Pr 0.87 bugs that i have ran into so far:
-Sometimes hitting “destroyable” fences with a vehicle to knock it down,
your vehicles will go flying in the air VERY high and blow up (happened to me with humvee,
not sure about other vehicles.
-Sometimes in Insurgency the Red intel diamond appears on one side of the map, when really
the intel turns out to be on the completely opposite end of the map
-When flying north with UAV there is a sun glare coming from the ground
-Sometimes when a cache is destroyed the pink shield marker will stay there for insurgents
-In rare cases, when a firebase has been destroyed (not sure about hideouts) the spawnpoint will remain but the firebase will be destroyed, resulting in a invisible- indestructible base
-Chopper sound loop bug when there isnt a chopper nearby
-When you change firing modes one either deployed or undeployed mode with a lmg,
your firemode doesnt switch for the other mode, having one mode on one fire mode
and one on the other when you switch weapons
-in korengal valley the southwest most bunker at camp murphy is a
solid black color
-dead bodies and dead people inside vehicles sometimes make the
severly wounded cough when they are dead and just corpses
-When healing yourself with the healthpack (not dressing), it should show the
heal icon ( + ), but if you spawn with something else, then pick up the kit from
someone else when you heal yourself there will be no icon
-In ramiel this cache spawned halfway in the ground:
http://img168.imageshack.us/i/cache.jpg/
-My squad was playing taliban yesterday on archer, and nobody in my squad was able to get automatic rifleman
-The collision for restrainers is ALOT worse than that of the knife, usually
it takes like 4 punches to get a guy because of this
-Some players are reporting their games not responding when alt tabbing
-When you place and IED/C4, if you click/hold the fire button for too long to place
the charge your detonator wont appear, when you resupply your explosive you arnt
able to detonate the "wasted" explosive
-There are many inaccuracies/spelling mistakes in the loading screen tips
-For the Al-Quds, the clip count for deployed and undeploy is not shared,
so instead of having 8 magazines you have 16, 8 for each deployment mode.
Firing from deployed mode then switching to undeployed the ammo count carries,
when out of ammo for mag in undeployed mode then switching to deployed mode,
firing once, then back to undeployed you have the same ammount of ammo again as
the deployed, essentially this can be used to get unlimited. When reloading undeployed
first you also have to reload deployed after to get both guns full ammo in clip.
but when reloading deployed first, it gives full ammo to undeployed again because of the
ammo transfter when switching to deployed
I will add more as they come, thanks for reading
[0874] Bromley's bug list: please read
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bromley
- Posts: 461
- Joined: 2009-07-11 22:44
[0874] Bromley's bug list: please read
Last edited by bromley on 2009-09-13 19:16, edited 3 times in total.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Bromley's bug list: please read
thats an old one, supposedly due to teh sound going futhur than the view distance.-chopper sound loop bug when there isnt a chopper nearby
thats cuz they are technically 2 weapons, though the ammo is linked, hardcoded problem I think-When you change firing modes one either deployed or undeployed mode with a lmg,
your firemode doesnt switch for the other mode, having one mode on one fire mode
and one on the other when you switch weapons
old one, I think its something to do with how the bodies can get stuck in the vehicle-dead bodies and dead people inside vehicles sometimes make the
severly wounded cough when they are dead and just corpses
old one, rest assured its working-When healing yourself with the healthpack (not dressing), it should show the
heal icon ( + ), but if you spawn with something else, then pick up the kit from
someone else when you heal yourself there will be no icon
The PR team has always had a problem in this regard-There are many inaccuracies/spelling mistakes in the loading screen tips
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Bromley's bug list: please read
Think you should have a look around the rest of this section of the forums mate as every bug you mentioned here has already been reported or is a known issue that cannot be changed.
Thanks for taking an interest but please use the search function in future.
Thanks for taking an interest but please use the search function in future.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: Bromley's bug list: please read
Talk about visiting the bug museum, lol, some of these bugs have been around since .5 lol.


