Kozelsk flag layout

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Le_Chuck
Posts: 49
Joined: 2007-03-09 09:15

Kozelsk flag layout

Post by Le_Chuck »

Ive searched the *** thread and didnt find anything similar so far.

Im wondering, if there could be made a change to the flag layout on Kozelsk. Especially to the flag in the south. Ive played many rounds on Kozelsk and always the fightings take place around the most southern flag, because the Russians didnt manage to take and hold it until the next flag is captured. This map has plenty more to offer than the plain woodlands to the south. Is it possible to make it totally random, wich flag has to be captured first? Or at least make two flags beeing capturable from the beginning, so peaple can fight around the bunker complex to the NW or the mountains in the middle. Seems to be too hard for the Russians to secure the southern flag and hold it while beeing a real thread to the next flag.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Kozelsk flag layout

Post by Herbiie »

I personally think it's fine, the Russians have tanks and APCs alot closer to hand than the Chechens have their Armoured Units. Also, I love the forest fighting :)

But I do admit I've never really seen the Russians get further than the second flag because it took so long in the south...
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Kozelsk flag layout

Post by octo-crab »

I'd like to see all the flags start out neutral. This would allow the Chechens to get a bleed on the Russians if they cap all the flags...unless we implement the delayed ticket bleed. Another option would be to reduce the flag radius.
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Kozelsk flag layout

Post by ReapersWarrior »

octo-crab wrote:I'd like to see all the flags start out neutral. This would allow the Chechens to get a bleed on the Russians if they cap all the flags...unless we implement the delayed ticket bleed. Another option would be to reduce the flag radius.
good idea
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