2 zoom modes for all rifles

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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

2 zoom modes for all rifles

Post by Cassius »

In real life the scope on assault rifles either does not eliminate Iron sights, making it possible to look below the scope using the iron sights, or a red dot sight of some kind is added on top of the scope so that the rifle can still be used in CQB.

Could it be possible to have all standard issue rifles come equipped with 2 zoom modes, with the first right click being the red dot/ironsight view and the second right click switching to the scope ?
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LeadMagnet
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Re: 2 zoom modes for all rifles

Post by LeadMagnet »

Depending on the choice of weapon and/or optics yes, it does eliminate the use of irons. Besides the fact, you would never find a red dot or "reflex sight" on the same weapon with a conventional scope so your argument makes no sense.

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Thermis
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Re: 2 zoom modes for all rifles

Post by Thermis »

There are versions of the ACOG that have red dot sites mounted on top of them. Also if you use an EOTECH there is a 3x attachment that can be fitted to the site to turn it into a medium range scope, and it can be flipped to the side for CQB. I personally have not seen these in combat, but it doesn't mean they aren't out there.
For most cases in CQB IRL if you have an ACOG on your weapon you just line the baddy up with the front site post and you should hit him either in the chest or face.
gazzthompson
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Re: 2 zoom modes for all rifles

Post by gazzthompson »

[R-DEV]LeadMagnet wrote: Besides the fact, you would never find a red dot or "reflex sight" on the same weapon with a conventional scope so your argument makes no sense.
i think he means like them little red dots ontop of the ACOG.
Cassius
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Re: 2 zoom modes for all rifles

Post by Cassius »

gazzthompson wrote:i think he means like them little red dots ontop of the ACOG.
Yes, thats what I mean. Maybe whatever view could be used that a soldier would use irl, like aiming through the paddy like thermis said, depending on what equipment soldiers are issued irl.
Last edited by Cassius on 2009-09-16 14:22, edited 5 times in total.
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Zrix
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Re: 2 zoom modes for all rifles

Post by Zrix »

A "CQB mode" with reduced accuracy but good handling, similar to the LMG undeployed mode, would be nice for both scoped and unscoped ARs.

Although we used ironsights, we were taught how to fire without looking through the sights, because in some situations there just isn't time nor space to do that. I would guess most armed forces does that.

The largest problem I see with this is that it would require an additional weapon slot, and that is something some kits are running low on.
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Cassius
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Re: 2 zoom modes for all rifles

Post by Cassius »

Or just 2 zoom modes, like some sniper rifles and marksmen kits.
Shredhead99
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Joined: 2009-05-20 09:20

Re: 2 zoom modes for all rifles

Post by Shredhead99 »

There must be a solution, otherwise they won't be able to implement the scope and reflex sight of the G36 A1/2 for the german faction, will they?
So they already have to think about a solution of how to use the HKV, maybe they can adopt it for other rifles then.
The idea itself is very good and adds much to realism.
E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: 2 zoom modes for all rifles

Post by E4$Y »

Cassius wrote:Or just 2 zoom modes, like some sniper rifles and marksmen kits.
Yeah, that sounds nice. One zoom level would be with 0x, and another with standart ACOG zoom level?
CAS_117
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Re: 2 zoom modes for all rifles

Post by CAS_117 »

Cassius wrote:Or just 2 zoom modes, like some sniper rifles and marksmen kits.
In combined arms we have added a 1.0 magnification level for all rifles in order to represent the addition of backup iron sights and shoulder firing. The scope is not accurate while moving however so it is best for less than 30 meters.
E4$Y
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Re: 2 zoom modes for all rifles

Post by E4$Y »

CAS_117 wrote:In combined arms we have added a 1.0 magnification level for all rifles in order to represent the addition of backup iron sights and shoulder firing. The scope is not accurate while moving however so it is best for less than 30 meters.
It looks like CA fixes all of PR problems :D Great work
Cassius
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Re: 2 zoom modes for all rifles

Post by Cassius »

E4$Y wrote:Yeah, that sounds nice. One zoom level would be with 0x, and another with standart ACOG zoom level?
Thats what I was thinking about, the first zoom level would be the way you use it in CQB, like looking over the scope with the standard issue acog (I think only spec ops get the acog with the red dot sight on top) and the second with zoom.

