[Map] Sangin - Update
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: [Map] Sangin - Update
O.MY.GOD! O.O I love it!!!!!!
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TheAssProtectors.Nr1
- Posts: 124
- Joined: 2009-09-05 20:26
Re: [Map] Sangin - Update
Cant wait to play this map! 
I know the Brits' main is Camp Bastian, so make sure to send your regards to the Royal Danish Army whom you share the base with!
I know the Brits' main is Camp Bastian, so make sure to send your regards to the Royal Danish Army whom you share the base with!
Why do something today, when you can not do it tomorrow
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Cryers
- Posts: 7
- Joined: 2009-08-21 14:27
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snoopy_d0g
- Posts: 22
- Joined: 2009-09-03 09:05
Re: [Map] Sangin - Update
I love that chinnok is there any chance to get ninjarope from it ? it will helps to drop infatry in difficult terrain
PS: i know rope is HARD CODED but you can look to the BF: Vietnam there was rope from chinnok
PS: i know rope is HARD CODED but you can look to the BF: Vietnam there was rope from chinnok
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Map] Sangin - Update
bfV and bf2 have different engines, so stuff in bfv isnt always possible in bf2.
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superhunty123
- Posts: 70
- Joined: 2009-08-31 19:03
Re: [Map] Sangin - Update
FASTROPEZ! man that would be cool! anyways map looks good!
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$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [Map] Sangin - Update
dont say that again.......superhunty123 wrote:FASTROPEZ! man that would be cool! anyways map looks good!
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: [Map] Sangin - Update
I thought Sangin had a town 
Apart from that - awesome!
P.S You can't fast rope from Chinook anyway...
Apart from that - awesome!
P.S You can't fast rope from Chinook anyway...
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: [Map] Sangin - Update
you can, theirs a hole in the cargo area, where you can fastrope out.Herbiie wrote:I thought Sangin had a town
Apart from that - awesome!
P.S You can't fast rope from Chinook anyway...
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Map] Sangin - Update
Herbiie wrote: P.S You can't fast rope from Chinook anyway...
http://farm1.static.flickr.com/192/5087 ... b4.jpg?v=0
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Froztbyte
- Posts: 367
- Joined: 2008-01-01 16:46
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snoopy_d0g
- Posts: 22
- Joined: 2009-09-03 09:05
Re: [Map] Sangin - Update
[R-COM]$pyker wrote:dont say that again.......![]()
yes we know its HARDCODED but man it will be awesome to get it, maybe DICE will release some booster pack and they will take job with that =)
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: [Map] Sangin - Update
snoopy_d0g wrote:I love that chinnok is there any chance to get ninjarope from it ? it will helps to drop infatry in difficult terrain
PS: i know rope is HARD CODED but you can look to the BF: Vietnam there was rope from chinnok![]()
Even if they could develop some sort of "rope" sticking out the back/side of a blackhawk or chinook, I think the problem would be making some sort of "winch" system to pull the rope up, and also making the rope not get caught on anything. Also, making the rope invincible to damage.. otherwise it would act like a part of the helicopter and would just explode if it hit anything xD
Back on topic, I hope the chinook can do something special, like drop 2 crates instead of 1, magically carry a jeep or other sort of small vehicles. But looking giant and sexy would be beast also
EDIT
Also, I see an airstrip.. does this mean jets? Please don't be like al basrah, where it's just an abandoned airport =[
Last edited by Dev1200 on 2009-09-07 17:57, edited 1 time in total.
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: [Map] Sangin - Update
How about for the chinook. you attach the Specialists' rope to the helicopter and it only appears with a hit of a button. when you want to "retract it" you make it disappear to the enviroment, and when you want to drop it, you make it re-appear.
I dont know anything about coding though
I dont know anything about coding though
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Priby
- Posts: 2379
- Joined: 2008-06-21 18:41
Re: [Map] Sangin - Update
dan_thomas453 wrote:How about for the chinook. you attach the Specialists' rope to the helicopter and it only appears with a hit of a button. when you want to "retract it" you make it disappear to the enviroment, and when you want to drop it, you make it re-appear.
I dont know anything about coding though![]()
Pls watch. 3:15 is very interesting
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=Toasted=
- Posts: 359
- Joined: 2009-07-01 22:08
Re: [Map] Sangin - Update
To be honest, I could care less about fastropes. What I see here is a great looking map in development, WHICH WILL HAVE A CHINOOK ON IT (As you can tell by my random caps lock usage, I like Chinooks).
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast=
PR In-Game Alias: =Epic-Toast=
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Jake94
- Posts: 12
- Joined: 2009-09-08 22:42
Re: [Map] Sangin - Update
wow, looking very nice, cant wait to play insurgency on it!
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: [Map] Sangin - Update
I look forward to the release of Sangin every day again! ... & the chinook
can t wait anymore
can t wait anymore
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EnermaX
- Posts: 146
- Joined: 2009-04-08 19:06
Re: [Map] Sangin - Update
/signK4on wrote:I look forward to the release of Sangin every day again! ... & the chinook
can t wait anymore
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J.Burton[EEF]
- Posts: 125
- Joined: 2009-04-05 16:21
Re: [Map] Sangin - Update
Can I assume the runway will be the same level as the terrain (unlike Qinlings awful 4ft high runway system) and that there will be a deadzone between the end of the runway and any hesco barriers (unlike Kashan)




