[Minimod] CA Combined Arms - v0.997b (outdated)
-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Combined Arms, join the play test - Sept 25th 2009
I'm confused, can someone tell me what this is?

You do not have the required permissions to view the files attached to this post.
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Combined Arms, join the play test - Sept 25th 2009
a mingun on a huey? probably the DEVs adding it as a placeholder due to lack of modelers etc.
-
Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: Combined Arms, join the play test - Sept 25th 2009
Hm, isn't the Huey already too fast to get a good shot? I'd rather have a .50 on it 

-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Combined Arms, join the play test - Sept 25th 2009
I'm hoping that eventually the M240 Huey will be added in too.gazzthompson wrote:a mingun on a huey? probably the DEVs adding it as a placeholder due to lack of modelers etc.
http://www.youtube.com/watch?v=xWxxX78tn8c
But yes, M134s are also used on the trans huey.
Server admins, if you run CA servers, please post here when you've updated them.
Last edited by Hunt3r on 2009-09-26 01:39, edited 1 time in total.
-
CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Combined Arms 0.997b (outdated)
Hello again from us at Combined Arms (Project Reality addon).
We remain in the final stages of CA 1.0 and are hoping you are as eager to play as we are to fully release it. The keyword for us is "stability". We have been pushing a lot of limits regarding the workload on your processors and videocards for the BF2 engine due to the new weather effects and view distances. You may have to turn down your settings a bit to increase your FPS.
Let me apologize in advance for the late update but unfortunately university has taken priority for most of us working on CA (all 3 of us lol). The good news is that we're back in business and CA is fully 1.5 compatible.

Test Sessions:
CA is a very small and new mod, so to maximize the number of players we can get, we encourage you to arrive at the times posted.
This weekend we will have the tests at:
Saturday 26th at 2pm Eastern US
Sunday 27th at 2pm Eastern US
Will add more next week if the build is stable enough.
There are not too many servers to choose from at this point. Just move to the one with the best ping and have fun.
*NOTE: If you previously downloaded CA 0.997, make sure you have the 0.9972 hotfix. It is necessary to play on local servers. Apologies for the inconvenience.
Mirrors:
CA Download Page:
combinedarms.myfreeforum.org :: Combined Arms Ver .997 Installer
Changes from 0.996
Weapons:
- Removed CBUs from A-10
- Reduced AntiTank missile ammo by 50% on CAS planes
- Added 14 White Phosphorous rockets to A-10 to mark targets
- Added 4 MK-82 bombs to A-10
- Reduced bomb size from 1000 to 500lb on fighters
- Attempted fix for laser weapons
- Standardized Tracers by Caliber
- Changed proximity fuzes on AA
- Lowered heat penalty on Coaxial guns
- Added tracers to LAT, removed rocket effect (They're unpowered).
- Returned tracers to normal size

Vehicles:
- Fixed weapon selection on Havoc
- Some suspension fixes on vehicles
- New F-35 Texture Added

Maps:
- Fixed spawn issues on Muttrah
- Spawns added on Desert Rats training for MEC?
- Added Alkufrah Oilfield (new scenario and sandstorm effect added).
- Fixed crashing on Seethed and Muttrah.
- Pointless text to make list longer
- Fixed MG bugs on Muttrah and 7 Gates
- Added static lights to compounds on 7 gates (WIP)
- Added new loading information textures
- New minimaps

Effects:
- New White Phosphorous effect for marking targets on A-10 (will add to Hydra Huey for 14 HE rockets + 14 WP).
- Bullet effects added to simulate Ricochets. They won't kill you but look nice)
Thank you SniperDog and Alex for the long hours and hard work.
General CA Changes:

