Should the TOW be a deployable asset?

General discussion of the Project Reality: BF2 modification.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Should the TOW be a deployable asset?

Post by HangMan_ »

Pretty simple questions,

Should the TOW be a deployable asset to be built near FB's?

Should it be allowed aswell as the Anti-Air or should u have to choose between the two?

How many should be allowed if it was implemented?

What effect do people think this would have on gameplay?

Please discuss :)
HangMan
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: Should the TOW be a deployable asset?

Post by angellfall »

Ye i think it would be great to have TOW near to FB.. This would make inf more usefull to take those firebases out.. they seem to get raped by armor way too easily now atleast in desert maps...

Imo it would just make defending FB's littlebit easier even if FB would get destroyed by first tank shot tank would get hit back...
Glimmerman
Retired PR Developer
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Re: Should the TOW be a deployable asset?

Post by Glimmerman »

I agree :)
EnermaX
Posts: 146
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Re: Should the TOW be a deployable asset?

Post by EnermaX »

Hm, maybe a bit overpowerd, but u can handle this with the amount of ammunition. Maybe 3 shots? Not more I'd say.

Anyway good idea.
Vege
Posts: 486
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Re: Should the TOW be a deployable asset?

Post by Vege »

TOW has been an buildable asset before as far as i know.
Was taken out because it was felt to be too owerpowered.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
HangMan_
Posts: 1753
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Re: Should the TOW be a deployable asset?

Post by HangMan_ »

Engineer wrote:Having one TOW launcher per FB would probably make things better. But I'm certain the devs have thought about this. And this isn't the first time this has been suggested either.
Seeing as this isn't the suggestions forum then its ok to discuss it again i believe. I can't remember the TOW being deployable ingame before. I think it should be put into PR as a deployable asset that u have to sacrifice the AA for. This means u will be vulnerable to either tanks or aircraft but its up to the players to decide :)
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@bsurd
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Re: Should the TOW be a deployable asset?

Post by @bsurd »

yes it would be cool to get tows in. But i say let both in. A firebase needs Air and ground defense imo.
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joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: Should the TOW be a deployable asset?

Post by joethepro36 »

TOW has been an buildable asset before as far as i know.
Was taken out because it was felt to be too owerpowered.
I've been playing since .5 and I've yet to see deployable TOWs.

I'd like to see them ingame, in addition to the current anti-air. For a 4km combined arms map like kashan or quinling, deployable aa is essential. Deployable TOWs would just complement the infantry and add greater strategic importance in firebases.
Gore
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Re: Should the TOW be a deployable asset?

Post by Gore »

Most players doesn't care where they build FBs. That's the first mistake. Second is building defences all over the place, not used, and on horrible spots. If a tank/APC has a beat on the FB, fall back. A TOW cannot compensate for badly placed FBs/defences IMO.
rampo
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Re: Should the TOW be a deployable asset?

Post by rampo »

No, that would just overpower the Firebases and i think this is a re-suggestion
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Thermis
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Re: Should the TOW be a deployable asset?

Post by Thermis »

I don't remember TOWS ever being deployable assets. I would however like to see them as deployable assets. The balance of TOWs and AA is something we'd have to test before we figure it out. there is now way to really know how it will effect game play until we can actually get our hands out it.
Vege
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Re: Should the TOW be a deployable asset?

Post by Vege »

Yer, seems that my memory indeed fails me and there never was an TOW asset.
I got that idea from a older thread where that idea was branded as sIMBA.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: Should the TOW be a deployable asset?

Post by KingLorre »

Either an AA or a TOW to pick from would be fair by me. but not both.

and yea this would be a pretty good addition if we do the Kinglorre Mathematics :P
X TOW + Y tank =/= P1+ AN x X AA + Y PL+AN3 / Ω + chuc= ∑=mccool.
but on the serious side TOW or AA choice would be cool, not to much ammo on the tow and the ability to place it, you can ruin that placement but you can also do something great with it. its all up to so many factors to make that thing very deadly. (SL+firebase+truck+Squadmembers+placement+gunner+ammount of targets+field of view=posibilities)
Tarantula
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Re: Should the TOW be a deployable asset?

Post by Tarantula »

if you can make it so that you can have either TOW or AA, its a good idea, otherwise it may end up being soo ridiculously difficult to assault a FB
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General Dragosh
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Re: Should the TOW be a deployable asset?

Post by General Dragosh »

I am all for that idea, cause ushually when a tank happens to stumble on a FB they just rush to it not considering their safety because they know well that there are no defence that can kill a tank, and henceforth they rush in

But with the abillity to build one, tank drivers/gunners have to be very carefull no to rush, if u die because of that its your own fault that u didnt send scouts before that and u deserve your death. . .at least thats how it works in real war

=P
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Rudd
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Re: Should the TOW be a deployable asset?

Post by Rudd »

I'm not a huge fan of the TOW launchers

and ingame they would become little artillery pieces

with HATs, LATs etc the battlefield is already dangerous enough for the vehicles imo.

also, TOWs fire a one shot kill projectile iirc, different to the TOWs carried on the humvee/APCs.
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Not_able_to_kill
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Re: Should the TOW be a deployable asset?

Post by Not_able_to_kill »

It appears that everything that is unbalanced/overpowered/overkill is taken out of this mod, i want to ask? is a war really SO balanced in real life?
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