Insurgent cant use dropped HAT kit.

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ryan d ale
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Re: Insurgent cant use dropped HAT kit.

Post by ryan d ale »

I would like to say well done to Charlie for bringing this up.

Very interesting topic with many valid points.

Project Reality is not always as realistic as it should be *sadly*. See my signature.... go and play a few rounds and think hard about what could be more realistic or what isn't.

I'm an insurgent fan but on the realism I agree they shouldn't be able to rearm them. If it has ammo, fair game because there will be many documents, videos and games on the interwebs demonstrating how to use such a weapon.

Then again, it screws the game royally (balance).

I hope they don't take it out yet unless they seriously give the insurgents some kind of bigger power. High Explosive RPG warheads for example or some more of the modern weapons that are used by the insurgency.
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charliegrs
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Re: Insurgent cant use dropped HAT kit.

Post by charliegrs »

well I dont think anyone was proposing removing the HAT kit altogether from insurgency maps. I know I wasnt. And yeah ok maybe some insurgents have call of duty 4 or something and learned how to fire off a javelin by playing it {I highly doubt} but like others have said, you may get that first shot off but reloading it shouldnt be an option.
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Arnoldio
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Re: Insurgent cant use dropped HAT kit.

Post by Arnoldio »

Why would Coalition even have HAT avaliable on INS maps, as they are not fighting agains MBTs/APCs? I know they can afford it in RL, but removing it from INS maps, voila, solves the problem.
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scope
Posts: 133
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Re: Insurgent cant use dropped HAT kit.

Post by scope »

Don't change a thing. I get tired of people trying to turn PR into a game without consiquences. All they seem to want is to be able to rape the insurgent side with no consiquences if they die. A HAT kit is a valiable asset and should be treated as such. Don't take it out of the main if you don't want the other team to use it. Sorry if you have a nugget that takes it and loses it. But you will see that far less often then the tards that fire RPG's straight from an unknown cache. And if you didn't realize it, insurgents for the most part are not some farmers with guns...many of them have military training in real life.
00SoldierofFortune00
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Re: Insurgent cant use dropped HAT kit.

Post by 00SoldierofFortune00 »

Human_001 wrote:So imagine this way. One day U.S. was invaded by some other country. Enemy tank and soldiers goes by in your town every day. One day, you found SRAW in pile of debris that one of soldier was carrying. No one is watching. You can take it back home.

You have months or years to figure out how to use this. You have Internet, You know former service member of armed forces, and You have friends. And once you figure this out you can tell everyone you know of how to use this arsenal.

Are you saying that under this circumstances you can't figure out how to use SRAW?

Therefore, it will be unrealistic to remove HAT kit from Insurgents for reason of them not being able to figure out how to use them.

I would agree that the LAT/AT-4 is easy to use. Its pretty simple and all you have to do is go on the internet and probably figure it out in no time, but the HAT is something else.

But if you think about this realistically, if the rifleman with the AT went down, someone else would automatically pick it up right next to them to keep it away from the enemy. Plus, they wouldn't just send the AT up ahead of the rest of the squad or platoon alone to get captured or something.


I could see a case for the insurgents using maybe the LAT, but not the HAT.
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DankE_SPB
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Re: Insurgent cant use dropped HAT kit.

Post by DankE_SPB »

00SoldierofFortune00 wrote: But if you think about this realistically, if the rifleman with the AT went down, someone else would automatically pick it up right next to them to keep it away from the enemy. Plus, they wouldn't just send the AT up ahead of the rest of the squad or platoon alone to get captured or something.
well, nothing stops you to do same ingame, so ins wont "steal" it, especially taking into account that you need to protect it only for 30 seconds, then it disappear
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00SoldierofFortune00
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Re: Insurgent cant use dropped HAT kit.

Post by 00SoldierofFortune00 »

DankE_SPB wrote:well, nothing stops you to do same ingame, so ins wont "steal" it, especially taking into account that you need to protect it only for 30 seconds, then it disappear
No, but that doesn't acount for the tards who join a squad, take a hat or something then run off and get killed. It doesn't matter if an insurgent gets a HAT either, they most likely won't know how to use it. For other factions its believable for them to use it at least since they have the technology and connections.
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Viper5
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Re: Insurgent cant use dropped HAT kit.

Post by Viper5 »

You could argue the Insurgents have cell leaders/foreign fighters who have some knowledge on them. But I like the idea of just taking out HAT and for that matter AA kits on INS maps
Rissien
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Re: Insurgent cant use dropped HAT kit.

