Making the firebase 'smaller'

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Making the firebase 'smaller'

Post by Celestial1 »

I suggest that instead of firebases being, basically, a large foxhole with netting and radio, that perhaps they should simply consist of the radio and a small object such as a table or box to 'hold' the radio. (Perhaps placing the radio on a table like those found in some of the Operation Archer buildings, where some are on their sides, etc.)

This would mean that while the radio would signify the firebase's presence, it in itself will provide no benefit. It will simply enable spawning and creation of the firebase assets.

This will make it so that firebases can be more 'flexible'... for instance, if you want your firebase to be the Govt Office building on Qwai, you could simply set up your comm table, and then begin building HMGs on the roof and putting wire up, etc as opposed to having to find space to place the large firebase static where it fits properly and isn't immediately exposing spawning infantry to enemies.



This would enable a larger definition of a 'firebase' for a team; instead of the firebase needing to be placed outside, a farmhouse could be designated as a firebase simply by placing the radio; from there, it would be up to the squad/builder to create and build cover and assets, which would then protect the firebase, and ultimately, the radio itself.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Making the firebase 'smaller'

Post by Tannhauser »

+1, I'm sure that IRL they use to place their FOBs in already existing buildings, rather than build a weak and obvious sandbag defense around their radio post.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Skaylay
Posts: 17
Joined: 2008-02-22 08:59

Re: Making the firebase 'smaller'

Post by Skaylay »

It is quite an interesting idea. It could be optional [Right Click option] and have some little drawbacks.
Image
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Making the firebase 'smaller'

Post by Thermis »

I agree since we can't put down a proper fire base surrounded by HESCOS turning the fire base concept into more of a forward outpost would add to game play.
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Making the firebase 'smaller'

Post by Ccharge »

Good idea. I hate the fact that in most cases firebases are in big open areas just waiting to be raped. Now atleast there indoors safe from alot of attack.
if you miss him... try, try again
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Making the firebase 'smaller'

Post by Herbiie »

Skaylay wrote:It is quite an interesting idea. It could be optional [Right Click option] and have some little drawbacks.
I like this - and the only 1 HMG and no Wire/Foxholes.

It should also only have to be knifed once to disappears completely, and shouldn't be needed to be built up.

But the Current FB has to stay because a Table would look weird in a clearing of a forest (a realistic place for an FB)
Skaylay
Posts: 17
Joined: 2008-02-22 08:59

Re: Making the firebase 'smaller'

Post by Skaylay »

So, my idea on this one:


Lil. in-door FOB as [right click optional]:

Looks like a table with a radio on it.

- Requires to be placed up to 100m from 2 supply crates (more mobility).
- Doesn't require to be shoveled.
- Has a 1-2 min spawn delay after being deployed (as a balance for no-shovel spawn point?).
- Can be overrun as any other FOB.
- Knifing the radio destroyes it uterly.
- Gunfire should be able to destroy it (Like AR & .50 c); AT/C4/IED/TG etc. should destroy it uterly.
- Counts as any normal FOB in case of special game-modes and FOB limits.
- Could be placed 200m from any other FOB.

In the case of deployable structures I have no idea. Maybe when you choose the wire option the old wire is deployed.
Image
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Making the firebase 'smaller'

Post by General Dragosh »

This is what comes to my mind when i think about a small firebase

Image
[img][/img]Newly ordered sig !


Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Making the firebase 'smaller'

Post by Acemantura »

I Like it, I like it Alot.

It's goin in.

But with one caveat, I still want to be able to do it the way we have now, for maps like Kashan or Ejod, where you just would love to have one in the middle of nowhere.

give us the Right-click feature for it, and keep it the way it is, in regards to asset numbers. Why should this FoB be at a disadvantage in comparison to another. It's still a firebase, and you still have the same number of supplies...or do you?
Last edited by Acemantura on 2009-09-09 16:54, edited 1 time in total.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Making the firebase 'smaller'

Post by Celestial1 »

General Dragosh wrote:This is what comes to my mind when i think about a small firebase

Image
I'm glad you supplied that image; the 'radio on a table' aspect was almost specifically as an example of what it could look like, and a base for 'indoors' outposts.
[R-MOD]Thermis wrote:I agree since we can't put down a proper fire base surrounded by HESCOS turning the fire base concept into more of a forward outpost would add to game play.
That is the aim of the idea; instead of the outpost being a structure, it would act as a designation for an occupied, reinforced area.
________________________________________________

In regards to the 'drawbacks' of the firebases, let me reiterate my idea with a little more detail; made possible by Dragosh's picture!

