if this was to happen i'd get rid of PR and switch to arma,arjan wrote:They should be getting rid of anyway.
as "unrealistic" as the jets are i like em how they are now imo.
if this was to happen i'd get rid of PR and switch to arma,arjan wrote:They should be getting rid of anyway.
Yeah, as much as the inf hate jets, they're a necessary evil. Air support that can find it's own targets is important.Hitman.2.5 wrote:if this was to happen i'd get rid of PR and switch to arma,
as "unrealistic" as the jets are i like em how they are now imo.
thats the problem, Air Support CANT find it's own targets, IRL they almost entirely rely on ground troops to mark targets. in conventional warfare it is the same not just in Afghanistan. because within the time frame of the target spotting and the strafe there is not enough time for the pilot to ID them so unless they are in an area completely void of friendlies that is a noHunt3r wrote:Yeah, as much as the inf hate jets, they're a necessary evil. Air support that can find it's own targets is important.
That's all fine and good for you to have that opinion but by itself it means nothing; could you say why (i.e. for gameplay reasons)?HAAN4 wrote:If this is For only AIRCRAFT MAPS X AIRCRAFT MAPS.
fine.
but in regular maps. NO. airbases are fine has they are
I suppose part of what I'm trying to go for here is to avoid the base being a factor at all; you just enter the map and cap CPs.Hunt3r wrote:Just so you know, If you have a Tunguska to sit at your base, assuming it has radar, and that all friendly aircraft stay far far away from the missiles being fired, then no enemy aircraft will dare to even try to fly near the base, even far up in the clouds.
I was going to ask about that: how do you navigate outside of the map? Compass only?Hunt3r wrote: And being able to loiter outside the combat zone means that as long as you can actually find the combat zone when CAS is called in, you will be able to simply swoop in, fire away, then get out again and loiter around.
Yeah outside of aircraft, a larger map just results in a very slow game when there are few players on the server. So I think 4x4km is plenty--just not enough for jets' holding pattern, but I suppose it's enough for dogfighting (jeez I can't begin to imagine the tedium of playing ground forces in games that have huge 30km maps...you'd need to take a day off work just to play one round).Hunt3r wrote: Suddenly, 4x4km maps are big enough.
What I'm proposing here would take the landing/taking off out of the picture (on maps where a base is not intentionally part of the main combat area--like a base assault for example); takes some of the fun out of flying but would make flying much more forgiving and speed up the process of getting the aircraft to the action.Kruder wrote:[...] finally they attract noobs more than jets,because landing a jet is harder compared to flying a chopper,so most noobs know its a one way ticket with jets,therefore they prefer (attack)Choppers more if they can find one.
IMO I prefer Hitting inf called targets, that's why I fly to help the team not for kills.Hunt3r wrote: Air support that can find it's own targets is important.

Ok, but not giving Mavericks proper capabilities is handicapping something. Remember, this is Project Reality, not Project Handicapped.Hitman.2.5 wrote:IMO I prefer Hitting inf called targets, that's why I fly to help the team not for kills.
I went up in the A-10 for a whole round back in .65 and I only got 10 kills but I stayed up for the entire round and only came in as requested.
If I wanted lone wolf jet time i'd play ARMA 2 where you press tab a target 5 klicks away is designated and get closer and drop thats too easy.
At least on PR you have to have a target lased to drop your ordinance. this mod is about team work sure in RL and A-10 can do "wonderful" thing to the enemy all by its self, but what you have to understand is that this mod is about TEAMWORK not kills(sure a nice KDR is a bonus and a nice one at that) and that's why the jets are how they are and that's how they should stay IMO.
If they get rid of them i'll not play this mod and go elsewhere
I'm sorry but you really don't know how wrong you are, I can't provide examples now but later I will find you plenty.Bringerof_D wrote:thats the problem, Air Support CANT find it's own targets, IRL they almost entirely rely on ground troops to mark targets. in conventional warfare it is the same not just in Afghanistan. because within the time frame of the target spotting and the strafe there is not enough time for the pilot to ID them so unless they are in an area completely void of friendlies that is a no