Few things from FH 2.2 ; )

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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Few things from FH 2.2 ; )

Post by WilsonPL »

I've played Fh 2.2 and ive noticed few things that imo should be imported into PR :

1. Blood splats under dead bodies :
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2. New fire effect for molotovs :
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3. Marks on tanks that being hit
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:D
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rampo
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Re: Few things from FH 2.2 ; )

Post by rampo »

The new coming release of Eve of destruction should have new fire effetcs
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Garmax
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Joined: 2008-06-13 00:52

Re: Few things from FH 2.2 ; )

Post by Garmax »

those are awesome effects and i love them and agree with these suggestions except for the fire one EOD has a much cooler flame effect that should be used in PR
Terry Tibbs
Posts: 48
Joined: 2008-12-17 17:13

Re: Few things from FH 2.2 ; )

Post by Terry Tibbs »

I was thinking about trying FH, but seeing that minimap and the permanent cross hairs especially, really makes me "ewww".
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Few things from FH 2.2 ; )

Post by master of the templars »

Terry Tibbs wrote:I was thinking about trying FH, but seeing that minimap and the permanent cross hairs especially, really makes me "ewww".
You can turn off the cross hair, just put the colour to black.

Its pretty useless in game anyway. ;-)
Make nukes, Not war
Terry Tibbs
Posts: 48
Joined: 2008-12-17 17:13

Re: Few things from FH 2.2 ; )

Post by Terry Tibbs »

master of the templars wrote:You can turn off the cross hair, just put the colour to black.

Its pretty useless in game anyway. ;-)
Ah of course, been so long since I messed with the vanilla options. Thanks :)
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Zrix
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Re: Few things from FH 2.2 ; )

Post by Zrix »

master of the templars wrote:You can turn off the cross hair, just put the colour to black.

Its pretty useless in game anyway. ;-)
Or you can turn on Immersive Mode. Just saying..
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Few things from FH 2.2 ; )

Post by Jedimushroom »

Immersive mode is rubbish, it takes away too much information. You don't know how many magazines you have left or how much sprint, etc.

Back on topic, saying 'use this stuff from FH2' is a lot easier than actually trying to do it. The FH2 devs might not want to share the code for some of these things, I mean are they in BSS? That would make things much easier.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Expendable Grunt
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Joined: 2007-03-09 01:54

Re: Few things from FH 2.2 ; )

Post by Expendable Grunt »

It's likely that the "blood splat" is actually part of the "kit bag" you normally see in BF2 and PR...it's just thin and red.

M.
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Rhino
Retired PR Developer
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Re: Few things from FH 2.2 ; )

Post by Rhino »

some nice points there, didn't know about the blood or the tank hit bits :)

The fire is most likley very much like the EoD napalm fire which we are going to be looking into at replacing our molotov effect with :)
Expendable Grunt wrote:It's likely that the "blood splat" is actually part of the "kit bag" you normally see in BF2 and PR...it's just thin and red.

M.
very much doubt it, would have far too many issues. The kit bad is the weapon on the ground anyways.

Not 100% sure how they have done it but most likley a decal.
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Few things from FH 2.2 ; )

Post by WilsonPL »

I think they did something to ragdolls too, dead bodies arent flying and are a bit moving slower.
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hx.bjoffe
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Joined: 2007-02-26 15:05

Re: Few things from FH 2.2 ; )

Post by hx.bjoffe »

I'm way more interested in that weapon underneath the corpse than the blood.
I never really understood why PR couldn't do something like that, but had to keep the kitbag.
Rhino
Retired PR Developer
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Re: Few things from FH 2.2 ; )

Post by Rhino »

hx.bjoffe wrote:I'm way more interested in that weapon underneath the corpse than the blood.
I never really understood why PR couldn't do something like that, but had to keep the kitbag.
Because the way the vBF2 player models are setup we can't use weapon geoms for the kit bags without loosing the kit geoms.

If we had all new player models like FH2 dose then we could do it and would most likley do it also.
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hx.bjoffe
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Re: Few things from FH 2.2 ; )

Post by hx.bjoffe »

Ok thanks.
Cheditor
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Re: Few things from FH 2.2 ; )

Post by Cheditor »

WilsonPL wrote:I think they did something to ragdolls too, dead bodies arent flying and are a bit moving slower.
Have you played FH2? You get shot by a K98 and 80% of the time your body will go flying. And its only a bolt action rifle!
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bosco_
Retired PR Developer
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Re: Few things from FH 2.2 ; )

Post by bosco_ »

Yep, you fly around many times, every round...
Rhino
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Re: Few things from FH 2.2 ; )

Post by Rhino »

maybe what he thinks is improved about them :p
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Maxfragg
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Re: Few things from FH 2.2 ; )

Post by Maxfragg »

it happens form time to time, but for me its more like 5% off all kills and its got something to do with their one shot kill setup
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Few things from FH 2.2 ; )

Post by WilsonPL »

but try to shot a guy in PR with ak47, body will fly back ~3meters and start waving arms. in fh its not perfect but better imo
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master of the templars
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Re: Few things from FH 2.2 ; )

Post by master of the templars »

[R-COM]Cheditor wrote: And its only a bolt action rifle!
What do you mean, those WW2 rifles had much bigger Bullets than almost anything to day except a .50

Obviously still wouldn't make you fly around, but you cant say "only a bolt action" ;-) .
Make nukes, Not war
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