[0860/0874] Breachable gates - LOD problem

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

[0860/0874] Breachable gates - LOD problem

Post by McBumLuv »

Description:
While playing with low geometry, the breachable gates on maps such as Fallujah or Konrengal valley do not have their lock modeled, and can therefore not be shot at and breached. Note that the breachable doors with the handles do not fall prey to this problem, as their handle is still clear.

Steps to reproduce:
Turn geometry in your video options on low, and approach the breachable gates on any map featuring them, and you will see the problem immediately.

Screenshots:

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Tested on:

Fallujah West 64, PR 0860
Reality Teamwork Europe
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [0860/0874] Breachable gates - LOD problem

Post by CodeRedFox »

God damn low geometry....ok I'll have to put that on a list. might not change it as it will require allot of maps to re-lightmap.
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"apcs, like dogs can't look up" - Dr2B Rudd
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [0860/0874] Breachable gates - LOD problem

Post by goguapsy »

is geometry that resource-heavy?

anyways SHOULDnt be hard to fix... bbut I aint aDEV :(
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [0860/0874] Breachable gates - LOD problem

Post by CodeRedFox »

its not that its hard to fix....quite easy. Its that because the model will be updated each mapper will have to re lightmap those statics.
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"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [0860/0874] Breachable gates - LOD problem

Post by CodeRedFox »

I didn't quite understand lods....well the implementation of them in bf2 at least correctly at the time. Sorry guys.
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"apcs, like dogs can't look up" - Dr2B Rudd
Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: [0860/0874] Breachable gates - LOD problem

Post by Nimise »

McLuv wrote: Image
Those can only be beached from behind and have no lock on the front :P
MrSh@vid
Posts: 842
Joined: 2009-02-28 20:50

Re: [0860/0874] Breachable gates - LOD problem

Post by MrSh@vid »

Nimise,

If you look into the centre (with your gpx up higher) there is a thin slit between the 2 sides of the door , in that gap you can make out the piece of wood that you can see from the rear, shooting that piece of wood opens/breaches the door.
This video shows it , watch from about 0:24

Last edited by MrSh@vid on 2009-09-10 12:38, edited 1 time in total.
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Vakaris
Posts: 58
Joined: 2009-09-08 00:13

Re: [0860/0874] Breachable gates - LOD problem

Post by Vakaris »

Some gates are locked, some are barred and some are held by two logs in the back side. Do as I do - grapple over the gate, shoot one of the logs and the gate will open. Simple.

Add: Since someone brought up increasing the graphics, as anyone else experianced frequent crashes if all of the the graphics are set to high? On those settings I crash every time I enter a server, so most of my seetings have to be kept at medium. A fix? Anyone?
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: [0860/0874] Breachable gates - LOD problem

Post by Ca6e »

Vakaris wrote:Some gates are locked, some are barred and some are held by two logs in the back side. Do as I do - grapple over the gate, shoot one of the logs and the gate will open. Simple.

Add: Since someone brought up increasing the graphics, as anyone else experianced frequent crashes if all of the the graphics are set to high? On those settings I crash every time I enter a server, so most of my seetings have to be kept at medium. A fix? Anyone?
Yeah i have the same problems about 3 runds on server and CTD
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [0860/0874] Breachable gates - LOD problem

Post by CodeRedFox »

Nice job MrSh@vid
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"apcs, like dogs can't look up" - Dr2B Rudd
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [0860/0874] Breachable gates - LOD problem

Post by Mad-Mike »

nice vid shav
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