Cadpat anyone ?DankE_SPB wrote:

Chineses really cant do anything on their own...
Cadpat anyone ?DankE_SPB wrote:


They dont with the US Army's digi camoKirra wrote:If you actually put this in PR i bet that alot of people will cry about "shitty graphics on the Chinese tanks!"![]()
thats an amphibious tank i believe. i bet that camo works pretty well when its in the water, but when it gets on shore it must be like a giant bullseye! lolDankE_SPB wrote:looksl ike htey are not going to hide
ye, but when its in the water most of the camo paint is going to be under the watercharliegrs wrote:thats an amphibious tank i believe. i bet that camo works pretty well when its in the water, but when it gets on shore it must be like a giant bullseye! lol
It looks more like Tetris to me. If a round hits the armor next to three blocks of the same color as the ammunition, does the vehicle explode?RHYS4190 wrote:It revealed, the Chinese are planing on invading pac man.
But then again, you don't have digital camo on US army vehicles[R-DEV]Rhino wrote:They dont with the US Army's digi camo![]()
looking at this i think any camo except one, hiding you on the shore, is uselesscharliegrs wrote:thats an amphibious tank i believe. i bet that camo works pretty well when its in the water, but when it gets on shore it must be like a giant bullseye! lol

Tarantula wrote:maybe if the PLAN marines get up and running this could be their, edge, so to speak. The thing that defines them instead of the same as PLA.
GreatSgt.Smeg wrote:I'll love it when the PLAN comes together.



Well, if the Chinese tank is going to eventually be a custom PR model, wouldn't a 2048 texture be necessary? Don't we want them all to be of the same or similar quality?[R-DEV]Matrox wrote:The only way we could get around this would be to probably double the chinese tanks texture size to the 2048 size, like the challenger, however this would be a considerable memory hog.
It's true, and this should fix all of our problems.Sgt.Smeg wrote:Well, if the Chinese tank is going to eventually be a custom PR model, wouldn't a 2048 texture be necessary? Don't we want them all to be of the same or similar quality?