(1) Main firebase would be replaced by more-or-less something like Dragosh's picture. It again simulates the radio-on-a-table idea, but will fit much better in an outdoor setting.
(2) A new, secondary firebase would consist of the bare-minimum radio-table. This will be meant to be used inside a building, meaning that some of the defense structures would be unnecessary to be used since the building itself provides protection.

The main firebase would stay exactly the same, only with the new model, allowing it to be a bit less obtrusive.

The secondary firebase would, again, be a radio on a table, and would be meant to be used indoors. Because of this, it could be made so that this has certain drawbacks in comparison to the full firebase, so that people do not attempt to hide this small firebase in the middle of nowhere. Note that all of the following in the list are simply ideas, and could be put in or ignored where fit to make it feel the way it should.
Differences to normal firebase:
1. To simulate less need to haul materials, since the 'base' is simplified to accomodate the building, this could be placed slightly farther away from supply crates.
1a. Alternatively, it could be placed using only one supply crate.
2. No requirement to be shoveled; obviously, this is a very simple setup and should only need to be set up. Spawning could be delayed for 30 seconds to simulate getting the radio working.
3. Can be destroyed easier (gunfire, explosives, knife, incendiary; since it doesn't need a 'build' phase, it could be destroyed by an incendiary without the need to be 'knifed' first)
4. Since the building provides it's own protection, foxhole numbers can be reduced. HMG numbers should remain the same, as the building doesn't have it's own defensive weaponry, though it does provide shelter. Razorwire may or may not be reduced as well, due to the fact that the wire could be useful to block off entrances in certain areas.

Similarities:
1. Follows all game rules regarding FOBs including the amount available to be placed, distance from other firebase, etc.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Making the firebase 'smaller'

Post by rampo »

I'm not sure about you guys but i think the present fb skin is just perfect the way it is
Image
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Making the firebase 'smaller'

Post by Arnoldio »

Yeah, but i see people abusing this system...place fob and move on...or place a fob somewhere it cannot be seen...
Image


Orgies beat masturbation hands down. - Staker
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Making the firebase 'smaller'

Post by Celestial1 »

ChizNizzle wrote:Yeah, but i see people abusing this system...place fob and move on...or place a fob somewhere it cannot be seen...
Rallies are often placed where they 'cannot be seen', but that hasn't caused to much of an issue in my experience. They can spawn on it, which can lead you to it, and it can still be overrun. The only real difference between firebases and rallies is that you have to physically find the firebase, and the entire team could spawn on it if they chose, instead of just walking by it and destroying one squad's quicky spawn.

Firebases that are defended with structures will be just as easy to spot now, and base structures like the radio-table will stick out pretty well in any urban/desert/forest environment (Table is desert colored, radio is green; either way, something will be sticking out).
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Making the firebase 'smaller'

Post by Dev1200 »

General Dragosh wrote:This is what comes to my mind when i think about a small firebase

Image


This.

Please :3
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Making the firebase 'smaller'

Post by Bringerof_D »

this is a great idea, i dont like the concept of limiting the builds you can have around it though, although it is a simpler asset to build, IRL that building will be reinforced on the outside and inside. limiting the amount of objects you can build around it would be stupid.

also instead of no shovel and just place, how about place, shovel 3 or 4 times to simulate unfolding the table and laying out the radio/maps etc. that way although its simpler to build it still requires an extra man to put it up.
MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: Making the firebase 'smaller'

Post by MrScruff »

How about. only an SL can deploy it but only the engineer wrench can set it up. BAM!!! the engineer is useful again.
Levesly
Posts: 99
Joined: 2007-09-30 15:12

Re: Making the firebase 'smaller'

Post by Levesly »

I think you should still allow foxholes to be built around this sort of Fire Base. As the fox holes in game represent the players digging in (and unfortunately they cannot dig below the surface) And maybe a limited amount of wire (say two pieces only)
Image
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Making the firebase 'smaller'

Post by fubar++ »

I'd say limiting the objects around the firebase is quite useless, no offence. Why make two types of firebases at first place? Isn't one where you can optionally add something or leave without enough?
Post Reply

Return to “PR:BF2 Suggestions”