[Changelog] Project Reality v0.87 Changelog
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Changelog] Project Reality v0.87 Changelog
Great ! I saw chuck's post, but I didn't find anything that could tell about the deviation in PR... Will it continue the same ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: [Changelog] Project Reality v0.87 Changelog
Time to start a decryption thread....oh wait 
Edit: - Removed tracers from all of the Insurgent/Taliban weapons. <--- Praise Allah, they did it!
Edit: - Removed tracers from all of the Insurgent/Taliban weapons. <--- Praise Allah, they did it!
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
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SWIZZ=kettcar=
- Posts: 167
- Joined: 2007-07-15 15:58
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Changelog] Project Reality v0.87 Changelog
There are no new maps being released with .87.SWIZZ=kettcar= wrote:.... maps?
The point of .87 is basically the 1.5 update and some new features like Commander UAV and shizzle
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master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
Re: [Changelog] Project Reality v0.87 Changelog
with PR's high deviation will we evn notice the new prone deviation?AquaticPenguin wrote:It doesn't make them worse, but it's not a great improvement... At close ranges I've found that prone-diving still works better than any other tactic - But it should make it more difficult to prone dive at longer ranges which is more relevant to PR.
Annoyingly DICE have taken the easy route with the patch - They've implemented some features, but to do so they've compromised other parts of the game and overall it feels crude and unfinished.
Make nukes, Not war
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Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: [Changelog] Project Reality v0.87 Changelog
Nais changes, I liked that M203 to be floating around, It reminds me of being Peter Griffin with his own Gravitational pull 
Keep up the good work Development team
Keep up the good work Development team

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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: [Changelog] Project Reality v0.87 Changelog
So many questions so little sleep xD
[img][/img]Newly ordered sig !
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [Changelog] Project Reality v0.87 Changelog
you'll notice in cqb, even in nilla you cant hit shit for a while after going prone, but after 50m it will be better to go prone imomaster of the templars wrote:with PR's high deviation will we evn notice the new prone deviation?
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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snoopy_d0g
- Posts: 22
- Joined: 2009-09-03 09:05
Re: [Changelog] Project Reality v0.87 Changelog
finaly i can make more markers of mines![R-DEV]AncientMan wrote: - Updated mine markers so players can place multiple ones.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
is explosion bigger or smaller ?
good job looking forward to 0.9 version
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Kruder
- Posts: 803
- Joined: 2007-04-05 10:26
Re: [Changelog] Project Reality v0.87 Changelog
Well its not in this changelog,but
Will UAV be destroyable?
If it is, on which altitude will it be flying?
And isnt putting a 10 min. UAV a a bit too much?
didnt see the 30 pages of discussion going on about these...Could some mod delete this?
Will UAV be destroyable?
If it is, on which altitude will it be flying?
And isnt putting a 10 min. UAV a a bit too much?
didnt see the 30 pages of discussion going on about these...Could some mod delete this?
Last edited by Kruder on 2009-09-03 11:38, edited 1 time in total.
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: [Changelog] Project Reality v0.87 Changelog
Im looking forward to the UAV, hope this will make "commanding" more attractive.

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Napoleon_TR
- Posts: 303
- Joined: 2008-03-18 13:10
Re: [Changelog] Project Reality v0.87 Changelog
Welcome back RPG's'[R-DEV wrote:AncientMan;1126390']WEAPONS
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
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burghUK
- Posts: 2376
- Joined: 2007-10-18 13:33
Re: [Changelog] Project Reality v0.87 Changelog
Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
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evya
- Posts: 207
- Joined: 2008-08-17 11:21
Re: [Changelog] Project Reality v0.87 Changelog
i dont know about you, i can still kill inf with it, but nothing elsecrAck_sh0t wrote:Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
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CtrlAltLOL
- Posts: 9
- Joined: 2009-05-27 15:21
Re: [Changelog] Project Reality v0.87 Changelog
Removing tracers on all Insurgent/Taliban weapons?
I'm liking this.
I'm liking this.
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Napoleon_TR
- Posts: 303
- Joined: 2008-03-18 13:10
Re: [Changelog] Project Reality v0.87 Changelog
Yes it doescrAck_sh0t wrote:Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Changelog] Project Reality v0.87 Changelog
Hmmm, if the RPGs are getting the 0.85 radius again, I hope they're also getting the 0.8 damage. There were many complaints already from 0.85 about how firing the RPG even right on someone never got the to black and white even.



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Snares
- Posts: 342
- Joined: 2008-11-24 23:25
Re: [Changelog] Project Reality v0.87 Changelog
Woohoo! Now we'll have commanders! 



