IED's back for taliban

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rampo
Posts: 2914
Joined: 2009-02-10 12:48

IED's back for taliban

Post by rampo »

The number of Über ambushes whit IED's has gone down horribly after the IED was taken off the taliban spawnable kits. I believe it would only be realistic, better for game-play and would make a whole lot more fun :mrgreen: having the IED's back to the taliban spawn screen possibly in the form of a kit called ''abusher''?
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: IED's back for taliban

Post by Rudd »

tbh I think gameplay has improved because of the IEDs being given to the combat engineer only.

Mines however are a differnet story I think. I'd like low powered explosives, both AT based and Anti personel based for a spawn kit for the taliban for gameplay reasons I think. But powerful IEDs etc should be kept with the special kit.

I mean som1 once said it is pretty hiliarous how the insurgents have more explosives than a regular army :D
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: IED's back for taliban

Post by rampo »

Dr2B Rudd wrote: Mines however are a differnet story I think. I'd like low powered explosives, both AT based and Anti personel based for a spawn kit for the taliban for gameplay reasons I think. But powerful IEDs etc should be kept with the special kit.
I definelty go whit you on the mine thing, its kinda annoying seeing mines every 10 meters in a insurgency map, but still having only two kits whit two IED's is not enough, if someone could create a compromise whit having IED's spawnable and having them whit two guys in the whole team, well that would be nice :-|
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: IED's back for taliban

Post by myles »

I was about to post the same thing but yeah i think it would be better if it was spawnabl it would be alot more real as there is hardly any ied attacks anyomore on taliban maps.
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: IED's back for taliban

Post by bloodthirsty_viking »

i think the max ied count is what, 10 or 20?

just add it spawnible to ONE SPAWN KIT, sprobby the scout, and reduce the max ammount of ied's per person down to just 2 or 3 at a time.that would slow down the ied, but still letting the taliban use some, or make it like only 12 ppl can have a sqout at once?
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: IED's back for taliban

Post by Dev1200 »

Taliban are already more powerful than regular armies.. why give them more? Give NATO more i think.
aperson444
Posts: 276
Joined: 2008-06-17 19:28

Re: IED's back for taliban

Post by aperson444 »

IRL, Taliban has started to use IEDs more and more.

Instead of giving the Ambusher an SKS, give them an AK-47. Compromise by limiting to like 3 a team. Or you could give the Ambusher as a spawnable with a Lee-Enfields, two IEDs, a mine, and a knife.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: IED's back for taliban

Post by badmojo420 »

Why not just make the kit unlimited, but still need to be requested. If you can access the cache you can take away an IED. Making them spawnable encourages the hideouts right outside the main, and using suicidal tactics because you have no ammo, and its quicker to spawn than it would be to run back to reload.

Also, it'd be nice if the Taliban combat engineer kit had a right click version with an AK(or any rifle) instead of the shotgun.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: IED's back for taliban

Post by SkaterCrush »

I'd like to see the Scout kit get an IED, and maybe (hopefully) the Combat Engineer will get the Arty IED if/when it ever comes out, till then I think I'd let this rest.
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: IED's back for taliban

Post by Mad-Mike »

rampo93(FIN) wrote:The number of Über ambushes whit IED's has gone down horribly after the IED was taken off the taliban spawnable kits. I believe it would only be realistic, better for game-play and would make a whole lot more fun :mrgreen: having the IED's back to the taliban spawn screen possibly in the form of a kit called ''abusher''?
im with you on this 1
bondsan
Posts: 193
Joined: 2008-03-31 02:55

Re: IED's back for taliban

Post by bondsan »

IED'S removed ??? NOoooooooooooooo

i have'nt been on really (except to sort flight controls) so i didn't know this.
some maps my entire game is waiting for some one to spring my ied trap and how devious can i be in geting the kill.
please let me have my kit back :(
those who live by the sword get shot by those who don't
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: IED's back for taliban

Post by myles »

bondsan wrote:IED'S removed ??? NOoooooooooooooo

i have'nt been on really (except to sort flight controls) so i didn't know this.
some maps my entire game is waiting for some one to spring my ied trap and how devious can i be in geting the kill.
please let me have my kit back :(
Who ever said hey wnated the IEDS removed did you read this properly?
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: IED's back for taliban

Post by Spec »

He means that he didn't know the number of IEDs were reduced in the first place.
Taliban-IED
Posts: 190
Joined: 2008-03-17 18:54

Re: IED's back for taliban

Post by Taliban-IED »

No IED´s for taliban. Free IED´s of talibans hand!
E-Terrorist fan boys are not welcome on the forums.
Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: IED's back for taliban

Post by Kontrollturm »

hmm maybe give a spawnable kit an IED and the Combat engi an ARty IED.
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