Some Changes for Firebase Defences and Engineer Class

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fubar++
Posts: 248
Joined: 2007-07-08 17:04

Some Changes for Firebase Defences and Engineer Class

Post by fubar++ »

1. Add ability to set independent defenses. Remove the limit how close to the firebase they need to be. Change it so, that building defenses would require a supply crate near by. Building would drain supply crates and therefore would need functional logistic chain. (Optional change: only one supply crate needed to set the firebase.)

Purpose of the suggestion is to remove "the road signs" towards the Firebase.

2. Separate barbwire and hedgehogs. Only engineers would be able to set hedgehogs. For removing a hedgehog you would also need an engineer (C4 charge).

Disabling defenses is made way too easy. At many occasions there isn't point to make them because they get burned down in a second or two by thermite grenade.
Last edited by fubar++ on 2009-09-09 09:31, edited 2 times in total.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Some Changes for Firebase Defences and Engineer Class

Post by Herbiie »

fubar++ wrote:1. Add ability to set independent defenses. Remove the limit how close to the firebase they need to be. Change it so, that building defenses would require a supply crate near by. Building would drain supply crates and therefore would need functional logistic chain. (Optional change: only one supply crate needed to set the firebase.)

Purpose of the suggestion is to remove "the road signs" towards the Firebase.

2. Separate barbwire and hedgehogs. Only engineers would be able to set hedgehogs. For removing a hedgehog you would also need an engineer (C4 charge).

Disabling defenses is made way too easy. At many occasions there isn't point to make them because they get burned down in a second or two by thermite grenade.
1. This would just lead to random defences being placed everywhere - instead of being used to defend Fire bases...

There are two ways to do a Firebase - secretly (No defences, and nice and safe somewhere) and Fort Knox (On a hill with .50s AA, minefields, wire, foxholes and a squad permanently defending it)

2. Been suggested before.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Some Changes for Firebase Defences and Engineer Class

Post by rampo »

Herbiies right on everything, this would only lead to some random 50.cals all over the map in some spawnrape locations
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fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Some Changes for Firebase Defences and Engineer Class

Post by fubar++ »

Herbiie wrote:1. This would just lead to random defences being placed everywhere - instead of being used to defend Fire bases...

There are two ways to do a Firebase - secretly (No defences, and nice and safe somewhere) and Fort Knox (On a hill with .50s AA, minefields, wire, foxholes and a squad permanently defending it)
No offense but would you use some argumentation for what you want to say? These what you mention are the self evident. I mean, there is now two ways of use them and the suggestion would lead only for one, why is that?
Herbiie wrote:2. Been suggested before.
Same as above, if it's been already suggested please lead on...
Last edited by fubar++ on 2009-09-09 14:49, edited 1 time in total.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Some Changes for Firebase Defences and Engineer Class

Post by Herbiie »

fubar++ wrote:No offense but would you use some argumentation for what you want to say? These what you mention are the self evident. I mean, there is now two ways of use them and the suggestion would lead only for one, why is that?



Same as above, if it's been already suggested please lead on...
it having been suggested before means I really cannot be bothered to have the same debate again :roll:

As for the first one - why? It's self evident as you say - it WILL lead to spamming because you're relying on every single SL obeying the PR Code Of Conduct.

My point for the two ways was if you don't want road signs leading to your FB that's possible - Defences aren't compulsory.
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Some Changes for Firebase Defences and Engineer Class

Post by fubar++ »

Herbiie wrote:it having been suggested before means I really cannot be bothered to have the same debate again :roll:
Yes I was asking where that debate took a place (as being your argument).
Herbiie wrote: As for the first one - why? It's self evident as you say - it WILL lead to spamming because you're relying on every single SL obeying the PR Code Of Conduct.
Could you be more specific?
Herbiie wrote:My point for the two ways was if you don't want road signs leading to your FB that's possible - Defences aren't compulsory.
Yes they aren't but if they are used they will be road signs. That was the whole point to remove the distance limit. We don't have any disagreement on that.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Some Changes for Firebase Defences and Engineer Class

Post by arjan »

Jonny wrote:Well, yes. Isn't that a good thing?

I dont see whats wrong with a squad being able to set up a road block somewhere, so long as they have a supply crate. Its better than only being able to mine a road for a short time, or only being able to do it if you have an FO nearby.
that, also you gonna need teamwork and crates for random defences wich is good and promotes the logistic chain/makes logistics bigger target wich is also good :razz:
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