Ccharge wrote:i would be like a kid going thru a candy store if this made it in. So many choices.
I would definitely like that. Could you even choose what ammo load-out you want for tanks and jets?
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Sandbox respawn menu

Post by =Romagnolo= »

Ccharge wrote:i would be like a kid going thru a candy store if this made it in. So many choices.
hahahahah, true !
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[R-DEV]Rhino:"I in fact got kicked from a server for tking."
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Sandbox respawn menu

Post by mat552 »

SkaterCrush wrote:I would definitely like that. Could you even choose what ammo load-out you want for tanks and jets?
As far as I understand it, in order to get a customized loadout on a vehicle, you have to have a new vehicle (A tank with 20SABOT/40HEAT is a different vehicle as far as the engine is concerned than the same model tank with 40SABOT/20HEAT), and you have to spawn it. Perhaps if the COMMANDER was the one who chose what loadout to spawn a vehicle with, and had an area he could spawn them in this would be good.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Sandbox respawn menu

Post by Qaiex »

I approve of being able to spawn with the LAT and Grenadier.
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