Vehicles:
- Laser Targets added to vehicles
- New HUDs and Targeting systems made for most aircraft and ground vehicles.
- Javelin Anti-Tank missile added
- Improvised Infrared Tracking and Fire Control System for tanks, apcs, and aircraft.
- Realistic gravity on shells.
- AAA guns now capable of tracking aircraft.
- New radar system added to Fighters, SA-19 Tunguska, and Phalanx CWIS for early warning and engagement.
- 2x magnification added to planes and helicopters
- Added new Catapult system for carriers to help aircraft takeoff and land.
- Added Air-To-Ground Radar for Aircraft such as the AH-64D
- 2 seat player checks removed for local games.
- Flares no longer attract missiles, instead they hide the aircraft's heat signature. Loadout has been appropriately increased.
Infantry:
- Deviation lowered
- Settled times lowered
- Walking speed increased to facilitate movement with sights raised
- Sprint removed
- Realistic bullet drop implemented
- 1.0x magnification added for all scopes to simulate backup sights and shoulder firing
Maps:
- Sandstorm and Rain/Thunder effects added
- Spawn times for vehicles reduced
- Fewer neutral flags
- Fully working elevators on Carriers
- New music added to most maps
WIP:
- Light vehicle suspension + acceleration
- MEC Armored vehicle drivers need vertical stabilization
- Aircraft guns zoom out when firing
*Will add as test progresses
Control Changes:
- Turn Turrets in tanks and APCs with W A S D
- Hold fire button for half a second to launch AGM's in helicopters. Click on the target in order to guide the missile.
- In jets the mouse controls the pilots head and targeting displays. Arrow keys are recommended for flight.
- For infantry it is recommended you raise your weapon before coming into contract.
Bug reports go here:
combinedarms.myfreeforum.org :: Bug Reports
"Why on earth would you...?" reports go here:
combinedarms.myfreeforum.org :: Ideas and Complaints
"I just wanna talk". Go here
combinedarms.myfreeforum.org :: Discussion

Here's some videos from past tests:
Thanks for reading, hope to see you ingame shortly.
We remain in the final stages of CA 1.0 and are hoping you are as eager to play as we are to fully release it. The keyword for us is "stability". We have been pushing a lot of limits regarding the workload on your processors and videocards for the BF2 engine due to the new weather effects and view distances. You may have to turn down your settings a bit to increase your FPS.
Let me apologize in advance for the late update but unfortunately university has taken priority for most of us working on CA (all 3 of us lol). The good news is that we're back in business and CA is fully 1.5 compatible.

Test Sessions:
CA is a very small and new mod, so to maximize the number of players we can get, we encourage you to arrive at the times posted.
This weekend we will have the tests at:
Saturday 26th at 2pm Eastern US
Sunday 27th at 2pm Eastern US
Will add more next week if the build is stable enough.
There are not too many servers to choose from at this point. Just move to the one with the best ping and have fun.
*NOTE: If you previously downloaded CA 0.997, make sure you have the 0.9972 hotfix. It is necessary to play on local servers. Apologies for the inconvenience.
Mirrors:
Sniper_dog14 wrote:For the test tomorrow we will be using ver .9973. We still had a few crashing issues we nailed today so that will be fixed now. If you haven't downloaded any version of CA yet just get the downloads here:
Full Installer:
.9973 Full Installer:
Filefront: Download Combined Arms .9973 Installer.msi
MegaUpload: MEGAUPLOAD - The leading online storage and file delivery service
Or if you have downloaded any version of .997 and installed it (this includes versions .997, .997b and .9972) then you can just install this much smaller hotfix. It is only 43 MB in size.
.997/.997b/.9972 -> .9973 Hotfix:
Filefront: Download Combined Arms .9973 Hotfix.msi
MegaUpload: MEGAUPLOAD - The leading online storage and file delivery service
If you are interested in hosting a server then get the server files here:
.9973 Server Files:
Filefront: http://www.filefront.com/14609769/pr_ca ... 0Files.rar
MegaUpload: MEGAUPLOAD - The leading online storage and file delivery service
Finally If you have a mac (lol) or linux (respectable) and cant open .msi files then get the manual files here and drag pr_ca into your battlefield 2/mods folder and the shortcut to your desktop.
.9973 Manual Install Files:
Filefront: Download Combined Arms .9973 Manual Install Files.rar
MegaUpload: http://www.megaupload.com/?d=13GPWBMD
CA Download Page:
combinedarms.myfreeforum.org :: Combined Arms Ver .997 Installer
Changes from 0.996
Weapons:
- Removed CBUs from A-10
- Reduced AntiTank missile ammo by 50% on CAS planes
- Added 14 White Phosphorous rockets to A-10 to mark targets
- Added 4 MK-82 bombs to A-10
- Reduced bomb size from 1000 to 500lb on fighters
- Attempted fix for laser weapons
- Standardized Tracers by Caliber
- Changed proximity fuzes on AA
- Lowered heat penalty on Coaxial guns
- Added tracers to LAT, removed rocket effect (They're unpowered).
- Returned tracers to normal size

