Mumble vs. Ingame VOIP

General discussion of the Project Reality: BF2 modification.
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Dadilious
Posts: 1
Joined: 2009-09-25 18:22

Mumble vs. Ingame VOIP

Post by Dadilious »

Hello, I used to play PR a long time ago, like over a year ago, and recently decided to give it another go. Since I've been back I haven't had much luck with getting into a proper team with teamwork and voip and what not.

My ultimate question here is, should I stick to hunting for a good ingame voip squad in a good server, or is mumble a much better alternative saving me the effort of searching for a good team?

Thoughts on this, suggestions on good servers, stuff, welcome.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Mumble vs. Ingame VOIP

Post by rampo »

I dont realy think it makes a difference
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spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Mumble vs. Ingame VOIP

Post by spawncaptain »

Join the Reality Teamwork server. Mumble is mandatory and there are almost no tards on the server, thanks to the good admins.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mumble vs. Ingame VOIP

Post by gazzthompson »

its not mumble vs ingame Voip.

its mumble + ingame voip (=win)

at its current state, mumble is NOT a replacement for VoIp and squads should still stick to VoIP at all times !!! mumble is for squad leaders and telling a random blue guy that enemy is west.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Mumble vs. Ingame VOIP

Post by Serbiak »

If I were you I would use both at the same time. But my personal opinion is that it is more helpful to have a squad that uses Voip effectively then only some random players using Mumble.
If you have Mumble running in the background it can always be helpful. Also there are certain special Mumble servers where a high percentage of the players has Mumble.


Boers
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"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble vs. Ingame VOIP

Post by Rudd »

^ gazz is correct.

it only makes a difference if people want it to.

If you are covering a building with an enemy in it. and there is a blue guy next to you, you either have to type or just hope he understands that one of you should cover and the other nade the building....

With mumble this process becomes efficient, more realistic and dare I say it...fun and sociable.
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Mumble vs. Ingame VOIP

Post by hiberNative »

mumble is a bit fun and cool, but i don't use it since most things are via voip anyway.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Mumble vs. Ingame VOIP

Post by Teek »

mumble sounds great in addition to ingame VOIP, but it dosnt work on my computer.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mumble vs. Ingame VOIP

Post by gazzthompson »

hiberNative wrote:mumble is a bit fun and cool, but i don't use it since most things are via voip anyway.
even if you only use it once in a round to say "hey, enemy west" its worth the min to set up. Tho its used alot more.
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Mumble vs. Ingame VOIP

Post by Mad-Mike »

agree with gaz meself, he has explained the reason for mumble at its best.
other than that i always find a decent squad using voip
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble vs. Ingame VOIP

Post by Rudd »

I'm actually getting more disappointed with mumble.

Its a fantastic tool ingame, I can warn friendlies of enemies, I can use other squad's members like part of my own fireteam if needed, I can talk to my passengers/drivers/pilots, I can have a laugh with the positional audio, I can find players that need reviving more easily, I feel more immersed, more intense, more connected to my team...

but then some ****** makes farting noises from out of game, or the constant chorus of "mic check" or "what's the password"...

I never realised how low the PR community's IQ has gotten. Don't talk unless you have spawned ingame, or the entire server will hear you. Don't ask for the password, the password is listed on the left in mumble and often is found as a subchannel called "password is X"...

It was better when only the better PR players got mumble to enhance teamwork etc, so many douches on now.

Mumble .6 is needed Asap to stop the chat out of game, that would cut off 90% of the annoyances right there.

Reality Teamwork server on a good day is the best PR gaming I've ever had. TG also use mumble alot, and I actually prefer their setup it just doesn't get enough of a player saturation. But on a bad day of mumble, I get really riled at these people as I have to alt tab and wait for a few minutes to see if they transmit so I can get rid of them.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mumble vs. Ingame VOIP

Post by gazzthompson »

Dr2B Rudd wrote:text
i agree 100% rudd, but the chances are the people you are complaining about dont read the forums.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Mumble vs. Ingame VOIP

Post by DesmoLocke »

Dr2B Rudd wrote:I never realised how low the PR community's IQ has gotten.

It was better when only the better PR players got mumble to enhance teamwork etc, so many douches on now.

Mumble .6 is needed Asap to stop the chat out of game, that would cut off 90% of the annoyances right there.
Agreed. PR 0.6 will hopefully be a welcomed enhancement.
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Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: Mumble vs. Ingame VOIP

Post by Potilas »

Who think that is right to join mumble server just for getting information (only listening) about enemy if they are "fool enought" to use mumble? Mixing mumbe and in-game voip just does not work. Best solution would be that players can choose in-game voip or mumble, but not botlh at same time.
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Mumble vs. Ingame VOIP

Post by Masterbake »

To be fully awesome, mumble somehow needs to be built into the game, perhaps that will only be possible when an actual PR release is created, if ever.


CB! PR divison is recruiting - http://www.commandobastards.com
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble vs. Ingame VOIP

Post by Rudd »

Potilas wrote:Who think that is right to join mumble server just for getting information (only listening) about enemy if they are "fool enought" to use mumble? Mixing mumbe and in-game voip just does not work. Best solution would be that players can choose in-game voip or mumble, but not botlh at same time.
All that is required in future versions of mumble is autochannel changing which has already been applied to teh private 10th mountains mumble server afaik. When teh PR server gets the same treatment (if ever) cheating on mumble will not be able to be accomplished.

But tbh, you can't really cheat on mumble unless the enemy are just chatting- at which point they deserve what they receive.
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