Post by Rissien »

AT-4 has directions right on the side anyways, Was doing inventroy at the armory one day and came acrossed a couple used ones in the corner. The Marines here only used them for training purposes as we dont exctly expect to have to use any form of AT here lol.

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ReadMenace
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Re: Insurgent cant use dropped HAT kit.

Post by ReadMenace »

What dark rites need performed to fire a SRAW?

From the videos and things I read, once the system is armed the user need hold it on target for two seconds before firing.. Now, this might be a stretch, but I'd bet that there is a visual or audio indicator as to when it is ready to fire.

Predator is quick, effective and simple to use. The gunner points and shoots the weapon in the same way as firing a rifle.

...

To fire the missile the soldier mounts the weapon on his shoulder, tracks the centre-of-mass of the target through an optical sight and fires.

During the prelaunch, the system's autopilot measures the target's position and movement. The missile is fitted with a low-cost inertial guidance system which provides high accuracy against both mobile and stationary targets.

During the missile flight, the autopilot maintains the predicted trajectory with compensation for target motion and for trajectory disturbances such as crosswind. The missile's flight path overflies the target aim point. The dual laser and magnetic sensor detects the target and triggers the detonation of the warhead. The laser sensor locates the positions of the leading and trailing edges of the tank, and the magnetic sensor provides confirmation of the position of the tank. The explosively formed penetrator (EFP) warhead is directed downwards through the armour on the top of the tank.

The dual-mode target detection system is extremely robust against battlefield countermeasures deployed to jam a missile's guidance system.

Seems pretty straightforward to me..

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00SoldierofFortune00
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Re: Insurgent cant use dropped HAT kit.

Post by 00SoldierofFortune00 »

'= wrote:H[=ElvishKnight;1108395']AT-4 has directions right on the side anyways, Was doing inventroy at the armory one day and came acrossed a couple used ones in the corner. The Marines here only used them for training purposes as we dont exctly expect to have to use any form of AT here lol.

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LOL, yea, that's pretty funny that if it ever fell into enemy hands, the instructions are right there on the side to walk you through it. They might as well right it in Arabic too lol.
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calstifer
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Re: Insurgent cant use dropped HAT kit.

Post by calstifer »

Cant help but lol at that.
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goguapsy
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Re: Insurgent cant use dropped HAT kit.

Post by goguapsy »

charliegrs wrote:And I know lots of people are going to say you shouldnt be using a HAT kit on an INS map. Its done in real life, go look on liveleak at javelin videos in Iraq and Afghanistan. Im sure the DEVs would have removed it on INS maps if they felt it was unrealistic.
Ever thought about getting a pilot kit in Korengal Valley/Fallujah West? Whatabout a pilot kit as a MEC in Muttrah City? It's probably hardcoded!
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Bringerof_D
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Re: Insurgent cant use dropped HAT kit.

Post by Bringerof_D »

why does the Coalition troops need the HAT in insurgency anyways?
amazing_retard
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Re: Insurgent cant use dropped HAT kit.

Post by amazing_retard »

Bringerof_D wrote:why does the Coalition troops need the HAT in insurgency anyways?
Long range sniping at techs and stuff. I have seen plenty of times the Taliban getting owned by HAT kits on maps like Archer.
robert090993
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Re: Insurgent cant use dropped HAT kit.

Post by robert090993 »

personally, in a real life situation, if you drop a weapon, insurgents will use it. They are like tramps on chips
robert090993
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Re: Insurgent cant use dropped HAT kit.

Post by robert090993 »

00SoldierofFortune00 wrote:LOL, yea, that's pretty funny that if it ever fell into enemy hands, the instructions are right there on the side to walk you through it. They might as well right it in Arabic too lol.
well, alot of squadies have made stupid mistakes with those things, and the scary thing is, they are rubbish after you used them, in fire fights, after using them, they drop and run, so the insurgents can even practice.
ReadMenace
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Re: Insurgent cant use dropped HAT kit.

Post by ReadMenace »

Bringerof_D wrote:why does the Coalition troops need the HAT in insurgency anyways?
Engaging insurgents that are holed-up in buildings.
robert090993 wrote:personally, in a real life situation, if you drop a weapon, insurgents will use it. They are like tramps on chips
+1... Tramps on chips?? I need an interpreter.

-REad
Eddie Baker
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Re: Insurgent cant use dropped HAT kit.

Post by Eddie Baker »

[R-CON]ReadMenace wrote:+1... Tramps on chips?? I need an interpreter.
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