One would have to know if to the engine it makes no difference if you zoom in further, or if you switch between iron sight/scope on right click, complete with animation, or if there is a hurdle of some kind to implementing it.
LeadMagnet
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Re: 2 zoom modes for all rifles

Post by LeadMagnet »

Ever heard the phrase "Jack of all trades, master of none"? That applies to the "Swiss Army Knife" approach to weapon design. While yes, I do have experience with the TA31 combo sight this is fairly new and not seen widely in the field. I for one find the thing adverse to fast acquisition of your target as your peripheral vision is drawn to the acog lens when going to the reflex sight on top. The alignment just didn't feel natural to me but again, that's shooters preference.

As to the magnifiers, they are more readily available but would require a massive amount of work to implement (if it is in fact possible to animate the swivel magnifier back and forth from the front of the reflex sight) and honestly, our time can be better spent on other projects for .9's release.

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Herbiie
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Re: 2 zoom modes for all rifles

Post by Herbiie »

tbh I don't like the Idea of just having 1 type of rifle instead of Ironsights OR Acog. It adds another level of play to the game - do you use iron sights or Acog? One is good for CQC one for longer range - making you have to use your brain and think about your situation - rather than having one uber rifle that is good for both.

Also all my friends in the British Army say that they usually ignore the back up sights on the SUSAT because they are inaccurate - and just something else you have to zero.
superhunty123
Posts: 70
Joined: 2009-08-31 19:03

Re: 2 zoom modes for all rifles

Post by superhunty123 »

Completely agree and if they made the transitions in CA better it should be implemented.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: 2 zoom modes for all rifles

Post by TheLean »

Zrix wrote:A "CQB mode" with reduced accuracy but good handling, similar to the LMG undeployed mode, would be nice for both scoped and unscoped ARs.

Although we used ironsights, we were taught how to fire without looking through the sights, because in some situations there just isn't time nor space to do that. I would guess most armed forces does that.

The largest problem I see with this is that it would require an additional weapon slot, and that is something some kits are running low on.
I totally agree with you. Both irons and scopes are not used in CQB in real life situations. Trying to look through the back part of an real life ironsight is like trying to look through the head of a sewing needle. It creates extreme tunnelvision, as does scopes. In PR this is not represented with irons as we have clear vision both inside the ironsight and around it. IRL we can shift focus from the ironsigt to the surroundings but then we loose focus of the sights, and it takes some time for the eyes to adjust.

In the military service we were taught to look through the large front ring of the ironsight when getting up close and personal, while looking above the back part of the ironsight. This means the bullets hits a bit high, but at such close range it is negligible and it helps reduce tunnelvision.


CAS_117 wrote:In combined arms we have added a 1.0 magnification level for all rifles in order to represent the addition of backup iron sights and shoulder firing. The scope is not accurate while moving however so it is best for less than 30 meters.
I think you mean you added a 2.0 magnification level. A 1x zoom is the same as normal everyday view. Or do you mean that you added a zoom mode without zoom to represent aiming above the sight when shoulderfiring? Sounds cool if that is the case.
CAS_117
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Re: 2 zoom modes for all rifles

Post by CAS_117 »

TheLean wrote: I think you mean you added a 2.0 magnification level. A 1x zoom is the same as normal everyday view. Or do you mean that you added a zoom mode without zoom to represent aiming above the sight when shoulderfiring? Sounds cool if that is the case.
I meant that in Combined Arms we have added a 1.0x Magnification mode representing both backup irons, keeping the second eye open, and simple shoulder/reflex shooting. The sight is somewhat inaccurate beyond 30-50m so after that it is not of much use and you may as well use the scope.
charliegrs
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Re: 2 zoom modes for all rifles

Post by charliegrs »

maybe the op was talking about this?
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I dont know if the military uses it or not though
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Sparatan117
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Re: 2 zoom modes for all rifles

Post by Sparatan117 »

charliegrs wrote:maybe the op was talking about this?
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I dont know if the military uses it or not though
contrary to belief, red dot sights are used more often than acogs but tbh I've never seen that before, a red dot on top of an acog
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Bob_Marley
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Re: 2 zoom modes for all rifles

Post by Bob_Marley »

They're issue for British troops in Afghan these days. Its a semi stop-gap as part of FIST, something to take over from the SUSAT which is now out of production, so sights damaged in combat cant be replaced while the helmet linked sighting system that is planned for (eventual) service is still in development.
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