Flag Rush (suggest names?)
You play either as an Attacker hoping to slip or power your way through enemy lines to shatter the opposing team's defensive positions, or as a Defender whose sole purpose is to whittle down the attacking team. Of course, there's a bit more to it than that.
* One base only: You'll only ever find one active defending base at any given time. This helps funnel the action to predictable locations, keeping the flow of the game fast and chaotic. No more wandering aimlessly among abandoned objectives.
* Moving along: Once the attacking team captures current base, another Defender's base will activate and so press the action in a new direction. The base conquered by the Attackers is now theirs, so they may take command of their vehicle of choice without having to spawn back at their original base.
* Reinforcements: The attacking forces have a limited supply of reinforcements (defenders have a limitless supply), but they can swell their ranks with base they successfully captured.
IMO, it would require good coordination between squads and so on.
This is similar to Counter Attack game mode, but instead of objects scatered all over the map, they would be in kinda straight line (dunno how to explain it right, so here's a SS of how it should be:
)Thoughts?



