Taking as a base ARMA2...
Here is what I suggest:
METHOD 1:
-Whenever a vehicle moves, it uses its "sprint bar".
-The sprint bar for APCs (for example) should be enough to go a whole round around Kashan.
-This sprint bar would reload VERY slowly unless there is a vehicle repair station (or fuelling station) dropped by Logistics trucks (maybe a new unique model... a fuel tanker that refuels your vehicle when you are within a certain radius (just as if it was a moving supply crate with a bigger "re-ammo" radius, but with fuel)).
-The sprint bar reloads even QUICKER near the repair station at bases/carriers.
-Choppers should have enough to go, drop a squad across Kashan and refuel.
-Attack choppers should have enough for an attack run (ie. Attack Huey).
-Blackhawks, which could have a camera below for commanders (which I'll suggest in another thread), would last a lot, but would have to be refuled after some time.
-Littlebirds should have enough fuel for some scouting.
-Ground vehicles should have a lot of fuel, but not enough to go around the whole round.
-Insurgent vehicles (hehe) would have very little fuel... or a lot to make it sandbox
-(hardcoded?) depending on the amount of fuel, Bomb Cars would have a bigger blast radius with the bigger sprint bar.
-ADD VEHICLE REPAIR STATION TO FIREBASES!
METHOD 2 (should be easier):
-Timer starts the moment a person enters as a pilot/driver in the vehicle (engine starts), OR when the person drives.
-After some time, the crewman/pilot gets a warning ("you have 5 minutes of fuel left!")
-Refuel (timer reset) at resupply/repair stations after a defined period of time. Maybe logistics trucks or refuel trucks (as stated above) could reset the timer too.
When Sprint Bar is gone/Timer has ended:
GROUND VEHICLES
*The APC/ARMOR driver can't drive (similar to when you have
the wrong kit and tries to pilot/drive the vehicle). The gunner can still
engage, but it's kind of an easy target (if you know what I mean).
OR
*The gunner can't engage. Doesn't make sense, but I don't know,
better more suggestions than less! Driver can drive to a
repair/resupply/refuel station anywhere he wishes (or within another
timer...)
AIR VEHICLES
*The engine "stops" (such as an emergency landing for chopper).
Should be enough to get the people inside safely to the ground.
*Airplanes get into gliding instance (very low engine power, due to
messed up airplane physics at low speeds :cry
This SHOULDN'T be impossible to make. I'm not a DEV, it does seem hard to make something like this working (especially new models for refuel trucks/FOBs repair stations...), but I do believe this would add a LOT to the immersion. This would stop those endless APC "pinned down" state as an infantrymen without a HAT to bring this to a premature ending.
Of course, fuel would have to be very scaled down to it's real life counterparts, due to the limited size (which comes from the limited number of players) of maps.
OBS.: Fuel shouldn't last forever for ground vehicles (which would at SOME point stop it's frag fest at maps like Muttrah), but not so short to make the use of HATs minimal.
Thanks you for reading.
I believe this idea (with these methods) haven't been presented yet.
MODs and DEVs, by doing this thread I'm not trying to increase my post counts (what does this matter anyways?) or only bug you off by resuggesting something for the tenth time. I don't know if this idea is hardcoded or if you guys have already thought of it (honestly, you guys are geniuses).
So cheers everyone, would love to hear everyone's opinion: MODs, DEVs, pilots, drivers, gunners, Squad Leaders and Squad Members, Snipers, Anti-Tank people, commanders, Combat Engineers, Medics...




