A question about 0.87
Is the prone deviation been added to 0.87
Has the improved hit detection been added?
A question about 0.87
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octo-crab
- Posts: 389
- Joined: 2008-06-01 22:08
Re: A question about 0.87
The 1.5 patch supposedly fixed that which translates into PR as well, unless I am mistaken. So blunt answer, YES.
I'll keep my opinion on what EA's definition of fixed is though...
I'll keep my opinion on what EA's definition of fixed is though...
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J.Burton[EEF]
- Posts: 125
- Joined: 2009-04-05 16:21
Re: A question about 0.87
people can STILL dolphin dive with 1.5. I actually face palmed when i had someone do it to me.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: A question about 0.87
they're working on eradicating that J.Burton 
(read the dev blogs!)
(read the dev blogs!)
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: A question about 0.87
I can't believe what I saw 5 times in a row, 5 guys jumped. went prone in midair, and I shot them dead... How stupid is that
was in VBF2 by the way NOT PR! lol
was in VBF2 by the way NOT PR! lol


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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: A question about 0.87
The coding behind it works like this....
For the releases following 0.87, we'll make it so that shooting within 2 or 3 seconds of going prone will be absolutely pointless.
- BF2 "when the player jumps, add X deviation"
- BF2 with the 1.5 patch "when the player jumps or goes prone, add X deviation"
For the releases following 0.87, we'll make it so that shooting within 2 or 3 seconds of going prone will be absolutely pointless.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47