Vehicles:
- Fixed weapon selection on Havoc
- Some suspension fixes on vehicles
- New F-35 Texture Added

Maps:
- Fixed spawn issues on Muttrah
- Spawns added on Desert Rats training for MEC?
- Added Alkufrah Oilfield (new scenario and sandstorm effect added).
- Fixed crashing on Seethed and Muttrah.
- Pointless text to make list longer
- Fixed MG bugs on Muttrah and 7 Gates
- Added static lights to compounds on 7 gates (WIP)
- Added new loading information textures
- New minimaps

Effects:
- New White Phosphorous effect for marking targets on A-10 (will add to Hydra Huey for 14 HE rockets + 14 WP).
- Bullet effects added to simulate Ricochets. They won't kill you but look nice)
Thank you SniperDog and Alex for the long hours and hard work.
General CA Changes:

Vehicles:
- Laser Targets added to vehicles
- New HUDs and Targeting systems made for most aircraft and ground vehicles.
- Javelin Anti-Tank missile added
- Improvised Infrared Tracking and Fire Control System for tanks, apcs, and aircraft.
- Realistic gravity on shells.
- AAA guns now capable of tracking aircraft.
- New radar system added to Fighters, SA-19 Tunguska, and Phalanx CWIS for early warning and engagement.
- 2x magnification added to planes and helicopters
- Added new Catapult system for carriers to help aircraft takeoff and land.
- Added Air-To-Ground Radar for Aircraft such as the AH-64D
- 2 seat player checks removed for local games.
- Flares no longer attract missiles, instead they hide the aircraft's heat signature. Loadout has been appropriately increased.
Infantry:
- Deviation lowered
- Settled times lowered
- Walking speed increased to facilitate movement with sights raised
- Sprint removed
- Realistic bullet drop implemented
- 1.0x magnification added for all scopes to simulate backup sights and shoulder firing
Maps:
- Seven Gates 64
- Raod to Kyongani 16
- Muttrah 64
- Al Kufrah Oilfield 64
- Desert Rats 16/32/64
- Seethed Waters 16/32/64
- Sandstorm and Rain/Thunder effects added
- Spawn times for vehicles reduced
- Fewer neutral flags
- Fully working elevators on Carriers
- New music added to most maps
WIP:
- Light vehicle suspension + acceleration
- MEC Armored vehicle drivers need vertical stabilization
- Aircraft guns zoom out when firing
*Will add as test progresses
Control Changes:
- Turn Turrets in tanks and APCs with W A S D
- Hold fire button for half a second to launch AGM's in helicopters. Click on the target in order to guide the missile.
- In jets the mouse controls the pilots head and targeting displays. Arrow keys are recommended for flight.
- For infantry it is recommended you raise your weapon before coming into contract.
Bug reports go here:
combinedarms.myfreeforum.org :: Bug Reports
"Why on earth would you...?" reports go here:
combinedarms.myfreeforum.org :: Ideas and Complaints
"I just wanna talk". Go here
combinedarms.myfreeforum.org :: Discussion

