Project Reality: Special Forces

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Snares
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Joined: 2008-11-24 23:25

Special Forces Gamplay for Project Reality

Post by Snares »

Basics:

C130 or large air transport plane.

Special forces type gear, including parachutes, nightvision, and special-forces type weapons.

Night or dusk maps with set objectives.

Small teams; possibly 14 players on special forces team and 20 players on Opfor.

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Map layout:

On the very end of the map (as far away as possible), there is a landing strip and just one spawn location for the troops; this is the staging location. The plane on the runway. One, and only one person is allowed to fly the plane, and that person is assigned the pilot kit randomly.

At the other end of the map is the town (preferably) with the objective in it. The objective could range from "capturing" a top militant or destroying some sort of weapons cache, etc.

At another set point on the map is the extraction point, preferably about 500m from the objective.

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How it works:

The special forces team spawns in, and makes their appropriate squads. The plane is readied, then takes off. It flies high over the drop zone, and the special forces do a HALO drop on the target. Special forces move in to the area, neutralize one specific objective, and then get back to an "extraction zone" at another end of the map with a certain amount of players remaining alive. It is the job of the Opfor to prevent them from accomplishing this task. If more than 50% of the team is lost, the round will end.

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Just my thoughts on a SF version of PR :D One of the problems with PR (at times) is achieving teamwork. When the amount of people in a server is reduced, it is much easier to coordinate and work as a team. In many situations, the fear of a respawn is not very high, so people tend to do that a lot at times. With this method, each of the special forces players knows that it is vital that they not respawn or die; therefore, they work together more effectively.






Ok, fine! I finally dug through the posting rules and found "no special forces only mod." But this is not just special forces. It's partly a suggestion on using a specific type of gameplay (this type of airdrop - objective - extraction could be used in regular PR; remember the "rescue the pilot" in that old version of PR? that was fun).
Last edited by Snares on 2009-09-03 05:55, edited 3 times in total.
shribey22
Posts: 103
Joined: 2009-03-24 23:05

Re: Project Reality: Special Forces

Post by shribey22 »

wait... shirley you can't be serious?

I think things almost exactly like this have been suggested thousands of times.

If you are really serious about this, you need to form your own minimod and put this in the community mod section... and if you decide to do that, good luck! It's a lot of work.
dbzao
Retired PR Developer
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Re: Project Reality: Special Forces

Post by dbzao »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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AncientMan
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Re: Project Reality: Special Forces

Post by AncientMan »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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AncientMan
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Re: Project Reality: Special Forces

Post by AncientMan »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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Snares
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Re: Project Reality: Special Forces

Post by Snares »

shribey22 wrote:wait... shirley you can't be serious?

I think things almost exactly like this have been suggested thousands of times.

If you are really serious about this, you need to form your own minimod and put this in the community mod section... and if you decide to do that, good luck! It's a lot of work.
Yes I know it's a rather popular idea. :lol: However, I really haven't seen anything that specifically relates to what I'm talking about.

I might actually try to make something like what I'm talking about, though I would (of course) need permission from the PR devs to use their content.
AncientMan
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Re: Project Reality: Special Forces

Post by AncientMan »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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AncientMan
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Re: Project Reality: Special Forces

Post by AncientMan »

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AncientMan
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Re: Project Reality: Special Forces

Post by AncientMan »

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dbzao
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Re: Project Reality: Special Forces

Post by dbzao »

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"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
AncientMan
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Re: Project Reality: Special Forces

Post by AncientMan »

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