[Changelog] Project Reality v0.87 Changelog

Drasis
Posts: 45
Joined: 2009-06-17 09:58

Re: [Changelog] Project Reality v0.87 Changelog

Post by Drasis »

Great job!

Can't wait to try out... I'll just have to wait that v.1.50 is downloaded first :neutral:
Taliban-IED
Posts: 190
Joined: 2008-03-17 18:54

Re: [Changelog] Project Reality v0.87 Changelog

Post by Taliban-IED »

[R-DEV]AncientMan wrote: - Reverted LAT and HAT projectile explosion radii back to v0.85 values.
Nice :D the commander UAV is very interesting and will make people play commander more often.

OffTopic: what kind of rocketlauncher is on your avater ? can we have this one ? :P
E-Terrorist fan boys are not welcome on the forums.
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: [Changelog] Project Reality v0.87 Changelog

Post by robert090993 »

'[R-DEV wrote:AncientMan;1126390']GENERAL

- Compatibility with Battlefield 2 v1.5.

HUD

- Updated commander screen to show the marker reload time (60 seconds) now that the timer is hard-coded.
- Added "follow me / move out" to medikit comm rose.

PYTHON

- Fixed kit reservation issues.
- Updated mine markers so players can place multiple ones.
- Added informants logic that will report to Insurgent and Taliban commanders if 6 or more enemies are near a waypoint set in the map. The report takes around 60 seconds to reach the commander and it takes 5 minutes to start reporting contacts after the marker is placed. Vehicles are reported no matter the number of players in them.
- Fixed attack huey not having the critical damage system of other transport helicopters.
- Updated relative distances to be 50m, 100m and 150m (2, 4 and 6 players).

STATICS

- Updated L-Shaped HESCO with wire so they don't have lightmap bugs.
- Added 2 Russian apartment building textures that were missing.

VEHICLES

- Fixed the M249 geometry on the RHIB to be the correct version.
- Added commander UAV to conventional armies (full color) and Chechen (greyscale) command posts.
- Added seat to Insurgent/Taliban hideouts to be accessed only by commander. Added option on commander comm rose so he can build hideouts.
- Removed higher hitpoints for attack huey to be in par with the other heavy attack choppers.

WEAPONS

- Fixed M249 ELCAN deployed/undeployed mag-linking.
- Fixed floating 40mm grenade when sprinting with the M203 equipped.
- Fixed overheating patterns on the QJC88 HMG to be in line with the other .50 cals.
- Removed tracers from all of the Insurgent/Taliban weapons.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
AWESOME
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: [Changelog] Project Reality v0.87 Changelog

Post by TheLean »

Chucks post about the deviation: 1.5 prone deviation.... - Project Reality Forums

Edit : Chuc often works in disguise.
Last edited by TheLean on 2009-09-05 20:30, edited 1 time in total.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Changelog] Project Reality v0.87 Changelog

Post by McBumLuv »

TheLean wrote:Chucks post about the deviation: 1.5 prone deviation.... - Project Reality Forums
Chuc's?
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Quikli
Posts: 103
Joined: 2008-12-21 21:19

Re: [Changelog] Project Reality v0.87 Changelog

Post by Quikli »

I love the new UAV changes and stuff, but I'm still frustrated by how further unrealistic this game is getting.

The AK-47 from what I know DOES fire tracers. Removing the tracers is going to be frustrating and will make the firefights look less spectacular.

Plus I'm still waiting for a fix of how the red dot appears in the middle of the screen even before your character completely scopes down the red dot sight.

Thanks for the update, but please consider tweaking the game a bit more towards realism to immerse us.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Changelog] Project Reality v0.87 Changelog

Post by Spec »

So... you want it to be more spectacular? What does that have to do with realism? Of course an AK-47 CAN fire tracers. But since the insurgents are best off doing ambushes, tracers don't help them as much as they'd help the coalition; hence no tracers for insurgents. I find that just useful.

That red dot thing is a minor bug - you either have red dots that some people can't see, or one that appear less than a second before the gun is raised.
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: [Changelog] Project Reality v0.87 Changelog

Post by UKrealplayER666 »

I very much gaurentee you that the insurgents would not have tracer rounds in there armourys, they may have the odd one now and again but the majority of rounds will be non tracer rounds, the removal of tracers rounds is a step in the right direction in anyones books
It's been a while, old friends
Fractal
Posts: 75
Joined: 2008-12-28 08:28

Re: [Changelog] Project Reality v0.87 Changelog

Post by Fractal »

nice one

Could it be possible to have 2 different rockets for RPG. Like tanks got anti-armor and anti-personel ones. lets say to have 2 AP and one anti personnel rounds.
Meow
Posts: 35
Joined: 2008-12-02 11:01

Re: [Changelog] Project Reality v0.87 Changelog

Post by Meow »

Praise Allah for the return of the RPG as more than just a tube you carry around.

Also glad to see the voices against unstoppable rape by attack Hueys have finally been heeded.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Changelog] Project Reality v0.87 Changelog

Post by Rudd »

The AK-47 from what I know DOES fire tracers. Removing the tracers is going to be frustrating and will make the firefights look less spectacular.
you do realise that the tracers are a kind of bullet right? and that those bullets can be removed from the mag?
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: [Changelog] Project Reality v0.87 Changelog

Post by Dev1200 »

If the UAV had some sort of "mark" on the map that only your team would see, or just the commander, then it would be easier to keep track of it. Also, if you could put down markers without going into the capslock menu, like just right clicking from the UAV screen to put a marker would be great.


Love the new prone-diving deviation settings. Time for noobs to learn real tactics :)


Anyway, it might just be me, but I was playing on al basrah and I had an AK74 and it had like 2-3 tracers in it. Is this planned for them to have just a lot less tracers?
CPU
Posts: 45
Joined: 2007-08-12 01:36

Re: [Changelog] Project Reality v0.87 Changelog

Post by CPU »

Dev1200 wrote:If the UAV had some sort of "mark" on the map that only your team would see, or just the commander, then it would be easier to keep track of it. Also, if you could put down markers without going into the capslock menu, like just right clicking from the UAV screen to put a marker would be great.


Love the new prone-diving deviation settings. Time for noobs to learn real tactics :)


Anyway, it might just be me, but I was playing on al basrah and I had an AK74 and it had like 2-3 tracers in it. Is this planned for them to have just a lot less tracers?
Have a look at the tracer colours between the two side... I think it's cool.
everytime they build a new fool-proof system, someone gives birth to a better fool
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Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: [Changelog] Project Reality v0.87 Changelog

Post by Sgt.Desert Tiger[TR] »

ı dont test it yet .And ı cant post threat because ı havent got 15 psoted msg.Why this rule is on-_-.Now ı have already 6 msg and ı dont want post junk msg how can ı reach that limit-_-
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