[Changelog] Project Reality v0.87 Changelog

AncientMan
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[Changelog] Project Reality v0.87 Changelog

Post by AncientMan »

GENERAL

- Compatibility with Battlefield 2 v1.5.

HUD

- Updated commander screen to show the marker reload time (60 seconds) now that the timer is hard-coded.
- Added "follow me / move out" to medikit comm rose.

PYTHON

- Fixed kit reservation issues.
- Updated mine markers so players can place multiple ones.
- Added informants logic that will report to Insurgent and Taliban commanders if 6 or more enemies are near a waypoint set in the map. The report takes around 60 seconds to reach the commander and it takes 5 minutes to start reporting contacts after the marker is placed. Vehicles are reported no matter the number of players in them.
- Fixed attack huey not having the critical damage system of other transport helicopters.
- Updated relative distances to be 50m, 100m and 150m (2, 4 and 6 players).

STATICS

- Updated L-Shaped HESCO with wire so they don't have lightmap bugs.
- Added 2 Russian apartment building textures that were missing.

VEHICLES

- Fixed the M249 geometry on the RHIB to be the correct version.
- Added commander UAV to conventional armies (full color) and Chechen (greyscale) command posts.
- Added seat to Insurgent/Taliban hideouts to be accessed only by commander. Added option on commander comm rose so he can build hideouts.
- Removed higher hitpoints for attack huey to be in par with the other heavy attack choppers.

WEAPONS

- Fixed M249 ELCAN deployed/undeployed mag-linking.
- Fixed floating 40mm grenade when sprinting with the M203 equipped.
- Fixed overheating patterns on the QJC88 HMG to be in line with the other .50 cals.
- Removed tracers from all of the Insurgent/Taliban weapons.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
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McBumLuv
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Re: [Changelog] Project Reality v0.87 Changelog

Post by McBumLuv »

Noice, no flying xs or minimal resolution either :D

Seeing as it's quite small and is just a bunch of bug fixes.

Question, is the Attack Huey not getting fixed as well? It's also a fairly buig and apparent bug.
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Zi8
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Zi8 »

McLuv wrote:Noice, no flying xs or minimal resolution either :D

Seeing as it's quite small and is just a bunch of bug fixes.

Question, is the Attack Huey not getting fixed as well? It's also a fairly buig and apparent bug.
- Fixed attack huey not having the critical damage system of other transport helicopters.

Good job with the patch, maybe now teammates dont drive to my mines so often :P
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ChiefRyza
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Re: [Changelog] Project Reality v0.87 Changelog

Post by ChiefRyza »

The prone deviation in BF2 1.5 seems to not do much at all, can this be edited for PR to make it nearly impossible to make use of prone diving?


Current project: Operation Tempest
galeknight1
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Re: [Changelog] Project Reality v0.87 Changelog

Post by galeknight1 »

awesome stuff, glad to see the reservation system is being fixed
dbzao
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Re: [Changelog] Project Reality v0.87 Changelog

Post by dbzao »

galeknight1 wrote:awesome stuff, glad to see the reservation system is being fixed
Reservation system was fixed on a serve-side hotfix that was posted on July 15th to the server admins. Not all server admins updated their servers, so we can't do much about that.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Chuc
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Chuc »

Chief -

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jbgeezer
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Re: [Changelog] Project Reality v0.87 Changelog

Post by jbgeezer »

Wooohoo, changelog!!! :D :D :D
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McBumLuv
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Re: [Changelog] Project Reality v0.87 Changelog

Post by McBumLuv »

Zi8 wrote:- Fixed attack huey not having the critical damage system of other transport helicopters.

Good job with the patch, maybe now teammates dont drive to my mines so often :P
Yup, I was looking for it under vehicles, and somehow that skipped my eyesight :P

Anyways, should be pretty good, (and small :) ).
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Dev1200
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Dev1200 »

Hmm. was hoping they put in the new acogs and the fixed m249 recoil.

Anywho, great update. Will be looking forward to taking down attack hueys again :)
rangedReCon
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Re: [Changelog] Project Reality v0.87 Changelog

Post by rangedReCon »

Yay the changelog isn't coded! How big are we look at for file size?
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LeChuckle
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Re: [Changelog] Project Reality v0.87 Changelog

Post by LeChuckle »

really really really really really small
dbzao
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Re: [Changelog] Project Reality v0.87 Changelog

Post by dbzao »

10 MB :)

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SpaceDog
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Re: [Changelog] Project Reality v0.87 Changelog

Post by SpaceDog »

Excellant so I only need to download 2,010 MB. Goodbye data cap :sad:
Masterbake
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Masterbake »

Let's download me a 1.5 to be ready :D


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Zrix
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Zrix »

Sounds great, but what does this mean?

"- Updated relative distances to be 50m, 100m and 150m (2, 4 and 6 players)."
Last edited by Zrix on 2009-09-02 09:19, edited 1 time in total.
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ChiefRyza
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Re: [Changelog] Project Reality v0.87 Changelog

Post by ChiefRyza »

It means that for a 50 meter + cap radius, two people are the minimum needed to cap. 4 and 6 are respective to 100m+ and 150m+. At least that what is what I got out of it.


Current project: Operation Tempest
superhunty123
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Re: [Changelog] Project Reality v0.87 Changelog

Post by superhunty123 »

No longer will noobs be made to look good in the Att Huey!
05grottim
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Re: [Changelog] Project Reality v0.87 Changelog

Post by 05grottim »

ChiefRyza wrote:It means that for a 50 meter + cap radius, two people are the minimum needed to cap. 4 and 6 are respective to 100m+ and 150m+. At least that what is what I got out of it.
If that's the case then it sounds like a good addition. Although im not sure ther was a problem with this i havent read any complaints. Sometimes i think the game gets fiddled with too much. Also are the RPG stats being reverted?
arjan
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Re: [Changelog] Project Reality v0.87 Changelog

Post by arjan »

'[R-DEV wrote:Chuc;1126418']Chief -

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Thats great, hahah :razz: xD
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