Here's some videos from past tests:
Thanks for reading, hope to see you ingame shortly.
Last edited by CAS_117 on 2009-09-27 16:44, edited 10 times in total.
-
Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
Come and get it boys and girls 


Will Stahl aka "Merlin" in the Squad community
-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
Finally, an official thread. Going to redirect my thread to this.
Guys, 10th community has a 0.997 server up. GOOGOGOGO
Guys, 10th community has a 0.997 server up. GOOGOGOGO
Last edited by Hunt3r on 2009-09-26 02:55, edited 1 time in total.
-
l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
I can't find even one server.CAS_117 wrote:There are not too many servers to choose from at this point. Just move to the one with the best ping and have fun.![]()
-
CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
Server: 10th-community.com: 87.106.210.68:16567
Last edited by CAS_117 on 2009-09-26 02:34, edited 2 times in total.
-
503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
The tracer ricochets are orgasmic
-
Archerchef
- Posts: 196
- Joined: 2008-10-05 22:05
-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
Let me say this: Yes, server crashes happen, but please rejoin if it happens.
Also, the infantry fighting is positively amazing. Incoming fire truly has right of way now, weapons are accurate enough that getting up from cover while you get shot at means death, and suppression works well.
Also, the infantry fighting is positively amazing. Incoming fire truly has right of way now, weapons are accurate enough that getting up from cover while you get shot at means death, and suppression works well.
-
Marshall
- Posts: 32
- Joined: 2009-09-26 09:29
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
My first time playing CA in multiplayer, I will be there and hopefully Burton and Wiman too.
And Hunter, I hope what you say is true because I have high hopes of CA from what I have heard and if it takes off I will move my clan off of being dedicated PR onto dedicated CA.
And Hunter, I hope what you say is true because I have high hopes of CA from what I have heard and if it takes off I will move my clan off of being dedicated PR onto dedicated CA.
Last edited by Marshall on 2009-09-26 09:46, edited 1 time in total.
-
[GER]maxboy11
- Posts: 4
- Joined: 2009-01-23 10:34
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
When i Install .997 and click on the icon nothing happen
Can anyone help me?
E:/EA GAMES/Battlefield2/mods/ I installed it.
E:/EA GAMES/Battlefield2/mods/ I installed it.
-
Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
-
arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
filefront seems broken, only downloading till 49 mb
it says i need 1.41 patch?
it says i need 1.41 patch?
Last edited by arjan on 2009-09-26 11:05, edited 1 time in total.
-
arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
-
rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
I5 c0b1n3d 4rmz g0nn4 h4v3 1337 f4str0pez!??!?!? anyway downloading


-
zvenner
- Posts: 16
- Joined: 2009-05-17 12:28
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
Im most exited how the weather effects will look like 
Great work and keep it up !
Great work and keep it up !
-
LechHools
- Posts: 132
- Joined: 2009-05-16 22:00
Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT
hi i got a question u gave this link combinedarms.myfreeforum.org :: Combined Arms Ver .997 Installer
and theres something like this
"Quick Bad Version FIX
1. Download the following small file: Download objects_server.zip
2. Drop the file (without extracting) into EA GAMES/Battlefield 2/mods/pr_ca/objects
3. Thats it "
do i have to download this fix ???
EDIT: "For anyone who downloaded the wrong version (0.997 without a b on it) there is a quick fix at the bottom of this post" dont need to help anymore i read the topic on the link and its okay all you had to do was download 0.977B
and theres something like this
"Quick Bad Version FIX
1. Download the following small file: Download objects_server.zip
2. Drop the file (without extracting) into EA GAMES/Battlefield 2/mods/pr_ca/objects
3. Thats it "
do i have to download this fix ???
EDIT: "For anyone who downloaded the wrong version (0.997 without a b on it) there is a quick fix at the bottom of this post" dont need to help anymore i read the topic on the link and its okay all you had to do was download 0.977B
Last edited by LechHools on 2009-09-26 12:16, edited 2 times in total.


