if this could be implemented it would be much better then the current "Random" deviation.
oh and i didnt know what to search for so this might be resuggestion
Its been quite a while since I asked this last time. Have we got new ideas for somehow coding weapon sway into BF2 since then?[R-DEV]OkitaMakoto wrote:Can the animation be made to stop when the deviation is at its smallest?
Can the sway animation get smaller and smaller as you get closer to min deviation?
if so, it could be nice, but still, it would be just another "not perfect" fix to the bf2 limitations we face, I fear
I love deviation as it is, so Im not one to want much more added to it, but I dont know the specifics of the animation so I cant say
the oracle has spoken,and dreams have been crushed'[R-DEV wrote:Chuc;1103588']Sorry but not possible on all counts on factoring animated weapon sway as an accurate indicator of deviation.
that would be very helpful. and i appreciate the OP, i agree with OP toogazzthompson wrote:id rather just have the HAT deviation thing on all rifles.
That's sad, but really not surprising at all. I didn't think it'd be possible for the gun model to accurately point to where the shots would go with deviation.'[R-DEV wrote:Chuc;1103588']Sorry but not possible on all counts on factoring animated weapon sway as an accurate indicator of deviation.
Human_001 wrote: 2. SCREEN SWAY / STILL GUN:
Screen view it self moves and sways around. Gun stay still at all times in middle of screen with iron sight pointing at center of screen and thats only place bullet could be fired from.
Well have you ever tried a FPS game with this?Raic wrote:
Just no, it would look and feel stupid and horrible. And there would be lot of posts about motion sickness again ..
infinite motionHuman_001 wrote:∞ motion
Yeah like in Red Orchestra, its perfect ! However because of the hardcoded engine its impossible, but i think PR can become a game on its own one day maybe ?Human_001 wrote:Well have you ever tried a FPS game with this?
I do. It works perfect. Very realistic aiming wise. If you can I really want answer from developer about if #2 sway is possible.